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Everything posted by FernandaCassia
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Sell Parcel - 5625 PRIM for 2500L$
FernandaCassia replied to FernandaCassia's topic in Private Island
I listed it in the wrong place. Thanks for correcting. It is a plot - 9216m² - in a Full Region. 2500l$ per week. By purchasing you have all rights. But obviously, you pay a weekly fee. -
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Enjoy the season and bring summer to your Second Life. Luxurious skyboxes with their own beach available. Visit us in the world: Dass Beach Or check our available units on the website: Dass Beach. Pay 4 weeks and Get 1 week free.
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Enjoy the season and bring summer to your Second Life. Luxurious skyboxes with their own beach available. Visit us in the world: Dass Beach Or check our available units on the website: Dass Beach. Pay 4 weeks and Get 1 week free.
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I tried with avastar too, but it was not working. It is a necklace made in zbrush, this version is just a low that I created, because I thought the error was many vertices. If anyone has the same problem: Avastar> Skinning> Strategy (choise meshes)> so select just uppermeshbody> Blind to armature. Thanks for the answers
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Hi, skin weight is not exporting to second life. Does anyone know what to do? Look good in blender But there is no option to include skin weight in second life
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Landscape Photographs!
FernandaCassia replied to Scylla Rhiadra's topic in Art, Music and Photography
Thank you, this land is very beautiful. -
Landscape Photographs!
FernandaCassia replied to Scylla Rhiadra's topic in Art, Music and Photography
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How to apply texture hud to just one object of linked objects?
FernandaCassia replied to FernandaCassia's topic in Mesh
I already sent a message to him, but I still haven't got a reply. I accept script tips that work with linked objects. -
Boa tarde, a imagem sempre é redimensionada no perfil não importa em que tamanho faça o upload, eu faço o upload das minhas imagens pelo site do second life, pois possui menos problemas e muda em todos os visualizadores, mas mesmo assim ficam no tamanho padrão.
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How to apply texture hud to just one object of linked objects?
FernandaCassia posted a topic in Mesh
I buy RenderWorks Texture Change HUD Scripts 1.0. and I wonder How to apply texture hud to just one object of linked objects? Whenever I apply the texture, it is applied to all linked objects, but I would like to apply only one. It is a house with several linked objects, each object has its own texture. -
Thank you very much to everyone who answered the topic, following all the tips, finally get 😃
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I separated the cover, but without success. I modified vertices, but without success. I used Limited dissolves, but nothing, I don't know what I do anymore, I didn't want to lose this building, I spent almost a month building it.
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2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(902) LLDAELoader::OpenFile : Collada Importer Version: 1.4.1 2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(912) LLDAELoader::OpenFile : Dae version 1.4.1 2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(1031) LLDAELoader::OpenFile : Importing Plane.003 model with 1 material references 2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(1038) LLDAELoader::OpenFile : Plane.003 references 2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(1071) LLDAELoader::OpenFile : Collada skins processed: 0 2019-07-24T03:44:06Z WARNING # llui/llview.h(704) LLView::getChild : Making dummy class LLCheckBoxCtrl named "confirm_checkbox" in Model Preview 2019-07-24T03:44:08Z INFO # llmessage/llcircuit.cpp(1202) LLCircuitData::dumpResendCountAndReset : Circuit: 216.82.48.74:13014 resent 2 packets 2019-07-24T03:44:08Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 6.30 2019-07-24T03:44:10Z INFO #Mesh# newview/llmeshrepository.cpp(5190) LLMeshRepository::metricsUpdate : EventMarker {'fetches':i1514,'reason':'Mesh Download Quiescent','scope':'Login','start':r193.188727,'stop':r218.921889,'sys_cpu':r0.000000,'teleports':i1,'user_cpu':r0.000000} 2019-07-24T03:44:18Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 6.10 2019-07-24T03:44:21Z INFO # llui/llfloater.cpp(647) LLFloater::openFloater : Opening floater Model Preview full path: /main_view/menu_stack/world_panel/Floater View/Model Preview 2019-07-24T03:44:21Z INFO # newview/llfloatermodeluploadbase.cpp(48) LLFloaterModelUploadBase::requestAgentUploadPermissions : class LLFloaterModelPreview::requestAgentUploadPermissions() requesting for upload model permissions from: https://sim10004.aditi.lindenlab.com:12043/cap/d26e2234-b012-62df-09b0-acbf0b384591 2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(1106) LLDAELoader::preprocessDAE : Preprocessing dae