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Ormand Lionheart

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Everything posted by Ormand Lionheart

  1. Is tht the correct driver for your video card? Also you are losing 8+% packets. Possibly Windows Update screwed up which driver you are using since it happened 3 months ago? Seems you are using the gpu on the cpu hioch is going to have a very tough time running SL especially depending on what settings you are using. The other issue is probably "rubber banding" from lag? It looks like an On-Chip gpu? Is there actually a more powerful gpu in your notebook and you're using the wrong one since an update?
  2. I went to test Alchemy at your SIM and things rezzed so quickly I didn't even anything rez. And fps was in the range of 90-130. Sitting in a chair looking at the bed 119 fps. 64m DD, 2x AA, AF and Shadows disabled. So I went back and with a cleared cache tried Firestorm and it was very laggy around 25 fps in comparison and even lower outside and things had to download. Tried the Black Dragon viewer which also has the Pipelining up date (FS does not) and got about 70 fps in the same situation. Alchemy 3.7.19 (34077) (x64) Oct 27 2014 12:49:31 (Alchemy Beta) Release Notes You are at 166.2, 144.0, 20.2 in MacMorris located at sim10762.agni.lindenlab.com (216.82.56.52:13000) SLURL: http://maps.secondlife.com/secondlife/MacMorris/166/144/20 (global coordinates 461,478.0, 306,064.0, 20.2) Second Life Server 14.10.17.295641 Retrieving... CPU: Intel® Core i7 CPU 930 @ 2.80GHz (2806.42 MHz) Memory: 12280 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 670/PCIe/SSE2 Windows Graphics Driver Version: 9.18.0013.4052 OpenGL Version: 4.4.0 libcurl Version: libcurl/7.38.0 OpenSSL/1.0.1j zlib/1.2.8 WinIDN J2C Decoder Version: OpenJPEG: 1.5.1 Audio Driver Version: FMOD Ex 4.44.41 Font Renderer: FreeType 2.5.3 Qt Webkit Version: 4.8.6 (version number hard-coded) Voice Server Version: Not Connected Built with MSVC version 180031010 Packets Lost: 82/40,261 (0.2%)
  3. You're right. So the change will only come from"customers" asking the creators if their items are optimised. Of course you need an educated buyer re: those issues which these forums and your Blog helps with. Do Fashion Blogs and designers emphasize this issue? It only benefits EVERYONE in the long and even short run. Even an LL Server that only deals with optimised items must be far better off than one that is dealing with less efficient items?
  4. I believe the issue you are refering to is textures being discarded (unloaded behind you) (from your Vram) out of you view then you have to render them again (possible from the viewer cache?). Since I produce Machinima (or used to before the "improvements") I much prefer the option to raise the Texture Memory option passed 512 (available in Debug Settings in Alchemy) and turn of the discard behavior ( I beleieve there is a debug setting (or was) to disable it?). Years ago I used to get excellent smooth performance but since the advent of MESH that has gone right in the toilet with a GTX 780 and i7 cpu. I don't blame LL since Mesh apparently wasn't meant for clothing and the bad creator practices have made rendering these items very problematic for my particular uses of SL. ATM the new Alchemy with Pipeling is fast and seemed to rez most items in a very difficult testing area (GOL nightclub with 40+ avatars all Meshed Out). Also prim clothing would fal to render at populated events. One of my friends as a test she relogged and voila I could see all her clothing, hair and feet. So I guess the person your are seeing (or not seeing) could have had a bad update to the server although it's odd other people would see her 100%. Granted I am testing at severe levels (40-100 avatars).
  5. GPU clock rate will affect those other stats as if I overclock I will see changes especially with bandwidth.
  6. If you use a utility called GPU-Z it shows that SL uses much more than 512 of the GPU's Memory depending on the SIM I have seen 2 1/2 GB. The 512 is in theory a soft cap. Now a viewer developer (Cool VL Viewer) did mention not everything in the GPU Memory is textures so that may account for the extra usage. I remeber FS 4.4.2 had the 512 debug setting available to move much higher and seemed to help me however that viewer does not read Mesh.
