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Found 2 results

  1. Hello! I have a question. in fact, these are two questions in one. I am trying to make a particle ribbon system for a vehicle and it should change the emission start point height depending on the throttle of the vehicle. As I understand it, this is set by the radius. this is my system of particles. but when I change the radius, particle appear in "I-like" view (vertically flat), but I need to make it "T-like" view (horizontally flat). Is this possible in any way? if I rotate the object - orientation is maintained. llParticleSystem([PSYS_PART_MAX_AGE,3.00, PSYS_PART_FLAGS, 1287, PSYS_PART_START_COLOR, <1.00000, 1.00000, 1.00000>, PSYS_PART_END_COLOR, <1.00000, 1.00000, 1.00000>, PSYS_PART_START_SCALE,<1.00000, 1.00000, 0.00000>, PSYS_PART_END_SCALE,<2.00000, 2.00000, 0.00000>, PSYS_SRC_PATTERN, 4, PSYS_SRC_BURST_RATE,0.02, PSYS_SRC_BURST_PART_COUNT,5, PSYS_SRC_BURST_RADIUS,0.5, PSYS_SRC_BURST_SPEED_MIN,0.05, PSYS_SRC_BURST_SPEED_MAX,0.10, PSYS_SRC_ANGLE_BEGIN, 0.00, PSYS_SRC_ANGLE_END, 0.00, PSYS_SRC_MAX_AGE, 0.0, PSYS_SRC_TEXTURE, "168e6813-096e-07ea-97ae-fd416826f627", PSYS_PART_START_ALPHA, 0.50, PSYS_PART_END_ALPHA, 0.00, PSYS_PART_START_GLOW, 0.03, PSYS_PART_END_GLOW, 0.01]); And, what is the best way to make the particle radius dependence on vehicle throttle? something like: float radius = (throttle+10)*0.03;....... /// PSYS_SRC_BURST_RADIUS,0.5,*radius.... the point I am doing this is that it is planned as the wake of the boat and since the boat lifts its nose at acceleration, the emitter goes down underwater accordingly. so I want to gradually increase the height with increasing throttle. I decided that it would be easier than changing the height of the emitter itself. maybe there are other ways? Help please!
  2. I am looking for a script that will allow an anchor point and have a texture that extends from it to the next anchor point that floats and is flexible. I am wanting to make some floating lanterns, that are tethered together with a flexible ribbon or rope. The distance between lanterns would be determined by the length of the ribbon between them that would sag and stretch as the wind blows. The ability to have multiple anchor points along the ribbon to tether several floating lanterns at different heights . Anyone have anything like this?
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