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161488303349

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Everything posted by 161488303349

  1. Penny Patton wrote: 16 wrote: if linden do start directing then SL will just end up like any other game. like predetermined boxes. levels. and grinding it according to a linden directed game/design/art plan In short, this statement above is entirely incorrect because it rests on incorrect assumptions on what an art director for SL would be responsible for. you just totally dismiss people like Torley and Michael Linden and the other art focussed lindens when you say these kinda things. they use the same tools we do the LDPW is the single biggest directed art programme ever in the history of UGC worlds. it includes some of the best 3D modellers and artists ever. they use the same tools we do is just so wrong that you dismiss all these people and their inputs bc the inworld dont conform to how you want it. and then point at people like me and sniff and say we dont understand + what you want is to change the inworld. to shape it to your view look at the list you made to Perrie: default camera placement. default windlight settings. starter avatars. welcome areas. appearance editor. bodyshape archetypes only one of the things you list has to do with tools. everything else has to do with the view + is ok for you to want to change the view. to make it more something else but for me is about the tools. more tools. less restrictions. not more restrictions so what about a zillion 1024x1024 textures. is the artists choice. same as is their choice to not align their prims. to bling everything they make to pieces. to script it to death. whatever they want. however they want. is upto them yes is a pain sometimes when end up in sight of their creations and get lagged to pieces but if i have to choose between my comfort and their creativity in this UGC environment. is no contest for me. i will go with them everytime. and i dont care how ugly or unconformist or how badly the creator breaks every rule in the art class manual is their stuff. their expression. their creation + is why i dont want to see a linden avatar 2.0. this is a box. same as avatar 1.0 is i want to see tools that allow artists to make their own avatars. anyway they want. and i want to see the appearance editor sliders able to affect the avatars they do make. so we can adjust the size of the avatar within the bounds that the avatar maker sets for their own model not the bounds that will be set by linden if they make a avatar 2.0
  2. the magnum 1814 fix which been rolled this week fixes the camera not being updated when do a crossing. so that's ok bc was a problem that. like cross over ok but your screen not update + linden still haven't fixed the failed handover problem. is when you not get handed off properly and get stuck in no mans land. like totally. are still inworld but cant move and nobody else can see you except on minimap/map and can chat you by IM + this a pic of failed handover stuck
  3. Tex - wat about the car well could pretend that it just a ordinary Nissan Skyline been lowered and set up for drifting but that not be the truth. the real truth. so... + the car senses the cat and martian nearby and remains silent. it feels the evil thoughts emanating from them. the car actual loves "Achy Breaky Heart" but decides is better to not say anything about it at this moment bc the car have a sekrit mission. it a actual interplanetary girl guides ranger supersekrit planet savery thing the car hopes the cat and martian will like slope off soon. bc it can hear the solarian spaceship making zzzzing noises way up in the sky and can know that its captain going to make a choice soon. Obliterate or Tea it not a option is tea. the car must prevent at all costs. will be doom for the whole galaxy if the solarian captain choose Tea. solarians are interplanetary outlawed from having possession of tea. it do funny things to them. like way funnier than when they get obliterated by alcohol even the car knows tho that Commander Theramore is no respecter of anything. bc he is a egg
  4. Madelaine McMasters wrote: , you eat beans from a can, don't you? And you use an electric can-opener? I know your kind!!! wroooonnnng !!!! q; (: I am sitting at the breakfast table waiting politely for Valerie to dish up. (: + oh! ok own up. maybe if I had to do myself then I do that way like my basic rule is: if it moves then hit it with a whizzy thing. if it don't move then poke it and when it moves then hit it jejejeje (:
  5. Madelaine McMasters wrote: 16 wrote: Madelaine McMasters wrote: 16 wrote: so i want a axe You're welcome to use my tomahawk. is it battery powered?? All this battery powered instant gratification annoys the heck out of me. what about rubberbands? jejejjeeeje (:
  6. Canoro Philipp wrote: the Steller Sunshine beanstalk is one of the oldest challenges in Second Life, its possible to get there without flying, i made it once, knowing that you pass the oldest challenge and the view from there is worth it. keep practicing, there is a way. yes true is possible I know all the paths to the top. like all the steps and what I have to do at each one. is just the pageup + uparrow key combination that I have trouble with. like they don't always fire regularly for me so is a bit frustrating when it goes like that. is not the beanstalk fault tho that part I will keep having a go until I do it. is more good luck that will get me to the top I think than skill. need a lag free day tho I think. it do happen that so I keep trying bc like you say is satisfaction these kinda things. even if no one else knows. you know and that the main thing
  7. Madelaine McMasters wrote: 16 wrote: so i want a axe You're welcome to use my tomahawk. is it battery powered?? if so then I can attach to my feet so it whizzes round really fast. like a helichopter. then I can just hold onto the beanstalk really tight. and the tomahawk whizzy chopter will go whizz whizz chop chop like a power pencil sharpener. except from the bottom jejejejej (:
  8. is suppose to roll today the magnum stuck camera fix. so I will have a go later on and see
