Because on youtube I found BoM tutorials 10-30 minutes long 🤢, I post here 1 minute video tutorial how to switch from mesh head specific appliers textures to BoM and reverse.
BoM simply apply to a mesh head/body a texture (skin, tattoo, etc) designed for Classic avatars.
You switch to BoM in 2 steps:
- you remove the alpha layer hiding the Classic avatar,
- you apply BoM from the mesh controlling HUD
To return to the mesh specific textures:
- you attach the alpha layer to hide the Classic avatar
- you apply the head and eyes texture from the brand specific appliers you have
This video is public domain so feel free to copy and post anywhere it may help.
https://i.imgur.com/9o2eTUc.mp4
i.imgur.com/9o2eTUc.mp4
^ if you copy and paste this, will show you directly the full size video