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Rhiannon108

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Everything posted by Rhiannon108

  1. I am thinking of getting the Radeon RX 570 to run w a Macbook Pro. But, I read that that might not work well with the opengl of Firestorm. Thoughts?
  2. Thanks. That explanation with the graphic was super helpful. I was able to pull up the edit with select face and did at one point find the correct face for the alpha. But, the folder for the textures was in my received items folder and not in inventory. So, I put the folder into inventory. But, when I went in to edit again, I wasn't able to find the correct alpha face. I'll just have to keep poking at the hair in select face mode until I can find the right spot to click to get the alpha face.
  3. Not sure how to identify the faces manually. Not super comfortable with the editor but okay (if you're talking about the edit box in Firestorm). Not patient most of the time. Don't know what mod perms are. So, to sum up. Prob not OK.
  4. Okay...with a bit of research, it looks like you can't just add multiple textures but can select multiple faces one at a time and apply a texture. I'll have to figure out how to select the two appropriate faces of the hair object to add both the color and alpha textures. Whew! What complicated hair! Wish I had known the tech required before I got it.
  5. I bought hair today which came with a textures folder rather than a style hud. When I click on the object and look at the texture, it says multiple. I assume because the original color configuration had a color texture and an alpha which matched the color. In the textures folder, I see that there are corresponding alpha textures with the various color choices. So, when I click on the texture in the object when in edit mode, a box pops up which allows me to select and activate a texture. But, I assume that I should activate both a color texture and the alpha texture that corresponds to it (for example, lightbrown and lightbrown-alpha). If I don't have the alpha texture added, I assume the hair might not look/perform optimal. I've never done more than change one texture to another single texture. How does one add more than one texture via that pop-up box?
  6. Yes. I got it in a gacha in the creator's store. I did message the store manager and haven't heard back. Thx for your help, though.
  7. Here's a clue. The first two LMs that I loaded were not in the same region. I loaded a LM that I created on the same parcel to see if maybe it's a limitation of how far the object can/will tp you. It did tp me to the location of the third LM that I had set (LM is in the same parcel). Since the instructions didn't say the LMs couldn't be somewhere else, I thought I could use LMs to other places in sl as long as I loaded the LM. Apparently, not so.
  8. When I hover over the object, I get the sit icon. Touching it with that icon brings up the menu. If I r-click and choose sit, it brings up the same menu.
  9. Okay. Putting in another LM does make it show up in the menu once I touch the object. The same thing happens, the graphical spinning swirling stuff rotates around the object like it's working and I do a little hopping thing. But, I don't go anywhere. I thought maybe during the swirling I was supposed to touch it again but that just brings up the menu again.
  10. The LM I put in was to my landing point at my other property. Will try putting in a second LM.
  11. Ok. I loaded the LM into the contents of the teleporter. I then reset the scripts. After that, when I touch it, it does bring up a menu with location choices and the LM I added is in the menu. But, when I choose the destination from the menu, I do a little hopping thing then don't go anywhere. Access is set to anyone. A dialog shows up in local chat that says searching then has the LM that I loaded. But, not going anywhere. Any thoughts?
  12. sorry for the confusion...had to reread it several times before it made sense. grins
  13. Oh, wait. I think I did it wrong. I think I can drag a LM into the contents of the object. I only need to add uuids if I want to limit access to a limited set of avis. Let me try dragging a LM into it to see if it works. I want access set to anyone anyway.
  14. The teleporter is from a n c. It's called Looking Glass Magic Mirror. The included instructions say this: *HOW TO USE* Put as may LMs as you like to use for this mirror teleporter inside it. Rewrite the notecard inside this mirror as the permitted users' UUID list. Then reset the mirror's script. -touch dialog (OWNER ONLY)- To show the setting dialog, RIGHT CLICK and select TOUCH from the pie menu. reset - reset all settings. (access OWNER, shape A, magic ON) access: owner - only the owner can use this mirror. group - Group member(s) can use this mirror. UUID - reads the first NC found in the inventory. the NC must contain one or more UUID(s). the mirror searches the sitter's UUID within the NC list, then if it finds the UUID, the mirror let the sitter use it. 􀀀 anyone - all the avatars can use this mirror. shape: shape A - opens its leg. shape B - closes its leg. ====================== 3steps! 1.set LM to object (as many LMs as you like) 2.script reset 3.sit & choose TP ====================== thank you for playing anc by aki69 script by kyrie. *.:+*Holy+Sun*+:.*
  15. The teleporter is from a n c. It's called Looking Glass Magic Mirror. The included instructions say this: *HOW TO USE* Put as may LMs as you like to use for this mirror teleporter inside it. Rewrite the notecard inside this mirror as the permitted users' UUID list. Then reset the mirror's script. -touch dialog (OWNER ONLY)- To show the setting dialog, RIGHT CLICK and select TOUCH from the pie menu. reset - reset all settings. (access OWNER, shape A, magic ON) access: owner - only the owner can use this mirror. group - Group member(s) can use this mirror. UUID - reads the first NC found in the inventory. the NC must contain one or more UUID(s). the mirror searches the sitter's UUID within the NC list, then if it finds the UUID, the mirror let the sitter use it. 􀀀 anyone - all the avatars can use this mirror. shape: shape A - opens its leg. shape B - closes its leg. ====================== 3steps! 1.set LM to object (as many LMs as you like) 2.script reset 3.sit & choose TP ====================== thank you for playing anc by aki69 script by kyrie. *.:+*Holy+Sun*+:.*
  16. Thanks. I dropped that script into a tp object at a dif location then loaded that id into the uuid script in the teleporter I'm trying to get to work. I reset the scripts in that. When I touched it, a msg popped up that said "touch and select reset." I did that. Then it said looking for NC in inventory. But, when I touch the teleporter, it just brings up the mod menu and not a location destination.
  17. I can't take too much credit so far beyond choosing it. It's a prefab skything from The Looking Glass. I do think it looks cool and am exciting about developing it!
  18. I got an object that is a teleporter. It has a notecard in which you can put uuids for it to work. It won't work if you put a slurl in there (tried). I looked on the wiki and it's not clear how to get the uuid of the location I want to load into the teleporter and it also said uuid's are unique and only exist at one time. Any ideas?
  19. Got a new house to play with. Saw so much steampunk/Victorian stuff in sl...wanted to have a place to decorate with that theme. Any suggestions of stores with good steampunk furniture and decorations? I have some stuff from Ex Machina already and love their stuff.
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