  9. that be the best kind of Olympic games. like be way more fun I would defo go in the beanstalk climbing. but only if you allowed to climb over other people what are to slow just so if they get ahead of me then I can grab on their foot and pretend am climbing over them but I really do to get a free ride. then when get close to the top I scramble over them superfast and I be the winner q; (:
  10. yes lol. dont take much to entertain me (:
  11. I wouldn't worry to much about the bots anymore the cloud killers are pretty good. I test them out got killed when - use the super jump in my AO - normal jump off the snow mountain down into the landing zone by the main hut - fire valley. was a blue down the bottom. so ran normal no AO/script straight down the middle. got hit by a fireball sent to the circle. ran straight out again over the ridge. hit by fireball again. sent back to circle. ran again. hit again when I get sent to the circle the 3rd time was a killer cloud waiting for me. it killed me and sent me home. so zoom back thru the portal park and run towards fire valley again. at the top of the path. guess who??? lol killer cloud again. death again for me (: + so they quite smart are the cloud killers. repetitive behavior will get you wasted by a killer cloud. so will taking shortcuts by jumping off cliffs. and going faster than normal running speed
  12. this the steller sunshine beanstalk in Welsh sim is me in the circle. highest I ever got on it was 3 above where I am now by the arrow you have to jump 9 times from where I am standing to get to the viney part near the top. it gets pretty random sometimes trying to jump that many times in a row. sometimes like all the time. bc of the lag so i want a axe jejejejeje (:
  13. MyAlt4099 wrote: Linden Lab really needs to rewrite that portion of the ToS to allow for fair use. . they cant do this. linden cant pick and choose the parts of the Berne Convention that they might want to apply. the fair use provision under the Convention only cover using a portion of the copyrighted work. it dont cover a whole other copy only way linden can do what you asking for legal would be to require creators/designers to assign the copyright to linden as a condition of using the service. is pretty messy that + edit add: the messy part is how do linden know beyond legal doubt that the copyright assigned to them do actual belong to the uploader
  14. for charities I don't think it make any economic sense for linden to support them by subsidise their activities thru tier. if the linden company wants to make a donation to a RL charity then they can do that direct is a feel good factor in supporting charities but it don't hardly ever translate into increased revenues. like as a customer/user I am not going to increase whatever amount I put into the world just bc linden is subsidizing a charity i might support myself. i just donate to the charity myself.if is substantial donation then can offset against my taxes. which i cant do with money put into lindens pockets + for RL education providers then can make a case for subsidy. but only if is a directly applicable benefit that may result. like if is a engineering or art or 3D design school then can be a benefit for me as owner long term in terms of the students technical growth in using my world/tools. and their awareness of for other RL educations then the benefit that the students might offer longterm i can obtain as owner already without tier subsidy. same way i get from any other person/resident. i need only give them a free personal account. which i do anyway
  15. Ceka Cianci wrote: 16 wrote: even in the Bible. something happens which kinda don't get mentioned much is Adam and Eve. and they have Cain and Abel. then Cain kills Abel and gets booted out. but Cain get a wife from these other people that was there. the Nod people what lived in the land to the east of Eden. Genesis 4: 16-17 i think this the basis for the Africa + Asia concept. Asia being to the east of Africa then Adam and Eve have another son after. Seth. he take a wife as well. but is not said where from. but if was no one else in Eden and there wasn't. then maybe she was a Nod person as well i just look at how much those two populations have moved around over the lands.. look at asia for instance..one of the largest populations in the world..not just where asia is.. i see it in the islands on that side of the world and americas in the natives.. Native americans hold strong asian features..from north in canada all the way to south america.. hawaii and the other islands..i see it in myself and my family.. and on the other side looking at those islands other and places north more african features on that side and those islands.. it's pretty wild stuffs hehehehe yes I find interesting as well. like Orca say must have been all one land mass once. or close to. like if look at Australia Aborigine. they are ancient people since the dawn. they quite different from Pacific people Pacific people spread thru ocean vovages. my own people the same. is some debate about did we spread from the east (Americas) or from the west (Asia). is probably a mix of both. but mostly from the west I think bc of the winds. at least to the South Pacific
  16. Qwalyphi Korpov wrote: Just three days to go. You're all doing a fine job keeping quiet. ty. jejejejejeje (:
  17. yes could be can be seen as similar to the camera problem we was having with vehicles with the interest list the way is supposed to work is that the viewer exchanges a primary interest list with the server based on the viewer original camera position. thereafter the sim server only sends down changes/updates that are outside of the original camera view when the camera view swings/changes while we stay on the same sim if cross to a new sim then get a new primary interest list and start over Ciaran seeing the same effect. like go to another room and come back. is no update of the original resources in the view. only new resource changes that have occurred since are listed as of interest. but when TP away and come back then get all new interest list for the vehicle problem it was found that the viewer camera position was being calculated to not be in the position it should be. so that was fix as I understand it it maybe also the case here. or at least the root cause of it
