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FernandaCassia

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Everything posted by FernandaCassia

  1. I listed it in the wrong place. Thanks for correcting. It is a plot - 9216m² - in a Full Region. 2500l$ per week. By purchasing you have all rights. But obviously, you pay a weekly fee.
  2. Enjoy the season and bring summer to your Second Life. Luxurious skyboxes with their own beach available. Visit us in the world: Dass Beach Or check our available units on the website: Dass Beach. Pay 4 weeks and Get 1 week free.
  3. Enjoy the season and bring summer to your Second Life. Luxurious skyboxes with their own beach available. Visit us in the world: Dass Beach Or check our available units on the website: Dass Beach. Pay 4 weeks and Get 1 week free.
  4. I tried with avastar too, but it was not working. It is a necklace made in zbrush, this version is just a low that I created, because I thought the error was many vertices. If anyone has the same problem: Avastar> Skinning> Strategy (choise meshes)> so select just uppermeshbody> Blind to armature. Thanks for the answers
  5. Hi, skin weight is not exporting to second life. Does anyone know what to do? Look good in blender But there is no option to include skin weight in second life
  6. My BOM skin gets blurred on my legs when editing appearance, I edit my shape for my avatar to upl?oad completely to I take photos How to fix?
  7. I already sent a message to him, but I still haven't got a reply. I accept script tips that work with linked objects.
  8. Boa tarde, a imagem sempre é redimensionada no perfil não importa em que tamanho faça o upload, eu faço o upload das minhas imagens pelo site do second life, pois possui menos problemas e muda em todos os visualizadores, mas mesmo assim ficam no tamanho padrão.
  9. I buy RenderWorks Texture Change HUD Scripts 1.0. and I wonder How to apply texture hud to just one object of linked objects? Whenever I apply the texture, it is applied to all linked objects, but I would like to apply only one. It is a house with several linked objects, each object has its own texture.
  10. Thank you very much to everyone who answered the topic, following all the tips, finally get 😃
  11. I separated the cover, but without success. I modified vertices, but without success. I used Limited dissolves, but nothing, I don't know what I do anymore, I didn't want to lose this building, I spent almost a month building it.
  12. 2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(902) LLDAELoader::OpenFile : Collada Importer Version: 1.4.1 2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(912) LLDAELoader::OpenFile : Dae version 1.4.1 2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(1031) LLDAELoader::OpenFile : Importing Plane.003 model with 1 material references 2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(1038) LLDAELoader::OpenFile : Plane.003 references 2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(1071) LLDAELoader::OpenFile : Collada skins processed: 0 2019-07-24T03:44:06Z WARNING # llui/llview.h(704) LLView::getChild : Making dummy class LLCheckBoxCtrl named "confirm_checkbox" in Model Preview 2019-07-24T03:44:08Z INFO # llmessage/llcircuit.cpp(1202) LLCircuitData::dumpResendCountAndReset : Circuit: 216.82.48.74:13014 resent 2 packets 2019-07-24T03:44:08Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 6.30 2019-07-24T03:44:10Z INFO #Mesh# newview/llmeshrepository.cpp(5190) LLMeshRepository::metricsUpdate : EventMarker {'fetches':i1514,'reason':'Mesh Download Quiescent','scope':'Login','start':r193.188727,'stop':r218.921889,'sys_cpu':r0.000000,'teleports':i1,'user_cpu':r0.000000} 2019-07-24T03:44:18Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 6.10 2019-07-24T03:44:21Z INFO # llui/llfloater.cpp(647) LLFloater::openFloater : Opening floater Model Preview full path: /main_view/menu_stack/world_panel/Floater View/Model Preview 2019-07-24T03:44:21Z INFO # newview/llfloatermodeluploadbase.cpp(48) LLFloaterModelUploadBase::requestAgentUploadPermissions : class LLFloaterModelPreview::requestAgentUploadPermissions() requesting for upload model permissions from: https://sim10004.aditi.lindenlab.com:12043/cap/d26e2234-b012-62df-09b0-acbf0b384591 2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(1106) LLDAELoader::preprocessDAE : Preprocessing dae file to remove spaces from the names, ids, etc. 2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(902) LLDAELoader::OpenFile : Collada Importer Version: 1.4.1 2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(912) LLDAELoader::OpenFile : Dae version 1.4.1 2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(1031) LLDAELoader::OpenFile : Importing Plane.003_PHYS model with 1 material references 2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(1038) LLDAELoader::OpenFile : Plane.003_PHYS references 2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(1071) LLDAELoader::OpenFile : Collada skins processed: 0 2019-07-24T03:44:22Z WARNING # newview/llfloatermodelpreview.cpp(4592) LLFloaterModelPreview::onPermissionsReceived : Upload permission set to true but uploadModelUrl is empty! 