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FernandaCassia

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Everything posted by FernandaCassia

  1. Sorry, No light = normal (afternoon) lighting. Light = edited environment setting.(All white, made studio)
  2. It is not full bright, I have already tested it and it is not active. Here is an image of a full perm outfit that does not change dramatically with lighting and no lighting and it does not have full bright active. No light [ edit: normal (afternoon) lighting] Light [edit: edited environment setting.(All white, made studio]
  3. I have noticed that some clothes even without changing the lighting or putting facelight / light remain perfect, same as with lighting. How do you do this? Is there any configuration in photoshop, mesh super low? Or very high? For my clothes with and without illumination change drastically. Grateful No light = normal (afternoon) lighting. Light = edited environment setting.(All white, made studio)
  4. The mesh is creation my. Thank you by answers.
  5. The texture of the dress is okay when the avatar is stopped, but when it moves it becomes stained and blurred. Anyone have any ideas how to fix this?
  6. Hello! Vertices stretched to the avatar to move, causing the texture to be blurred. How to correct?
  7. Hello, I have used blender and avastar 2.73 to upload my clothes to second life and I have been having problems to export clothes to the body (Bellezaa), when I follow the tutorial available by the creators the vertices of the thighs enter one another , And when they go away the (original) skeleton seems liquid, modify the size of the body, when I export them to second life, even though everything is perfect in the blender, they do not fit correctly in the body. Someone help me? Please
  8. Hello, lately I've seen some mesh stores using a hud that has multiple color options, how I create this hud? obs .: I have knowledge of Maya, Blender, zbrush but I know nothing about script
  9. It was just that, thank Arton and all the answers.
  10. Sassy, ​​I'm uploading exactly the same image as shown above, but as the error exists only in Second Life I printei the screen (arriving is with the edge of sl and all). If you are looking at the difference from one to the other, you will see that the second life the image is blurred, even without is in mesh. In maya, in blender, in photoshop texture is without error. Just when I upload it to the second life that appears the error. -------------------------------------------------- ----------------------- Ohjiro, this option does not appear here. As the only Arton said aprece images 128x128px. -------------------------------------------------- -------------------- Arton, this option is already checked here. It seems that the error is not it. -------------------------------------------------- -------------------- Sassy, ​​no ... I mean the same image, that when uploading to Second Life is defective. I'm saving in PNG, with the following configurations:
  11. Hello, I have a strange defect, when I upload this image. On my computer, the image is perfect, without any error, but when I upload it to the second life appears defects, as if I had moved into her levels in photoshop. Someone can tell me what to do to stop this error occurs or why it is happening? Photoshop: Second Life:
  12. Hello, I have the Avastar, however when I export it through continues with the same error ... I saw on the website that has the option: With Eye Bones, but do not know how to configure it
  13. Hello, I follow the following steps: Maybe that's because my avatar uses mesh eyes ... and it is precisely that they are bulging ... is to fix it? ----- eye images before and after wearing the mesh, note: skins are different, because I was experiencing some demos of a store.
  14. Hello, someone could tell me how to fix this bug .. Whenever care clothing in mesh to the second life, the face of the avatar just getting weird. Note. I use the blender to place the skeleton in clothes ... use the skeleton: http://blog.machinimatrix.org/avatar-workbench/ workbench-271.blend Blender 2.71 select all > ctrl + p> with automatic weights I export SL + OpenSim (rigged) > dae
  15. Jake, again clarifying my doubts. thank you =)
  16. MIstahMoose, if you have a problematic life come not discounting the forum. =) I use both, I have no reason to lie to the forum. Of course i searched on google a method before, but I intessante takes some tips in the forum since it's made for this, unless you have some rule specifies talking to look for something on google before opening a topic here. By the way my native language is Portuguese =) Thanks for the tips Jenni Darkwatch.
  17. Hi, how I create specular map? I use maya, blender, zbrush and cs5
  18. Hello, for some months i have used 3d programs (Blender, Maya and ZBrush). I know the basics, but my textures always go opactas, no glare and noobs ... Could someone give me tips to at least i know where to start to stop putting it shine? I make the textures of the clothing using Ambient Occlusion, because the shadow map always gets dark parts. NOTE: Use Maya 2013 Blender and Zbrush MY CLOTHES :
  19. Hello everyone, my bake [use Maya 2013] always comes out with dark parts, anyone know WHAT do I fix this problem? I have followed many tutorials but no avail.
  20. Olá, existe diversas formas de conseguir emprego no second life conversando com amigos e perguntando se eles sabem de alguma vaga de emprego, entrando em grupos em que as pessoas oferecem e procuram emprego ou através do menu procurar > classificados procure um que lhe agrade e converse com o recrutador. Boa sorte
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