  18. Dz Delicioso wrote: The followup posts and images do point to the interest list problems recently introduced. The code in the OP & JIRA certainly didnt indicate the objects were mesh, or that TP's or re-logging would resolve the issue. I still take exception to scripting examples that decrease the efficiency of the simple solution. Proposing to ADD state changes to a script that is struggling to perform its current workload is a poor design choice that impacts everyone. Certainly it is more efficient to change the timer value than to ADD approximately 24 state changes AND 24 llSetTimerEvent calls to each second of script processing time. 'nuff said. is two ways can write software. can write code safe so that an event will fire and execute to completion every time. or can write in a way that the expected event and process should occur. and most times it does. except on the sometimes when it don't bc of things outside of our control. like event queue buffer overflow if for example we extend the interval to .20 or 1.0 or 2.0 or 2000.0 etc for any process how can we guarantee in this environ that the event queue buffer wont overflow? do we care about this? is it important? is it critical? + for example. take a job a requirement of the job is that a event process will fire in sequenced steps of 4 and then repeat. each step dependent on the outcome/result of the last. a further requirement is that the process must yield to other processes outside of its control. while also maintaining the integrity of the process how do we guarantee integrity? we can stop the clock. if we don't then the buffer (outside of our control) can overflow leading to: 0.1.3.0.1.2.3.1.2.3 etc. this may not be a problem if using a simple accumulator operation. it do tho become problematic when move beyond this + yes the OP is a light example for a deep discussion of state engines. but it do help highlight these things as a talking point OP say he have this problem with stuff not showing when it should to know for absolute sure that is not a timer problem causing event buffer overflow affecting the outcome adversely then can just stop/pause the clock between. when do this then the buffer will only ever have 1 event waiting in the buffer. ever. at any given instant. if the problem does not resolve itself just by stopping the clock preventing the event from ever firing while the process is running then is something else causing the problem + the last code example using states actual does do the same thing from a code safety pov as the 1st code example I made. which then lead to to more deep discussion about state engines themselves. which now lead to the efficiency of the LSL state engine itself in allocating resources. which is a interesting discussion in itself
  19. even in the Bible. something happens which kinda don't get mentioned much is Adam and Eve. and they have Cain and Abel. then Cain kills Abel and gets booted out. but Cain get a wife from these other people that was there. the Nod people what lived in the land to the east of Eden. Genesis 4: 16-17 i think this the basis for the Africa + Asia concept. Asia being to the east of Africa then Adam and Eve have another son after. Seth. he take a wife as well. but is not said where from. but if was no one else in Eden and there wasn't. then maybe she was a Nod person as well
  20. Charolotte Caxton wrote: Are the orange collectors working yet? wasnt sure what you meant bc I haven't played for a while. so I just have a go now. I see what you mean now.the 2 sims where is usual big fields of orange had none orange. only the other colors on the one I went on was only half the sims had any crystals on at all. after run the lines then I get 2 x blues 8 x green and 100 of each other colours for 28L. can normally get 60-80L in the same time usually. 40L on a bad day even when is really busy dunno how come half the sims got nothing on at all. must be broken i not see any bots either i also check to see if the killer clouds are working. yes they are. lol wasted (:
  21. yes. how fast/often an event occurs is dependent on what else is happening in the environ. in multi-process environs then this is most often outside of our direct control so if say set an event to occur at 0.08 intervals then the interval is relative to everything else that is happening. best we can obtain is the event occurring at a rate not less than 0.08 by managing the interval between our events occuring then we are better placed to ensure process safety. as when we try to manage the absolute time for our process to run to completion then bc of the environ beyond our control there is no way to guarantee safety. like that the process will always complete in the time allotted for it by our script + is a bit unfortunate the way llTimerEvent is named. as the wording can sometimes lead us to believe that the event will occur at regular times. which is not true. the event occur at regular intervals. intervals which by absolute clocktime can vary depending on what else is happening in the same time window am guilty of this myself tho. like i use the words time and interval interchangeably. which is not the best thing for me to do when discuss these kinda things
  22. Ceka Cianci wrote: not to get all into the whole subject in a bad way or anything..but just thought i would ask opinions on somthing that was mentioned a couple of years back.. is it not a new theory that humans are thought to have come from two continents now rather than one? asia and africa? just curious on what others may have heard on this is all??or thought about it? is feasible. altho it don't get past the common ancestor like this cow + this fish = this human baby so is feasible that if put the same cow and the same fish in two different places with similar environments then can produce the same baby is then back to the ancestor question. who was the ancestor of the cow and the fish?
  23. seems like a Interest list problem most probably have seen same thing happen on things I have clicked on inworld that rez stuff. the stuff is there. just cant see it on the screen. same like you have shown here
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