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verygoodquestion

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  1. I am not gonna sale it, a specially to you. Do you ever say something good or useful on this forum?
  2. Hello! Thank you so much! Thats exactly what i needed! Yes indeed there is mouse steering option, but i am thinking to get rid of it since i rarely use it. It looks like that now: if(level & edge & CONTROL_ML_LBUTTON) { if(mouse) { mouse = FALSE; llOwnerSay("Mouselook steer OFF. "); llRemoveVehicleFlags(VEHICLE_FLAG_MOUSELOOK_STEER); } else { mouse = TRUE; llOwnerSay("Mouselook steer ON. "); llSetVehicleFlags(VEHICLE_FLAG_MOUSELOOK_STEER );
  3. Hello, some vehicle question here. Is it possible to set controls section in the script separately for mouselook and how? I tuned the script in a third-person view and when I was satisfied it turned out that I completely forgot about the mouselook and this is just awful control now! why is this happening? however, I would like to save the settings for the third-person view. is this possible?
  4. Well, I’ve found such a wonderful line, how would I now associate it with throttle? integer PARTICLE_PRIM = 2; llSetLinkPrimitiveParamsFast(PARTICLE_PRIM, [PRIM_POS_LOCAL, llList2Vector(llGetLinkPrimitiveParams(2, [PRIM_POS_LOCAL]), 0) + <0.0, 0.0, 0.01>]);
  5. Thank you very much! this is practically what I need only need to move up and down and it’s not clear how to do it.
  6. Hello! I have a question. in fact, these are two questions in one. I am trying to make a particle ribbon system for a vehicle and it should change the emission start point height depending on the throttle of the vehicle. As I understand it, this is set by the radius. this is my system of particles. but when I change the radius, particle appear in "I-like" view (vertically flat), but I need to make it "T-like" view (horizontally flat). Is this possible in any way? if I rotate the object - orientation is maintained. llParticleSystem([PSYS_PART_MAX_AGE,3.00, PSYS_PART_FLAGS, 1287, PSYS_P
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