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FaintOutline

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Everything posted by FaintOutline

  1. Agreed -- but there appears to be more need for testing, I was chastised for not being a beta tester. But never really figured out what was entailed with becoming one. This is so regular I can't imagine how it was missed. Implication at the time I reported it was -- there were no beta testers. LOL At the time I first posted -- I did not feel very comfortable about so many Apple "do you want to report this" messages. I just downgraded and now only think about it when someone like you reads the thread.
  2. Really not about lag, I am running an Apple mini 3.2 GHz 6-Core Intel Core i7 -- with an AMD Radeon RX 5500XT - and the speed is just fine. This post is about crashing on close. High traffic sims will lag no matter what you run, if your graphics settings are on high.
  3. Not that I know of -- when inviting my alts into a group -- I just suffer with the lag of running two avatars, but it works well enough.
  4. I opened a ticket and received this response. "We are aware of an issue that causes group invitations to sometimes fail unless both residents are online when the invitation is accepted. Our engineers are working on a solution, but we do not currently have an estimated timeframe for when this solution will be implemented. We sincerely apologize for the inconvenience. In the meantime, you should be able to work around this issue by having both parties (the resident sending the invitation, and the resident who is receiving it) online at the same time when the invitation is accepted." Good to know and the work-around is not overly painful.
  5. I have tested it on all viewers and it does not work. Regarding why? Only an invite works if the group is not open to all. Invites only work right now if both parties are online. I opened a similar discussion, never really got any responses that solved the issue. I have 4 groups and have sent invite for year -- this a new glitch, started a ticket on it.
  6. This just started for me. But I can live with it. I do use firestorm. Might be a setting I screwed up, why I posted.
  7. Currently I can only invite another member to join my groups -- If I am on the same sim at the same time -- using either click directly on the other avatar, or start a regular invite. If I send out an invite, and log off, the member gets a dialog box, but clicking on "join" just clears the box and nothing happens. I even starting asking for 1L so there would be another confirmation/ box. I have tested it all over the place with different groups, and avatars (my alts, and friends) and remote invites never actually work. Any of the same experience? Thoughts?
  8. Certainly possible, but have only recently begun quitting where I am, rather than returning home (just a natural real world habit lol). I have decided to skip this version.
  9. Running 11.2.3 Big Sur -- Firestorm produces an Apple crash report always - on close. Submitted a Jira but got a snarky response from someone who was looking for Windows "sysinfo." Gave up, closed the Jira. Wondering if anyone else has this -- and found a fix? The good news is no kernel panics and seemingly no damage. But I have stepped back to the previous version. For anyone interested, included the first page of the crash report, see if it matches yours. Running on a 2020 Mini, with external Sonnet/Radeon video. Thanks all!!!
  10. Finally found a screen cap of the original sign up -- I used the right info. And now that I think about it, not being able to access this info is high security -- since someone with a password can't go in and change it all.
  11. I use two birthdays on the web, to avoid giving out financial information. I have looked and looked and there seems to be no way to view, let alone change personal information. Second life sign up fortunately does not involve your real name, so it is petty secure if you use an email without your name in it. Is there a way or should I open a ticket to find out?
  12. I have removed all text from a listing and I still get the same error message. I have no idea what this means: "You can verify this by viewing the Product Listing Sate on the Manage Listings entry for the item on the Marketplace web site." What am I supposed to look at? I just type normally using an Apple keyboard, I am not entering any non-ASCII that I would have any way to identify. I reported this ages ago. #1629120
  13. Ah yes the room itself was not a cloud, the room was (filled with) a cloud. Fixed the typo. lol
  14. Yes Solar that indeed does the trick -- back to friends as a pile of pieces. You win the free paid vacation for two, to beautiful Second Life. Thanks!!!
  15. Well thanks everyone. It amazing that no one I talked to at Firestorm or Linden was social enough to have regularly entered rooms which were (edit: filled with) an enormous orange cloud. But I have been involved with beta testing long enough to have known that coders were not likely to find themselves testing at crowded events. So the orange clouds are in a fact a feature which actually works pretty well -- if they were not bright orange. Light gray perhaps with less density? So until Firestorm gets tired of looking like the viewer has released orange smoke grenades -- I will ignore them. Solar Legion this is the first version I have been aware of the "cheeto farts."
  16. Yes possibly this is a "feature," although the clouds seem to be white in the Linden viewer. I find it odd since the orange cloud was always a sign of trouble previously. What confuses me is that the "feature" does not seem to be widely known about -- among the firestorm reps. I mostly posted to hear from people like you who have seen it in groups. So, Thanks Cindy and Little me.
  17. Anytime I go to a crowded place on SL I see a storm of orange clouds. https://gyazo.com/f4bbeb465b46329b1f720d68dad3077d I am using the latest version of Firestorm 6.4.12 (63831), have a fast i7 Mac, with an external Radeon RX560, and a 300+mps cable connection. My avatar is always fine, but those around me are orange clouds as the rez. Once they rez -- everything looks normal, but any new visitors are the same orange cloud for a minute or so, depending on the size of the crowd -and the lag. Everyone from Linden, to helpers at Firestorm, have implied that there is something wrong I need to fix -- and no one else experiences this. No one else is seeing all this orange! I have done the usual clear cache etc with no success. Now Linden wants me to ping them and see if it is my connection, which seems unlikely. BEFORE I do that -- am I really the only one seeing this? I need to know if this is just the way avatars are rezzing now. No other viewers do this, not the previous version of FS, and not the new Second life viewer. So anyone? Ideas? A crazy setting I have screwed up? (click here to show clouds LOL) HELP!
  18. Oddly I am never personally an orange cloud, only others. But my guess is you are right, this is a Linden issue.
  19. Using version 6.4.12.62831 I am surrounded by orange cloud avatars. They finally clear, but it is awful to look at until they do. I have reverted back to 6.3.9.58205, and all is well. I have never seen other avi's as clouds before (not old enough?) but it is really awful in a laggy sim. Is this Linden or Firestorm?
  20. When I try to edit listing I keep getting "The folder name failed to load. Refresh the page to try again." The app fills in the item title correctly. I have tried multiple browsers and the built in browser in Firestorm with no luck. I did submit a ticket. But did not find anyone else reporting this. Could it be something I am suddenly doing? Thanks for any thoughts....
  21. @Rolig Loon I think you are right just start using my teleporter more. thanks!
  22. @ RowanMinx Right now it is a skybox with the ability to change colors, if I remove the scripts I can TP to it. Using a rug is great idea since I will be able to see my target.
  23. LOL, I am thinking on a much simpler version then you. I am talking about using firestorm's setting under "movement" > "double click on land" > "teleport to a clicked point." If that point is on a scripted surface it does not work. The only solution I have come up with is to cover the scripted surface with an unscripted transparent prim. This kind of TP is what one might use to enter a skybox that has no door. (edit) And yes I could of course create a landmark for the skybox once I am inside it. How to get in is the question.
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