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  1. SSOC Productions Presents "Under Caster" Full Movie(Second Life Machinima) Cast: Catty Hammerer Rierry Pancake v4lent1ne21 Resident Credit: Executive Producer: Catty Hammerer Lead Engineer: TFA Akina(Ueponnya) Associate Producer: v4lent1ne21 Resident “Skrunda-2” Sim Designer: Titus Palmira “Skrunda-2” World Cordinator: Megan Prumier, Sofie Janic Hedgehog “Dorian” Designer: Dazai Voom Costume Designer: Tonk Tomcat(TonkTastic), Waterfall Farshore(Wazzer Works) Vehicle Designer: April Heaney(The Omega Concern) Music: BladeRunner 2049 Original Motion Picture Sound Track (This is NOT Copyrights Strike, Monetization is Ineligible) Director: Eripom Moonwall. 2022 SSOC Productions All Rights Reserved.
  2. *OPEN FOR RECRUITMENT* Gor, GE, Raid, Combat, ZCS, Roleplay, Master, Slave, Adult Themed Content Located Southeast of Ar Based on the books by John Norman Adults only http://maps.secondlife.com/secondlife/Evil Happenings/145/149/24
  3. Using the Athletic Edition Legacy Mesh-body, Currently did a big-sweep of the Marketplace but I can't find anything, It's extremely hard to look through the countless items and such that doesn't even end up fitting for the Avi. As-well as just finding a general lack of what I'm seeking. I'm looking for any-futuristic vest or piece of armor around his chest to complete the look. If anyone has any \recommendations for Vendors/Specific Items/Or anywhere I can look around. It'd be greatly appreciated
  4. Hello I am looking for someone who can script make a hud to put onto my roleplay sim and make it a long term project. The hud will include the following - Character information (Details like basic information, Gender, Race for mythical or paranormal creatures ETC). - Combat interactions to use on sim with other players (Spells, Weapons, Armor etc Like Bloodlines War but better!) - No linden intake to stay alive (Like bloodlines or progeny basically freeplay where you can use it whenever) - Day cycle (That can work with EEP settings that can be custom made EEP) - Health, Stamina, Magic meter (For all to use ) - Marketplace listing open instead of inworld option - Future incoming updates Add ons in the future (Examples) - Website / Server - Scripted items to work with the roleplay (guns, weapons, Spells, ETC) - Other add ons to make the interactions fun if interested send me an IM here or on second life.
  5. Today is CMI duel opening anyone is welcome to come and it's gonna be a fire blast of a time! So come sit down and enjoy some magic or join in the fun with your own style of combat. Time: 12pm-2pm SLT Where: The Arena at Castle of The Metaphysical Individuals. Day: Today -===Rules==- 1. No god mode 2. Once you cast spell await till they cast theirs 3. No sim wide spells 4. Shields are ok but must be timed 5. Only way to win if the person gives up 6. No Drama. 7. Any combat hud is allowed only in the Arena. Nowhere else in the castle is it allowed. Arena Event Dates and Times For Tuesdays and Thursdays Let vivien0koisera or shadow1bloodraven know. Monday 12pm-2pm SLT Tue: Come as you please. Wed 2pm-4pm SLT Thurday: Come as you please. Friday: 12pm-2pm SLT Enjoy and have fun. Landmark: http://maps.secondlife.com/secondlife/Woodland/203/193/1004
  6. Hello, everyone; As much as I love weapons in Second Life, making weapons and I think they're awesome and look really cool, I've been wondering, what exactly is the main purpose of weapons in Second Life? I'm talking about functional scripted weapons, rather than unscripted props. In medieval combat communities, everyone carries around weapons such as swords and bows and uses them against each other in combat, and it adds to the look of your avatar when not in combat, thus adding to the roleplay experience. Weapons are an integral part of life in the medieval community. I would imagine the same is true for modern weapons, such as pistols and assault rifles, and the look of a police officer for example is not complete without a handgun, taser or a baton. The same could be said of soldiers, whose weapons complete their look. I was part of some military and police groups, and we not only did combat, but we shared our interest in weapons often - different brands, types, settings... They were used in drills and other light roleplay. In these settings, weapons make sense. But how about outside these settings? Is there a role for weapons outside of military/police settings? The only other setting I can think of is the mafia or criminal settings, but this I would imagine is mostly roleplay, rather than regular