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Found 11 results

  1. Доброго времени суток, возможно ли сделать, такой мод в СЛ? Каким образом, пока что представления не имею даже. Анимированые свечения вокруг объекта, такие как на картинке.
  2. Good day, is it possible to make such a mod in SL? How, meanwhile, I have no idea even. Animated glow around the object, such as in the picture.
  3. created some realistc fur using the blender hair particle emitter even converted it to mesh with the "convert" button found in the modifier section but when uploaded to secondlife I get the "Dae Parsing error" message is this possible what am I doing wrong?
  4. Всем привет. Некоторые пользователи тратят деньги или же часами ищут нужные скрипты для создания партиклей. На самом же деле, в клиенте Firestorm имеется специальный редактор, который облегчит вам процесс работы со скриптами.
  5. Hello! I have a question. Can a single particle system use different textures one by one? or does each texture need a separate system? if it can, please tell me how to implement it. Thanks for any help!
  6. Hi Everyone, Im pretty new at SL and I just got around to designing some glowrings, which rotate between 4 colours every 1 second. Now I have a streak effect (from my other greenglow rings) which I would like to use but also incorporate this code I found online which should allow for the particles to also rotate between colours. I managed to get both my code and the code I found online to save nicely and the touch function works great, the particles are released upon touch...but the colours arent changing at all. Here is what I have so far: float red; float green; float blue; float loop = 0.; integer stage = 0; integer doStuff = FALSE; particleStuff() { llParticleSystem( [ PSYS_SRC_TEXTURE, "streak3", PSYS_PART_START_SCALE, < 0.2, 0.3, 0 >, PSYS_PART_END_SCALE, < .01, .01, 0 >, PSYS_PART_START_COLOR, <0.180, 0.800, 0.251>, PSYS_PART_END_COLOR, <0.004, 0.000, 0.939>, PSYS_PART_START_ALPHA, 0.8, PSYS_PART_END_ALPHA, 0.4, PSYS_SRC_BURST_PART_COUNT, 1, PSYS_SRC_BURST_RATE, 0.000001, PSYS_PART_MAX_AGE, 1, PSYS_SRC_MAX_AGE, 0.0 , PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE, // DROP, EXPLODE, ANGLE, ANGLE_CONE, PSYS_SRC_ANGLE_BEGIN, 0.2, PSYS_SRC_ANGLE_END, 0.0, PSYS_SRC_BURST_RADIUS, 0.001, PSYS_SRC_OMEGA, < 0.00, 0.00, 0.00 >, PSYS_SRC_BURST_SPEED_MIN, 0.0025, PSYS_SRC_BURST_SPEED_MAX, .15, PSYS_SRC_ACCEL, < 0.0, 0.0, -0.001 >, // PSYS_SRC_TARGET_KEY, llGetKey(), PSYS_PART_FLAGS, ( 0 // | PSYS_PART_EMISSIVE_MASK // | PSYS_PART_BOUNCE_MASK // | PSYS_PART_WIND_MASK // | PSYS_PART_FOLLOW_VELOCITY_MASK | PSYS_PART_RIBBON_MASK // | PSYS_PART_FOLLOW_SRC_MASK // | PSYS_PART_INTERP_COLOR_MASK // | PSYS_PART_INTERP_SCALE_MASK // | PSYS_PART_TARGET_POS_MASK // | PSYS_PART_TARGET_LINEAR_MASK ) ] ); } colorChange() { if ( stage == 0) { red = 1.; green = loop; blue = 0.; } else if ( stage == 1) { red = 1. - loop; green = 1.; blue = 0.; } else if ( stage == 2) { red = 0.; green = 1.; blue = loop; } else if ( stage == 3) { red = 0.; green = 1. - loop; blue = 1.; } else if ( stage == 4) { red = loop; green = 0.; blue = 1.; } else if ( stage == 5) { red = 1.; green = 0.; blue = 1. - loop; } particleStuff(); } default { state_entry() { llParticleSystem([]); } touch_start(integer total_number) { doStuff = !doStuff; if ( doStuff) llSetTimerEvent( .5); else { llParticleSystem([]); llSetTimerEvent( .0); } } timer() { loop += .05; if ( loop > 1.01) { loop = 0.; stage++; if ( stage > 5) stage = 0; } colorChange(); } } Any thoughts? Did I overlook anything? Much appreciated! Regards, Nav
  7. Hello! I have a question. My seaplane during the movement on water produces foam trace. But the emission goes by impulses, uneven. Help please make the trace smoother and more continuous! Thanks in advance! [PSYS_PART_MAX_AGE,5.00, PSYS_PART_FLAGS, 291, PSYS_PART_START_COLOR, <0.89900, 0.93776, 0.97216>, PSYS_PART_END_COLOR, <0.98706, 0.98044, 0.98756>, PSYS_PART_START_SCALE,<1.00750, 1.00752, 0.00000>, PSYS_PART_END_SCALE,<3.00369, 3.00974, 0.00000>, PSYS_SRC_PATTERN, 4, PSYS_SRC_BURST_RATE,0.00, PSYS_SRC_BURST_PART_COUNT,16, PSYS_SRC_BURST_RADIUS,0.00, PSYS_SRC_BURST_SPEED_MIN,1.00, PSYS_SRC_BURST_SPEED_MAX,1.00, PSYS_SRC_ANGLE_BEGIN, 0.00, PSYS_SRC_ANGLE_END, 0.00, PSYS_SRC_MAX_AGE, 0.0, PSYS_SRC_TEXTURE, "013bfffb-d1a5-04e9-d776-67d4ade3b99b", PSYS_PART_START_ALPHA, 1.00, PSYS_PART_END_ALPHA, 0.50]);
  8. Hello! Help, please, with particles. I have a script, but it always emits particles in one direction, no matter how I rotate the object. How to make the emission change the direction when the object rotates (attached or rezzed)? Is this difficult? Thank you! ---------+--------- The problem solved. Just had to use 'cone' instead of 'angle'.
