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Furholio

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Everything posted by Furholio

  1. Great threat, its about time SL offers something new here. Sim-surrounds are nice but can't grow larger then 2048m (lack of usable megaprims) and since viewdistance is capped at 1024m they hardly make sense anyway. I created a jira request many years ago for SL to add a "skybox"-feature to textures that would for example enable you to build a spacestation, put a starfield texture right on the windows and it would appear infinite far away (when you look at it while moving). Doom from '92 can do it, so 30 years later SL should be able to do it.
  2. Or how about a "limbo-mode" where no connection to a sim is required at all, but you still have access to your IM sessions , receive group messages, ... ok ok i better stop, lol
  3. Well i don't want to run the viewer for days, but since I tele-crash a lot more in the last recent weeks (for whatever reason) I wish reconnecting was less of a hassle ...
  4. Why you need to restart the viewer after disconnection from the grid (for whatever reason)? what makes it impossible (or undesirable) to add a simple Reconnect button, or even better, an auto reconnect function? just wondering ...
  5. But didn't LL annouce the possibility to move your sim to a datacenter location of your choice? that could help to at least lower YOUR latency on YOUR sim
  6. i'd like to know as well, ... i know 4096m ones exist (made by Madgeek Nixdorf). If anyone would be so kind to share? many thanks!
  7. btw whats with the Blend Shapes that were discussed in a CCUG MEETING not long ago? woundn't that be the next big thing?
  8. I installed it on an old Skylake sys with 8 Gig of Ram and just onboard gfx. No issues at all. Looks nice but I cannot align the taskbar vertical as I always do to save space ... hope they will fix that.
  9. Hey guys, sorry, I know I'll get lots of flak but this post/vent/rant was overdue. Whats the current state of SL, and what are the future plans for this platform? I joined SL in 2009 and had lots of fun but the last recent years I saw nothing but decline (at least in my peer groups). Sims/Sandboxes day and night full of people driven by curiosity, creativity and inventiveness, always up for a chat and instant partys are fading memories. Big meeting points disappeared along with their regular visitors and all that remains appear to be afk'lers (or bots?) and disillusioned old farts like me, roaming around trying to rediscover the joy that is lost (heck ... even watching a griefers attack would be a joy now since it would show at least SOME sort of life around ... sounds crazy I know) Many good bloggers called it a day along with valuable contributors like Tyche Shepard who said good bye as well. Bugs that should have been fixed long ago still persist (group chat? really? in the day and age of everyone's instant 4k streamability, SL still cannot handle few lines of text? ), no further technical developments were announced for a while. I know LL may need to regroup after the recent losses and structural changes, but anyway. Its far too quiet over there. I find it increasingly difficult to justify paying for my sim in a VW that hardly offers anything anymore and shows no signs of change. So what happened? or is it just the usual attention span of maybe 2-3 years of the average SL resident that makes people disappear or did marketplace & mesh kill the shopping-tours and modding events? Please share your thoughts
  10. I didn't run SL in remote so far, but from my experience color fidelity suffers on a rdp connection ... like color depth will be reduced or compression artifacts appear.
  11. I'm all for LL trying to rebuilt the whole client from scratch since I have the impression they totally lost overview and thats the reason for the recurring bugs and the hesitation to add new features. There is that fear that changing a detail 'here' could break something 'there'. I can't think of another reason for missing basic features like skybox textures. Imagine putting a skyfield texture on the window of your spacestation, tick the 'make skybox' checkbox and the starfield will look infinitely far away. Its a feature thats been around since Doom from '93 and I bet its dirt cheap concerning rendering costs and would aid alot to immersion. But where is it?
  12. Anyone heavily affected by this (like me) please try the new "Simple Cache" project viewer. I'm using it for a few days now and everything rezzes .. always ... a complete new experience for me (the viewer has other problems, constant cache trashing, low fps) but it should give the devs some hints ...
  13. depends on the sim-surround. Maybe most are based on a 1024m megaprim and there the 1024m dd is enough. The one I made is ~ twice that size ...
  14. thanks for the hint. Unfortunately it makes no difference
  15. I made a hughe mountainscape surround for my sim that extends 1024m and I'd like to enjoy it
  16. Hello, is there a (3rd party?) viewer available that allows a draw distance > 1024m? I know in Firestorm I can set it > 1024m by chat command, but it has no effect ... Many thanks!
  17. Hello Wolfie, thanks for the effort. I meanwhile remodeled to avoid the problem. But before I had it the same as you did. I reduced everything to 2 simple faces which were the 2 objects. I even looked into the .dae file to check the positions, and the regarding vertices had exactly the same positions down to the very last digit. But still I was able to see the gap in SL. I tried at different locations on the sim but it didn't make any difference. I tried more stuff like applying all object transforms in Blender and not using the scaling option in the uploader (which I did before) but nothing helped.
  18. Hello Haiku, I don't really understand. I don't see a relation between the min. size of an object and the precision of vertex positions ...
  19. Thanks for that hint. I wonder how to get the verts to exact units. I assume whats important is the bounding-box center as reference, and from there I need to snap the verts into exacts units? Can I assume metric unit for SL? I'll just play around some ...
  20. Hello, assume the following simple scenario: (in Blender) we create a simple plane, cut it in 2 pieces and make each part an separate object. These 2 pieces have no gap in Blender since they are perfectly aligned. When we now select these 2 objects, export them and upload into SL, then I can see a small gap when I'm close with the camera. Is this normal? I thought I tried this some time ago and it worked perfectly in SL (no gaps). (I'm running into this since I wanted to to cut a larger object into smaller ones for LI optimization ...) What is your experience with this? Many thanks in advance.
  21. wow, in the day and age where the average joe live-streams in 4k, LL is still struggeling to provide a hassle free text-chat? Oh dear ....
  22. yes, wireframe-toggle seems to work fine. So I'm not the only one out there suffering a lot from this. I really wish LL would take a deeper look at it. Is there a way to push the regarding jira tickets or anything else we could try?
  23. that doesn't work for me. I just tested again. What makes objects appear is: richtclick, toggleing drawdistance to 0 and back (firestorm chat command) and changing any Graphics settings. I did some more testing: when porting to my place, 3 out of 4 times I have major props missing ... for me its very very annoying.
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