combat. And not everyone is interested in combat, who carries weapons. Does every person who purchases weapons, ideally or in reality, use them in combat, with the meter/system they are scripted to be used for? Are there large numbers of people who just carry around weapons without caring which meter or combat system the weapon is scripted for? If so, for what purpose? Is it just a fashion accessory or a dedicated roleplay prop? The last time I ever saw someone use a weapon in a strictly roleplay setting that didn't involve combat, they took their gun out and shot a single round into a barrel as part of a story. Another is when a corrupt security guard unholstered their rifle in a menacing way, threatening to shoot someone, as part of a roleplay. Other than that, I have never seen a weapon in SL play even a somewhat significant role in being a roleplay prop, even if there are weapons scripted with "roleplay mode" or "roleplay ammunition" just for that purpose. How many people even use the "roleplay mode" or "roleplay ammunition" on their weapons? Roleplay without the use of weapons seems far more prevalent for weapons to be a common roleplay prop. If weapons outside of combat settings (not too many people within the main population are into combat in SL) are not used often enough in roleplay settings (not that many people in the wider roleplay community uses weapons as an important element of roleplay) then it would seem that's not the purpose that people are mainly using them for. I think that leaves competitive shooting and hunting in Second Life as the remaining legitimate purpose of weapons. It's obvious that the main purpose of weapons in SL is not to be used as a griefing tool, even if taking your weapons and using them in non-combat and threatening ways outside of where it's welcome in roleplay settings and outside of roleplay settings entirely would immediately be unwelcome, considered griefing and be grounds for abuse report. This is very tempting and done easily for someone who owns weapons, and they are readily available, but the responsibility lies with the user of the weapons. So, are there groups of people that take their weapons out at shooting ranges and hunting sims in SL and just have a good time shooting? It may be competitive; however this would not count as combat, and it is not a form of roleplay. But I would imagine these people are few and far between, compared to those who engage in combat or roleplay. So, what are the main purposes of functional weapons in Second Life? In what ways are they used the most, that would justify there being so much demand for them, so many of them sold in the marketplace, and scripted for a particular meter/combat system, and with a "roleplay mode" included?
  7. Hello, The title pretty much says it all. I have been looking for years, for a competent, willing scripter that can create a boxing system for me. I run a boxing league in world and REALLY want my own system created. If anyone out there is willing to take on this job, please reply here, or contact me in world @ Brandon Ghost. Thank you! - Brandon
  8. Hello all. I'm trying to build my second vehicle and I'm running into a problem I didn't notice before (my first was a jeep and higher above the ground). It appears my hitbox is too low, hitting the ground and pushing the vehicle up. I've narrowed the issue to the hitbox since the height of the vehicle "lift" changes with varying animations, ,while the bottom of the hitbox remains relatively in the same position. And yes, I know hip height of the animation plays into this as well, but with the amount of animations I put into the builds, finding suitable replacements with higher hip heights for all of them would be an impossible task. Through doing some research, I've come to understand that combat vehicles...specifically armored vehicles...are able to turn an avatar (and it's hitbox) phantom so that the vehicle absorbs the hits, but not the avatar...while still being able to operate the vehicle normally. I know ||VolumeDetect can be used to a point, but as LL points out, it turns the whole physical build phantom making it drop through the ground (which it surely does...I tried...lol). So clearly there's more to it, and other scripts used in conjunction. I'm not at all looking to turn this build into a combat vehicle, but it would appear there are aspects to a combat vehicle build that would be very advantageous to regular vehicle builders as well. If anyone has any knowledge, ideas, tips, advice, what have you...I'd truly appreciate any help or guidance. Thank you!!