2019-07-24T03:44:26Z INFO # llcommon/llmemory.cpp(155) LLMemory::logMemoryInfo : Current allocated physical memory(KB): 1143788KB 2019-07-24T03:44:26Z INFO # llcommon/llmemory.cpp(156) LLMemory::logMemoryInfo : Current allocated page size (KB): 1045820KB 2019-07-24T03:44:26Z INFO # llcommon/llmemory.cpp(157) LLMemory::logMemoryInfo : Current available physical memory(KB): 302892KB 2019-07-24T03:44:26Z INFO # llcommon/llmemory.cpp(158) LLMemory::logMemoryInfo : Current max usable memory(KB): 1446680KB 2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(569) LLViewerAssetStorage::logAssetStorageInfo : Active coros 0 2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(570) LLViewerAssetStorage::logAssetStorageInfo : mPendingDownloads size 0 2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(571) LLViewerAssetStorage::logAssetStorageInfo : mCountStarted 1 2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(572) LLViewerAssetStorage::logAssetStorageInfo : mCountCompleted 1 2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(573) LLViewerAssetStorage::logAssetStorageInfo : mCountSucceeded 1 2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(574) LLViewerAssetStorage::logAssetStorageInfo : mTotalBytesFetched 3234 2019-07-24T03:44:27Z WARNING #Mesh# newview/llmeshrepository.cpp(2801) LLMeshUploadThread::onCompleted : Fee request failed. Not in expected 'upload' state. 2019-07-24T03:44:27Z WARNING #Mesh# newview/llmeshrepository.cpp(753) log_upload_error : Error in stage: fee, Reason: (Http_200) 2019-07-24T03:44:27Z WARNING #Mesh# newview/llmeshrepository.cpp(764) log_upload_error : error: {'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i15,'Vertex0':[r-0.224914,r0.174559,r0.204170],'Vertex1':[r-0.223251,r0.173095,r0.249542],'Vertex2':[r-0.221588,r0.171630,r0.204307],'identifier':'Upload_InvalidAsset','message':'MAV_FOUND_DEGENERATE_TRIANGLES'} 2019-07-24T03:44:27Z WARNING #Mesh# newview/llmeshrepository.cpp(765) log_upload_error : mesh upload failed, stage 'fee', error '', message 'MAV_FOUND_DEGENERATE_TRIANGLES', id 'Upload_InvalidAsset' 2019-07-24T03:44:27Z WARNING # newview/llfloatermodelpreview.cpp(4508) LLFloaterModelPreview::setModelPhysicsFeeErrorStatus : LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(13107200 : ) 2019-07-24T03:44:27Z WARNING # newview/lltoastalertpanel.cpp(178) LLToastAlertPanel::LLToastAlertPanel : Alert: Plane.003 failed to upload: MAV_FOUND_DEGENERATE_TRIANGLES\n\nSee SecondLife.log for details 2019-07-24T03:44:29Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.40 2019-07-24T03:44:38Z INFO # llmessage/llcircuit.cpp(1202) LLCircuitData::dumpResendCountAndReset : Circuit: 216.82.48.74:13014 resent 1 packets 2019-07-24T03:44:38Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 6.00 2019-07-24T03:44:46Z WARNING #AvNameCache# llmessage/llavatarnamecache.cpp(287) LLAvatarNameCache::handleAvNameCacheSuccess : LLAvatarNameResponder::result 1 unresolved ids; expires in 3600.000000 seconds 2019-07-24T03:44:46Z WARNING #AvNameCache# llmessage/llavatarnamecache.cpp(295) LLAvatarNameCache::handleAvNameCacheSuccess : LLAvatarNameResponder::result failed id 65a4dec4-4950-4b90-b568-066eb8bb07fb 2019-07-24T03:44:49Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.60 2019-07-24T03:44:51Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34059 2019-07-24T03:44:53Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34060 2019-07-24T03:44:55Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34061 2019-07-24T03:44:57Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34062 2019-07-24T03:44:59Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.00 2019-07-24T03:45:02Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34063 2019-07-24T03:45:04Z WARNING #AvNameCache# llmessage/llavatarnamecache.cpp(287) LLAvatarNameCache::handleAvNameCacheSuccess : LLAvatarNameResponder::result 1 unresolved ids; expires in 3600.000000 seconds 2019-07-24T03:45:04Z WARNING #AvNameCache# llmessage/llavatarnamecache.cpp(295) LLAvatarNameCache::handleAvNameCacheSuccess : LLAvatarNameResponder::result failed id 23153873-1b63-4810-b56c-6d745b605efa 2019-07-24T03:45:07Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34064 2019-07-24T03:45:09Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.50 2019-07-24T03:45:19Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.40 2019-07-24T03:45:26Z INFO # llcommon/llmemory.cpp(155) LLMemory::logMemoryInfo : Current allocated physical memory(KB): 1099868KB 2019-07-24T03:45:26Z INFO # llcommon/llmemory.cpp(156) LLMemory::logMemoryInfo : Current allocated page size (KB): 1031712KB 2019-07-24T03:45:26Z INFO # llcommon/llmemory.cpp(157) LLMemory::logMemoryInfo : Current available physical memory(KB): 577853KB 2019-07-24T03:45:26Z INFO # llcommon/llmemory.cpp(158) LLMemory::logMemoryInfo : Current max usable memory(KB): 1677721KB 2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(569) LLViewerAssetStorage::logAssetStorageInfo : Active coros 0 2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(570) LLViewerAssetStorage::logAssetStorageInfo : mPendingDownloads size 0 2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(571) LLViewerAssetStorage::logAssetStorageInfo : mCountStarted 1 2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(572) LLViewerAssetStorage::logAssetStorageInfo : mCountCompleted 1 2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(573) LLViewerAssetStorage::logAssetStorageInfo : mCountSucceeded 1 2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(574) LLViewerAssetStorage::logAssetStorageInfo : mTotalBytesFetched 3234 2019-07-24T03:45:26Z INFO # llui/llfloater.cpp(697) LLFloater::closeFloater : Closing floater toast 2019-07-24T03:45:29Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 8.10 2019-07-24T03:45:30Z WARNING #Mesh# newview/llmeshrepository.cpp(2801) LLMeshUploadThread::onCompleted : Fee request failed. Not in expected 'upload' state. 2019-07-24T03:45:30Z WARNING #Mesh# newview/llmeshrepository.cpp(753) log_upload_error : Error in stage: fee, Reason: (Http_200) 2019-07-24T03:45:30Z WARNING #Mesh# newview/llmeshrepository.cpp(764) log_upload_error : error: {'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i15,'Vertex0':[r-0.224914,r0.174559,r0.204170],'Vertex1':[r-0.223251,r0.173095,r0.249542],'Vertex2':[r-0.221588,r0.171630,r0.204307],'identifier':'Upload_InvalidAsset','message':'MAV_FOUND_DEGENERATE_TRIANGLES'} 2019-07-24T03:45:30Z WARNING #Mesh# newview/llmeshrepository.cpp(765) log_upload_error : mesh upload failed, stage 'fee', error '', message 'MAV_FOUND_DEGENERATE_TRIANGLES', id 'Upload_InvalidAsset' 2019-07-24T03:45:30Z WARNING # newview/llfloatermodelpreview.cpp(4508) LLFloaterModelPreview::setModelPhysicsFeeErrorStatus : LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(13107200 : ) 2019-07-24T03:45:30Z WARNING # newview/lltoastalertpanel.cpp(178) LLToastAlertPanel::LLToastAlertPanel : Alert: Plane.003 failed to upload: MAV_FOUND_DEGENERATE_TRIANGLES\n\nSee SecondLife.log for details
  13. I've already tried: Mesh>Clean up > remove doubles and Mesh>Clean up > degenerate dissove and not work. my secondlife.log file is huge, with hours from 02 to 03, being 08 hours, I have no idea what to copy.
  14. Hi, I build a building in blender, and soon after following some forum tips to build the Physics of the same, but I have not been successful in upload, I do not know where I am going wrong
  15. I can not log in to aditi, the following message always appears: Login Failed. Despite our best efforts, something unexpected has gone wrong. Please check http://status.secondaditi.net to see if there is a known problem with the service. If you continue to experience problems, please check your network and firewall setup.
  16. I know it's not the purpose of the topic, but this script is wonderful, I just happened to come here when I was going to open a topic about door script, and it worked perfectly for me.
  17. I'm trying to create a house in SketchUp. Whenever I upload it to the second life it seems to have an invisible prim that causes the avatar to be above it, I activated Phantom in it and then my avatar was below it, I thought to put a prim, but whenever I put the prim with the house the Phantom is active in both and my avatar re-enters the same, how to solve this?
  18. I threw a pool and a float in my new home and get the following message: Can't rez object at { 123.255, 208.246, 20.8792 } because the owner of this land does not allow it. Use the land tool to see land ownership. Both items were not copy, they were gacha, what do I do now to recover them? I've been to the location and they are not there.
  19. Sorry, but free bodies usually does not provide a good experience, usually a store puts free of charge what has presented some problem or want to call new buyers and blog. My tip is: Buy a body in mesh, try several bodies paid, adjust to stay as you want, buy free clothes that find a blog for him, so you will have notion of what has more free clothes. And migrate to it as soon as you have l $.
  20. yes, they all work, at least they work well when tested in the store. Mainly adjustable, gave to choose the opening and still
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