  9. WILL YOU BE OUR VALENTINE? Prizes for the top three (red/white/black) costumes. PRIZES: 1st $1,500 2nd $1,000 3rd $500 Mountain Lion Club & Amusement Park invites you to a Valentine's Particle Show performed by Sky Fire: "LOVE IS IN THE AIR" A SKY FIRE VALENTINE's PARTY!!! Wednesday Feb-14-2018 @ 1pm SLT Particles by SKY FIRE's Lexi Marshdevil & Particle Tom Music & Afterglow Party by DJ Sunset http://maps.secondlife.com/secondlife/Jaguar Mountains/35/215/21
  10. Hello! I have a wake particle script for the boat. But it works constantly. How to make it work only when the boat is moving? Thank you for any help. // wake particles script // 2017 default { state_entry() { llParticleSystem( [ PSYS_SRC_TEXTURE, "aaf351f6-a777-b5e8-c0a9-a2232f650742", PSYS_PART_START_SCALE, <1.30000, 0.30000, 1.00000>, PSYS_PART_END_SCALE, <0.70000, 0.70000, 0.00000>, PSYS_PART_START_COLOR, <0.80000, 0.90000, 1.00000>, PSYS_PART_END_COLOR, <0.850000, 0.90000, 1.00000>, PSYS_PART_START_ALPHA, 0.1200000, PSYS_PART_END_ALPHA, 0.0800000, PSYS_SRC_BURST_PART_COUNT, 250, PSYS_SRC_BURST_RATE, 0.010000, PSYS_PART_MAX_AGE, 10, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_PATTERN, 4, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE, PSYS_SRC_ACCEL, <0.00000, 0.00000, -0.00005>, PSYS_SRC_BURST_RADIUS, 0.0, PSYS_SRC_BURST_SPEED_MIN, 0.900000, PSYS_SRC_BURST_SPEED_MAX, 0.400000, PSYS_SRC_ANGLE_BEGIN, 0.000000 * PI, PSYS_SRC_ANGLE_END, 0.01000 * PI, PSYS_SRC_OMEGA, <0.00000, 0.00000, 0.00000>, // PSYS_SRC_TARGET_KEY, llGetLinkKey(llGetLinkNum() + 1), PSYS_PART_FLAGS, ( 0 | PSYS_PART_EMISSIVE_MASK | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK // | PSYS_PART_WIND_MASK // | PSYS_PART_BOUNCE_MASK // | PSYS_PART_FOLLOW_SRC_MASK // | PSYS_PART_TARGET_POS_MASK // | PSYS_PART_TARGET_LINEAR_MASK ) ] ); } }
  11. MOUNTAIN LION NIGHT CLUB & AMUSEMENT PARK PRESENTS Mountain Lion Night Club & Amusement Park proudly invites you to an amazing performance: "SKY FIRE's ROCK & ROLL PARTICLE JAM" with Lexi Marshdevil and Particle Tom FRIDAY MAY 12th7pm slt http://maps.secondlife.com/secondlife/Jaguar Mountains/63/134/22 with the Jammin Tunes of DJ Shadow. Join us for an AWESOME time...Bring your Friends!! Come early as the sim will fill up fast. SL TELEPORT LANDMARK http://maps.secondlife.com/secondlife/Jaguar Mountains/63/134/22 VIEW US ON SL DESTINATION GUIDE http://secondlife.com/destination/mountain-lion-night-club-amusement-park CHECK OUT OUR FACEBOOK GROUP https://www.facebook.com/groups/216092842209160/
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