  9. VWE brings you the most exciting and hard hitting live action every week to you. For over 12 years, VWE has been the gold standard in all of entertainment on the grid. And this will be no difference. Our main event bout today will be: Kylie Vane vs. Sriya 'The Dancer' Nader (c) - VWE WOMEN'S NATIONAL CHAMPIONSHIP MATCH COMPLETE MATCH CARD: Match one: Viola vs. Danni Main Event: Kylie Vane vs. Sriya 'The Dancer' Nader (c) - VWE WOMEN'S NATIONAL CHAMPIONSHIP MATCH We are looking forward to see you all at the event today at VWE PRIMETIME tuseday 11/10/20 at 6 PM SLT! *** CARD IS SUBJECT TO CHANGE *** SLURL: https://maps.secondlife.com/secondlife/City%20of%20Gold/158/135/29
  10. Rogue Review. Recap / Review of Rogue Wrestling Alliance (RWA)'s weekly pro-wrestling show (WIRED) and other pro-wrestling events like Free-Per-Views in Second Life starting in this week's episode, RWA WIRED 5/2/2020. • Watch the full show / episode of RWA WIRED for May 2, 2020 • Watch the Triple Threat Match between The White Rose, Sandman and TJ Aquillius (RWA WIRED 5/2/2020) • Watch RWA Heavyweight Champion The Drifter Malaki versus Dylan (RWA WIRED 5/2/2020)
  11. ASR- presents FRI-YAY! at THE KESSEL ROOM! ✯ DJ: MELODY WITH THE WEEKEND KICK OFF! ✯ ѕтуℓє: ROCK/METAL ✯ Tιмє: 6-8 PM (SLT) ✯ Hᴏsᴛ: JAKE ✯ DJ: PUMA'S DEBUT AT THE KESSEL ROOM! ✯ ѕтуℓє: FUNKY TECH HOUSE ✯ Tιмє: 8-10 PM (SLT) ✯ Hᴏsᴛ: THE CROW CLICK HERE FOR A MAP AND COME PARTY WITH THE PROS! FOLLOW US ON FLICKR! BEFRIEND US ON FACEBOOK!
  12. THE KESSEL ROOM BLOCK PARTY - WORLDWIDE SIMULCAST PARTY LIKE A VIP @ THE KESSEL ROOM BLOCK PARTY - BROADCASTED LIVE with TDN FEATURING: DJ STEPHANIE Join us at The Kessel Room from 4-6 pm SLT and enjoy the best in EDM music and dance club environment. Drop by the party and join in with thousands around the world. FB @ https://www.facebook.com/TheKesselRoom Flickr @ https://www.flickr.com/groups/experiencethekesselroom/ The Kessel Room: http://maps.secondlife.com/secondlife/Mizithra/252/193/193
  13. VWE PRIMETIME is a weekly Second Life Wrestling show presented by Virtual Wrestling Entertainment or VWE in the virtual world of Second Life.
  14. I have what I hope is not a unique problem in the SL combat community. I have built an NPC enemy combat system that works fine with ordinary physical bullets and a simple open source HUD. However, the group / region that I do combat roleplay in (IndoChina - hi Sydney!) uses VICE weaponry. I love using VICE, but I have have hit the problem of VICE weaponry needing to be attached to an avatar (or sat on) for bullets to do damage Does anyone have any thoughts on how my NPCs could have VICE scripts added (to give and take damage) that would activate without being attached to or sat on by an avatar? Any guidance hugely appreciated. Kaylee
  15. Hello, I am looking for a professional scripter that can provide me a rough estimate upfront to produce a meter containing the following tags, Database, Meter, Combat, Drugs, Role Play System. Once I have your quote we can continue to talk but do not contact me and ask me for any more details or to Disclose my Ideas as there are many huds out there already which are similar to what I wish, just not HOW I wished mine to be. Therefore this work should not take too much time to do as the basic layout already exists. If your a true scripter, this should not take too much of your time, and I don't wish it to cost me a lot of money either. My work is Exclusive and NOT for sale to anyone under no circumstances. I look forward to hearing from you..
