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Found 6 results

  1. MIVIMEX

    Blood particles script

    Hello! Is it possible to make such a script so that if you put it, for example, in an element of clothing (or even full mesh avatar), so that when shooting and hitting bullets on clothes, blood particles will fly out of it? as a spray. Advise me please, thanks a lot!
  2. I have these legs that always wonk out, and any time I stand up I have to manually go in, take them off, then readd them to fix. Are there methods in place that lets me whip up a script to do it? Never touched LSL before, but I've used other languages
  3. By default, PERMISSION_TAKE_CONTROLS is granted automatically to attachments and items you sit on. Is it possible to prevent this? A lot of chairs and sofas, and some attachments, take control of the CONTROL_UP and/or CONTROL_DOWN keys (PgUp/E, PgDown/C) for allowing on-the-fly adjustments, with the undesirable collateral of making the key-combination "Alt+E", "Alt+C" unavailable for camera control. Since more often than not the corresponding scripts are nomod and/or in items I do not own, I am searching for a possibility to block the autmatic granting of this permission.
  4. Hello there! I have an attachment that is used to push/pull users for a combat weapon. The object uses llPushObject from an attachment. For some reason or another, the script just loses all power and can no longer move anything. It can SLIGHTLY move things but the power is significantly decreased. Using llGetEnergy returns that the object has plenty of energy left. Things I've tried: Changing mass of attachment Moving object to different attachment point. Resetting the scripts. Trying it on LIGHT objects/avatars. Relogging Changing sims. Taking the object off and putting it back on. Making the root prim bigger. Enable.disable phantom. The only thing that gets it working again is to rez out a new object, put the scripts in, then attach it. Nothing above worked except for this. The object I have made has multiple links and is a lengthy process to remake it every time it randomly quits. Is there something I am doing wrong or what? ;( Code Snippet: sensor( integer i ) { key id = llDetectedKey( 0 ); vector pos = llDetectedPos( 0 ); vector o_pos = llGetPos(); float mass = llGetObjectMass( id ); float dist = llVecDist( pos, o_pos ); float force = llPow( dist, 3.0 ) * push_force; // push_force = 150 vector local_pos = ( pos - o_pos ); // Convert global positions to local force. Target Pos - Current Pos llPushObject( id, local_pos * force * mass, ZERO_VECTOR, FALSE ); } Keep in mind, the code above is a shortly written example of my main code. This is to keep things simple. EDIT: I've singled out the issue. This only happens when going to another sim from the one I first created the object in. I.E if I make it in some random sim of my choice, it will work flawlessly, but if I go to another one, it doesn't work at all. And if I go back to the sim before, it no longer works there either.
  5. Oluremi

    extra arms

    Does anybody know where I could find some arm attachments for my avatar. I want her to have 4 or more arms. Would be great if they were bento. Thanks yall!
  6. A HUD I have created is giving issues for some users, any time they relog. Either several variables are cleared to their default value, or the scripts inside reset entirely, this is still slightly unclear, especially since I cannot replicate the error on my end. Strangely, this only happens to some people, and for those it does happen to, making sure there is no other HUD attached to the same attachment point seems to prevent it. Anyone have a clue what might be causing this, and how I solve it? In case it's relevant, this issue started appearing when I split up functionality over multiple scripts, communicating through link messages. The only time the script is actually supposed to reset is when the changed owner event is triggered.
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