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Xilin Yifu

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About Xilin Yifu

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  1. Hi all! My colleague Singh Albatros and I are looking for a clothing maker to make some mesh clothing and footware for our students from Indonesia that can be used in both SL and in OpenSim (home base in Kitely). We have a number of high school students that we need clothing for and will also need a hijab in a variety of colours. We are willing to negotiate a proper price. If you are interested please send a notecard to either Kaylee West or Singh Albatros in SL (and / or Chris Mooney-Singh and Kaylee West in OS). Thank you! Kaylee
  2. Hi Alwin, Thanks for letting me know. I was in China with limited access to the internet at the time and was struggling to work out where to post my request. Cheers, Kaylee
  3. Hi all! My colleague Singh Albatros and I are looking for a clothing maker to make some mesh clothing and footware for our students from Indonesia that can be used in both SL and in OpenSim (home base in Kitely). We have a number of high school students that we need clothing for and will also need a hijab in a variety of colours. We are willing to negotiate a proper price. If you are interested please send a notecard to either Kaylee West or Singh Albatros in SL (and / or Chris Mooney-Singh and Kaylee West in OS). Thank you! Kaylee
  4. Hi Xiija! Thanks for the reply. I have the SDK. Maybe I am missing something, but I can't find how to make the bullets fired by the NPCs actually do VICE damage on people and vehicles that have VICE HUDs. I will keep searching! Thanks again!
  5. I have what I hope is not a unique problem in the SL combat community. I have built an NPC enemy combat system that works fine with ordinary physical bullets and a simple open source HUD. However, the group / region that I do combat roleplay in (IndoChina - hi Sydney!) uses VICE weaponry. I love using VICE, but I have have hit the problem of VICE weaponry needing to be attached to an avatar (or sat on) for bullets to do damage Does anyone have any thoughts on how my NPCs could have VICE scripts added (to give and take damage) that would activate without being attached to or sat on by an avata
  6. I realise this is an old thread but I thought I'd give it a try anyhow. I have what I hope is not a unique problem in the SL combat community. I have built an NPC enemy combat system that works fine with ordinary physical bullets and a simple open source HUD. However, the group / region that I do combat roleplay in (IndoChina - hi Sydney!) uses VICE weaponry. I love using VICE, but I have have hit the problem of VICE weaponry needing to be attached to an avatar (or sat on) for bullets to do damage Does anyone have any thoughts on how my NPCs could have VICE scripts added (to give and take dam
  7. Hi again everyone, Just to let you know that the following change to the script fixed the problem: html = "data:text/html;charset=utf-8,<head><style type=text/css>body {background-color:White} </style></head><body>" + UTFText + "</body>"; Thank you very much to Phate, Chaser and everyone for responding and your suggestions. I am extremely grateful. See you inworld! Cheers, Kaylee
  8. Wow! Thank you all so much for getting back to me on this and so quickly with so much detail! I really, really appreciate it. I will give the various suggestions a try and let you all know how I go. Cheers and many, many thanks. Kaylee
  9. Hi all. I sent the following issue to the Lindens in a ticket. They replied and made a lot of effort to try and solve my problem, but in the end they couldn't solve it and suggested I re-post my issue to the forums. Sorry for the long post. Any guidance hugely appreciated ? ----------------------------------------------------------------- For the last couple of years my students have been using a HUD (see above) I designed to allow chatted text in Chinese characters output by the NPCs in our region to display on a prim face using the following: html = "data:text/html;ch
  10. Just to let everyone know, Deshima station does not exist any more. The region it was in together with a couple of adjacent regions have been turned into a combat zone. You will be killed as soon as you leave the central landing point. I was taken to the one remaining part of the station, which is sitting in a warehouse in the Deshima region, by the Honorable Merry Mason. Merry very kindly didn't kill me and filled me in on the current situation. Thank you Merry! The SLURL for the remaining part of the station, just in case you want to try your luck, is: http://maps.secondlife.com/secondl
  11. How sad! Santorini seems to be gone! When I went to the region, there is nothing there resembling anything described in earlier posts. There are just a couple of ordinary houses. How can such a purportedly beautiful location and such an amazing community just disappear in such a short time? Did I get the location wrong? I searched for Santorini on the map and also in inworld search and only came up with one location. I am hoping that I am wrong, but it seems even such seemingly robust communities can completely disappear in a matter of days or weeks. If anyone has any news about what happened
  12. Hi Innula and Void, Thank you both very much for your suggestions. I tried out Void's suggested approach and it worked well for the LL viewer I tested. Now I am going to see if our IT people can add the extra setting into the Viewer 2 shortcut before they push the software + shortcut out to the computers in our computer lab. If they can, this will certainly be a big improvement on our current situation. Thank you both very much for taking the time to respond. Cheers, Xilin
  13. Hi All, I was wondering if there is a way to control preference settings in Viewer 2 via scripting? For example, when my students view Chinese characters in an IM or in general chat based on the standard default settings, the characters are too small. I could get them to go into 'Preferences' / 'Chat' and then change the font size from medium to large, but with 130 students it is a time consuming task when they should be focusing on the lesson content. I have made a multi-purpose HUD that can a number of things that makes their learning experience easier, such as adding a button that sets thei
  14. Hi again all, Sorry, just a quick follow up to my posting a few moments ago about my disappointment at not being able to trial the beta Web viewer. I have found something that may be enlightening about who can test and who can't. The new viewer looks like it's based on the Gaikai video gaming engine which is specially designed to run 3D virtual environments in a standard web browser mode. You can go to http://www.gaikai.com to read about it. They also have a demo sign-up page so you can see how their viewer works, but when you go to sign up for beta testing they first do a test on your broad
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