  16. This is a fun time for those who love gun fights and shootouts. We use the GRIM combat hud that is here free with free weapons as well for you to participate. All are welcome to come over and bring your friends too. We always have a lot of fun here and our community is a really great family of people who are nice and who care about others. Come over and see why we love our home of fun. http://maps.secondlife.com/secondlife/Creation Paradise/89/87/2100
  17. Hey, I'm not precisely sure where to put this as it's my first time posting here, but I help run a combat sim in the Second Life Military Community and lately we've been having an issue that's causing me to tear my hair out in frustration. So, to give a little background, most sims rely on passive interaction when it comes to scripts and whatnot, with RP sims, adult activity sims and such usually being functional even under comparatively heavy script lag (anywhere between 50-60% script run). Not so with combat sims, where that amount of lag causes a significantly reduced experience. Recently we've run into a problem where script run in statistics is consistently very high (around 94% on average over one minute), yet we are experiencing significant delays or simple script failures (without anything throwing an error) that we haven't had issues with previously. It's causing a LOT of scripts and devices that we rely on to not function properly. Vehicles aren't rezzing in the proper manner, contact-fuse grenades or instant trigger explosives are bouncing and hanging upon striking a solid surface or are significantly delayed in the case of manually triggered explosives rather than detonating immediately as they should, bullets are going a significant distance through walls or bouncing off solid surfaces instead of dying nearly immediately. In a competitive scenario, you can probably imagine my frustration, especially since our content creators try and stay as script-efficient as possible. We'd like to continue to provide a quality combat experience in a sim that runs well, but we simply can't do it like this. We have tried narrowing down the problem to no avail. Restarting, cleaning the sim up, checking for griefing objects through either debug panels or process of elimination has not helped. We have even contacted the chungs to request a datacenter move, which they have stated was completed as of earlier today. Nothing changed, and script run in statistics STILL reports around a 94% average over a minute with nothing much going on, which is pretty good with all the group infrastructure devices we use. Now, all this being said, something that I HAVE noticed is that other sims in the same community have not been suffering like ours has, everything still works fine in a couple others, and something I noticed was this: [22:18] Second Life: Teleport completed from NOT OUR SIM (212,149,121) [22:18] Second Life: The region you have entered is running a different simulator version. Current simulator: Second Life Server 2019-09-13T20:04:44.530946 Previous simulator: Second Life Server 2019-09-06T22:03:53.530715 [22:18] Second Life: Teleport completed from OUR SIM (245,224,41) [22:18] Second Life: The region you have entered is running a different simulator version. Current simulator: Second Life Server 2019-09-06T22:03:53.530715 Previous simulator: Second Life Server 2019-09-13T20:04:44.530946 The above is me teleporting FROM a sim that works fine TO our home sim (the defective one), then FROM our home sim TO another sim that also functions well. As you can see, the sims that are working share the same server version. To this end, I'm THINKING that it's perhaps a bad server update? So, in conclusion, my questions are: Does anyone have any idea what else we can try? Has anyone else noticed this issue? If anyone can get back to me on this, I appreciate it in advance.
