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IIianII

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Everything posted by IIianII

  1. I know I'm aiming too high, esp for someone who does not have proper training on mesh making but I'm really really motivated. I want to know what it takes to make it to that level and I want to know what the pros do. I know it takes more than just having all the right software but I have to start somewhere, right? So if there's any pro out there who are willing to help I'd be glad to take your advice.
  2. I have been experimenting, and I can't seem to get a way to light up my mesh on blender evenly but at the same time getting that gloss/light information on certain parts without making the back look too dark. Is everyone just using the old 3 point lighting system? Is there other software I should use for texturing only? What am I missing here?
  3. Just a simple and easy question about the amount of samples for 512x512 image size. I have been struggling getting the right quality textures, if I can know the right amount of samples that way I would only do minimal work on PS afterwards. Thanks in advance! I have the default 200 = samples 32 = preview
  4. thank you for looking at this post I've spent days of researching about ways to tex prims esp. clothing to get high quality results. Are there other ways of texturing prims on second life to achieve those high resolution textures other artists on second life have been doing other than uv mapping or am I just missing a step or two? if so, some tips from the best out there wouldn't hurt I guess and would really help a soul out. thanks
  5. thank you so much for all those info, it gave me an idea how mesh objects work now. I've found out that you can select a face on edit mode and drop whatever texture you want to put on that face more power to you ChinRey!
  6. yeah it's a test upload and solely for personal use only. I'm trying to figure out texturing cuz it's the one that puzzled me the most and I want to know all the ways/most convenient way to do it and apply them all to my creations. I'm still new and learning and to see a prim with textures made on overlapping UVs makes it more confusing for me. is it to preserve texture resolution for objects with big UV maps?
  7. i've downloaded an obj file and it came with 2 separate textures Is there a way to combine them without repacking it's UV?
  8. Hello I uploaded a shirt which I created from MD and imported to blender for sl rigging. I noticed the neck area moves with the shoulder bones and I can't figure out how to fix it. I use the avastar plugin to rig it btw. I select the shirt along with the loops to bind it to armature. after that I deselect everything, shift click, selects the avatar along with the shirt and loops once more and click Apply weights. I found out that this procedure somehow makes the shirt move smoothly esp on the stomach area. without it, it makes the texture all look crappy when uploaded. but then the downside is that the collar area moves with the shoulder, so when my avatar raise his hands or does the same type of pose, it burries the collar in my avatar's neck.   What should I do? all mesh experts please enlighten me. I'm still new to this Thank you
  9. hi everyone, thanks for checking my thread i made a blog for newbies or just anyone who love fashion in sl i put together quality friendly budget outfits for men here it is http://menfashionmapsl.blogspot.com/ i hope you guys enjoy and support this thank you
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