  7. Which driver was an issue and what "fix" fixed it? I haven't had this issue for a couple years and only with one card that eventually ended up being RMA'd so being factory overclocked may have been one issue although it did run for a couple years after that issue disappeared.
  8. Regarding point #2 Firestorm 4.4.2 allowed you to set the maximum much higher than the default maximum of 512 giving me much better performance and visualy quality for shooting Machinima. Otherwise I am getting ever increasing issues with textures loading and unloading etc. giving blurry issues possibly ruining a film clip. Is there a way to hack that limit in the latest viewers which have fixed that previous error allowing us to raise it higher. I have 2 and 3 gb video cards so space is not an issue. thanks Ormand
  9. That first benchmark is impressive actually. I assume that SIM is low in avatar population?
  10. I have also noticed the effect of particles lately. Seems they are much more difficult or possibly the textures being used are more complex?
  11. What is your performance like with that card in SL? Any issues in shadow mode or transparencies?
  12. As you know people don't recommend the AMD cards due to LL using Nvidia to develop the game so in the past AMD card would sometimes have video issues etc with SL especially in shadow mode etc. Something due to OpenGL drivers being different from Nvidia. Your performance seems to be quite different. Do you have any glitches etc to speak of and how do yo think it compares to an Nvidia product? I do know the AMD's have many more shaders so I would have thought that was a benefit. Has anyone compared performance of your card to something like a GTX 670?
  13. This tutrial is full of excellent tips. I rarely (never) have used the camera controls since I use the SpaceNav but I can see some advantages you have pointd out. Using Radegast as the extra viewer is a great idea and I know a lot of people may find that very useful as they use a lot of multiple viewers.
  14. This is a brilliant tutorial especially #8 DoF and keeping the focus where I want it which has been an irritating issue for years. One other thing you can do with the SpaceNav is by enabling it in build mode. Of course building with a SpaceNav is virtually impossible and aggravating but if you click and object in edit mode while the Joysick is enabled for building you can actually move that object (with avatar sitting on it if you like) while hiding the UI. Very effective for filming flying objects etc. It's only a local effect however.
  15. I believe you can also redraw assetts by changng your group which is a better method if the SIM you are in is full and you won't get back in.
  16. Nvidia multiscreen could be better secifically annoyingly minimizing the viewer when you focus on the other monitor when it's on Fullscreen Mode which it has to be to get a full 1080P rather than 1065P.
  17. I agree with Chibbchichi. It depends on what you do in SL and which features you use the most in my case anything to do with Machinima but if you're a builder you may wish a different viewer than me or others. May also depend on your hardware. Your choice of an AMD video card might be an issue as well as only 3 gb of RAM which might determine which viewer performs best for you. It's probably best to do some tests with a few of them especially Firestorm, Singularity or Exodus. From what I have heard you may need to tweak viewers for the AMD. LL uses Nvidia cards to develop the game.
  18. Right click your video clips and "disable resample" in the editor and you will get rid of the ghosting in your videos. Also try recording at 720P instead of 1080P and maybe you can enable 2x AA instead. Very imaginative videos by the way and the dialogue is quite funny.
  19. Did you use the latest video driver? Maybe laptop video cards are going to have an issue. I haven't seen a problem on my Desktop with Win7. Was it immediately after install of FS?
  20. For your perusal should you choose to accept it. Interesting info but I'm only paranoid because everyone is watching me :-).
  21. What if I don't use encryption? Sites are saying VPN improves streaming video like Netflix and Youtube since the VPN uses different routes from the typical users hence no traffic jams.
  22. Thanks That sucks...lol. MESH is killing me these days. The faster LL says SL runs the slower it runs for me. Maybe the NSA is using my bandwidth? cheers Ormand
  23. Is there a performance benefit using a VPN? cheers Ormond
  24. One thing you should be aware of is a video card upgrade may mean a power supply ugrade as well as your cpu, memory and/or motherboard. Depends on what you have now. And of course cooling. regards
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