file to remove spaces from the names, ids, etc. 2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(902) LLDAELoader::OpenFile : Collada Importer Version: 1.4.1 2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(912) LLDAELoader::OpenFile : Dae version 1.4.1 2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(1031) LLDAELoader::OpenFile : Importing Plane.003_PHYS model with 1 material references 2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(1038) LLDAELoader::OpenFile : Plane.003_PHYS references 2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(1071) LLDAELoader::OpenFile : Collada skins processed: 0 2019-07-24T03:44:22Z WARNING # newview/llfloatermodelpreview.cpp(4592) LLFloaterModelPreview::onPermissionsReceived : Upload permission set to true but uploadModelUrl is empty! 2019-07-24T03:44:26Z INFO # llcommon/llmemory.cpp(155) LLMemory::logMemoryInfo : Current allocated physical memory(KB): 1143788KB 2019-07-24T03:44:26Z INFO # llcommon/llmemory.cpp(156) LLMemory::logMemoryInfo : Current allocated page size (KB): 1045820KB 2019-07-24T03:44:26Z INFO # llcommon/llmemory.cpp(157) LLMemory::logMemoryInfo : Current available physical memory(KB): 302892KB 2019-07-24T03:44:26Z INFO # llcommon/llmemory.cpp(158) LLMemory::logMemoryInfo : Current max usable memory(KB): 1446680KB 2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(569) LLViewerAssetStorage::logAssetStorageInfo : Active coros 0 2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(570) LLViewerAssetStorage::logAssetStorageInfo : mPendingDownloads size 0 2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(571) LLViewerAssetStorage::logAssetStorageInfo : mCountStarted 1 2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(572) LLViewerAssetStorage::logAssetStorageInfo : mCountCompleted 1 2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(573) LLViewerAssetStorage::logAssetStorageInfo : mCountSucceeded 1 2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(574) LLViewerAssetStorage::logAssetStorageInfo : mTotalBytesFetched 3234 2019-07-24T03:44:27Z WARNING #Mesh# newview/llmeshrepository.cpp(2801) LLMeshUploadThread::onCompleted : Fee request failed. Not in expected 'upload' state. 2019-07-24T03:44:27Z WARNING #Mesh# newview/llmeshrepository.cpp(753) log_upload_error : Error in stage: fee, Reason: (Http_200) 2019-07-24T03:44:27Z WARNING #Mesh# newview/llmeshrepository.cpp(764) log_upload_error : error: {'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i15,'Vertex0':[r-0.224914,r0.174559,r0.204170],'Vertex1':[r-0.223251,r0.173095,r0.249542],'Vertex2':[r-0.221588,r0.171630,r0.204307],'identifier':'Upload_InvalidAsset','message':'MAV_FOUND_DEGENERATE_TRIANGLES'} 2019-07-24T03:44:27Z WARNING #Mesh# newview/llmeshrepository.cpp(765) log_upload_error : mesh upload failed, stage 'fee', error '', message 'MAV_FOUND_DEGENERATE_TRIANGLES', id 'Upload_InvalidAsset' 2019-07-24T03:44:27Z WARNING # newview/llfloatermodelpreview.cpp(4508) LLFloaterModelPreview::setModelPhysicsFeeErrorStatus : LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(13107200 : ) 2019-07-24T03:44:27Z WARNING # newview/lltoastalertpanel.cpp(178) LLToastAlertPanel::LLToastAlertPanel : Alert: Plane.003 failed to upload: MAV_FOUND_DEGENERATE_TRIANGLES\n\nSee SecondLife.log for details 2019-07-24T03:44:29Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.40 2019-07-24T03:44:38Z INFO # llmessage/llcircuit.cpp(1202) LLCircuitData::dumpResendCountAndReset : Circuit: 216.82.48.74:13014 resent 1 packets 2019-07-24T03:44:38Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 6.00 2019-07-24T03:44:46Z WARNING #AvNameCache# llmessage/llavatarnamecache.cpp(287) LLAvatarNameCache::handleAvNameCacheSuccess : LLAvatarNameResponder::result 1 unresolved ids; expires in 3600.000000 seconds 2019-07-24T03:44:46Z WARNING #AvNameCache# llmessage/llavatarnamecache.cpp(295) LLAvatarNameCache::handleAvNameCacheSuccess : LLAvatarNameResponder::result failed id 65a4dec4-4950-4b90-b568-066eb8bb07fb 2019-07-24T03:44:49Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.60 2019-07-24T03:44:51Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34059 2019-07-24T03:44:53Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34060 2019-07-24T03:44:55Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34061 2019-07-24T03:44:57Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34062 2019-07-24T03:44:59Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.00 2019-07-24T03:45:02Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34063 2019-07-24T03:45:04Z WARNING #AvNameCache# llmessage/llavatarnamecache.cpp(287) LLAvatarNameCache::handleAvNameCacheSuccess : LLAvatarNameResponder::result 1 unresolved ids; expires in 3600.000000 seconds 2019-07-24T03:45:04Z WARNING #AvNameCache# llmessage/llavatarnamecache.cpp(295) LLAvatarNameCache::handleAvNameCacheSuccess : LLAvatarNameResponder::result failed id 23153873-1b63-4810-b56c-6d745b605efa 2019-07-24T03:45:07Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34064 2019-07-24T03:45:09Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.50 2019-07-24T03:45:19Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.40 2019-07-24T03:45:26Z INFO # llcommon/llmemory.cpp(155) LLMemory::logMemoryInfo : Current allocated physical memory(KB): 1099868KB 2019-07-24T03:45:26Z INFO # llcommon/llmemory.cpp(156) LLMemory::logMemoryInfo : Current allocated page size (KB): 1031712KB 2019-07-24T03:45:26Z INFO # llcommon/llmemory.cpp(157) LLMemory::logMemoryInfo : Current available physical memory(KB): 577853KB 2019-07-24T03:45:26Z INFO # llcommon/llmemory.cpp(158) LLMemory::logMemoryInfo : Current max usable memory(KB): 1677721KB 2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(569) LLViewerAssetStorage::logAssetStorageInfo : Active coros 0 2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(570) LLViewerAssetStorage::logAssetStorageInfo : mPendingDownloads size 0 2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(571) LLViewerAssetStorage::logAssetStorageInfo : mCountStarted 1 2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(572) LLViewerAssetStorage::logAssetStorageInfo : mCountCompleted 1 2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(573) LLViewerAssetStorage::logAssetStorageInfo : mCountSucceeded 1 2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(574) LLViewerAssetStorage::logAssetStorageInfo : mTotalBytesFetched 3234 2019-07-24T03:45:26Z INFO # llui/llfloater.cpp(697) LLFloater::closeFloater : Closing floater toast 2019-07-24T03:45:29Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 8.10 2019-07-24T03:45:30Z WARNING #Mesh# newview/llmeshrepository.cpp(2801) LLMeshUploadThread::onCompleted : Fee request failed. Not in expected 'upload' state. 2019-07-24T03:45:30Z WARNING #Mesh# newview/llmeshrepository.cpp(753) log_upload_error : Error in stage: fee, Reason: (Http_200) 2019-07-24T03:45:30Z WARNING #Mesh# newview/llmeshrepository.cpp(764) log_upload_error : error: {'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i15,'Vertex0':[r-0.224914,r0.174559,r0.204170],'Vertex1':[r-0.223251,r0.173095,r0.249542],'Vertex2':[r-0.221588,r0.171630,r0.204307],'identifier':'Upload_InvalidAsset','message':'MAV_FOUND_DEGENERATE_TRIANGLES'} 2019-07-24T03:45:30Z WARNING #Mesh# newview/llmeshrepository.cpp(765) log_upload_error : mesh upload failed, stage 'fee', error '', message 'MAV_FOUND_DEGENERATE_TRIANGLES', id 'Upload_InvalidAsset' 2019-07-24T03:45:30Z WARNING # newview/llfloatermodelpreview.cpp(4508) LLFloaterModelPreview::setModelPhysicsFeeErrorStatus : LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(13107200 : ) 2019-07-24T03:45:30Z WARNING # newview/lltoastalertpanel.cpp(178) LLToastAlertPanel::LLToastAlertPanel : Alert: Plane.003 failed to upload: MAV_FOUND_DEGENERATE_TRIANGLES\n\nSee SecondLife.log for details
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I've already tried: Mesh>Clean up > remove doubles and Mesh>Clean up > degenerate dissove and not work. my secondlife.log file is huge, with hours from 02 to 03, being 08 hours, I have no idea what to copy.
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Hi, I build a building in blender, and soon after following some forum tips to build the Physics of the same, but I have not been successful in upload, I do not know where I am going wrong
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I can not log in to aditi, the following message always appears: Login Failed. Despite our best efforts, something unexpected has gone wrong. Please check http://status.secondaditi.net to see if there is a known problem with the service. If you continue to experience problems, please check your network and firewall setup.
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Door Script - simplified configuration
FernandaCassia replied to Sunbleached's topic in LSL Scripting
I know it's not the purpose of the topic, but this script is wonderful, I just happened to come here when I was going to open a topic about door script, and it worked perfectly for me. -
I'm trying to create a house in SketchUp. Whenever I upload it to the second life it seems to have an invisible prim that causes the avatar to be above it, I activated Phantom in it and then my avatar was below it, I thought to put a prim, but whenever I put the prim with the house the Phantom is active in both and my avatar re-enters the same, how to solve this?
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I threw a pool and a float in my new home and get the following message: Can't rez object at { 123.255, 208.246, 20.8792 } because the owner of this land does not allow it. Use the land tool to see land ownership. Both items were not copy, they were gacha, what do I do now to recover them? I've been to the location and they are not there.
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Sorry, but free bodies usually does not provide a good experience, usually a store puts free of charge what has presented some problem or want to call new buyers and blog. My tip is: Buy a body in mesh, try several bodies paid, adjust to stay as you want, buy free clothes that find a blog for him, so you will have notion of what has more free clothes. And migrate to it as soon as you have l $.
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yes, they all work, at least they work well when tested in the store. Mainly adjustable, gave to choose the opening and still