  18. Just to let everyone know those who are interested. their is finally a modern combat sim with vice combat airstrips even rentals, Pvp. Pve, even Rp sim getting built. A must check out for all those modern combat enthusiasts,lets support it and keep it running. Buckland Military Region
  19. Alright, so let's get this out of the way. For those wondering about the SLMC communities, here is more info on the finest example of one Basically, the SLMC groups are combat groups that people can join, but not all groups will take just anybody. Our training is known to be one of the more difficult ones to pass and people have asked me to make a guide to getting through training in one piece. For this example, I'll, of course, be using the Coercion Combine. To get in, just go to our sim Here and in the spawn area, you'll see some hovering drones. One of the drones will be offering something called an Outer Party Form. That is our fancy word for "Training application." Just fill it out. It doesn't have to be too serious, we understand this is a video game and some fun with your first impression is important. After that, follow the directions at the bottom and hand the application to one of the people at the bottom, then you'll be all set. Alright so, first off lemme start by introducing myself. I am Brother Kobi and I am a Paladin in the Combine. (officer rank 1) I have been in the Combine for 4 and a half years and am proud to say that I've done a very large portion of the group's training since late 2013. I've seen a lot pass, and I've seen a lot fail. Nowadays I make most of the training resources from our primjump courses to our arenas. I'll educate you on primjumping here in a bit, but for now, I'm just gonna tell you what you're going to need. - Patience [We test the patience of the people who join to weed out those who aren't looking at the group as what the rest of this game gives you, and that is instant gratification] - Composure [If you lack patience, typically people's first step is to get angry and use the weapons we supply you to try and kill the trainers. The trainers have proven their skill in combat and would love to destroy you. That is not a fight you will win, and it's a fight that sucks to lose] - Determination [As much as these all seem like buzz words that you'd write in the footnotes of your bible study book, you need to have your mind absolutely set that this is where you want to be. We spend a lot of time making the weapons and armor that we pretty much just give out for free, so we only want to give them to people who will set an example with them] - Understanding [Many people look at some of the tests as useless or unnecessary, but you need to understand that we're not just making stuff up when we want you to do something. Our training habits have been cultivated since roughly 2006 when our group's relative, Black Talon was top dog] Alrighty, your favorite part. Here is what we give you to start out and get through training. Some of these items are for us, but some are our gifts to you for entering training in the first place. - Aspir Gear [Don't worry, its made to look bad. We have this horrifying compilation of random fabrics as something you will be required to wear during training. This is to filter out people who are way too attached to their avatar's appearance and get them used to the idea of a uniform. Upon passing training, you'll have much much more freedom with your appearance, as you'll get your first armor set.] - Kestrel [This is your first Coercion Weapon. It is a standard pistol with 12 rounds. Fires at 200 m/s. Just because this gun is free, does not mean it is bad. Many skilled members and even some Vaukreyn {annual tournament winners} prefer this weapon because of its responsiveness in lag, and how fast it's able to fire off rounds] - Necklace [It's not required, but it lets high command officers blow you up if you're being dumb] - The Creed [These are your rules to live by for the next many years you'll be in the Combine, but more importantly it has all the answers to the boring written tests. The rules change as does the political climate of the community] I'd wear all of them at all times, and keep the Kestrel on as well so trainers and vets can tell when you're in mouselook and give you suggestions to help you along. This is the sim and venue where our training is held, there are two very memorable places that you'll go to in Pandoras box [PanBox]. The primjump course, and the arena. I'll go over tips and heads ups on what you will, and might run into when in PanBox in the form of the order in which you'll do your training. We've got several requirements that usually don't ever take more than 2-3 days to complete [and those are always fairly inactive people, so no worries if you're a busy person] 1. Knowledge Assessment [Litterally impossible to fail, just answer your best and if you're wrong, the appointed trainer will correct you] 2. Primjump Evaluation [This one is my favorite because it's usually somebody's first experience with treating SL less like a social chat platform, and more like a real video game. Much like every video game, each has their own quirks and exploits. Primjumping is the art and study of using those exploits to gain a tactical advantage. Most people start out by calling it Second Life Parkour, and for all intensive purposes that are entirely correct. If you're worried about how much time you take on it, don't. people have taken up to 6 hours to complete it and still get accepted. This is where those first four traits I talked about come into play] 3. Combat Evaluation [This is where you get to use the kestrel to finally kill something, however, this usually doesn't mean you're going to be paired up with a fair fight. The odds in this fight are made to be stacked against you greatly. Many times during fights the Combine is faced with holding composure in raids that don't necessarily go our way. We will face you with the equivalent of your worst case scenarios. Most of the time, the trainer will start out with a melee only until they escalate to something more your speed. Getting used to fighting melee only infantry [Brawlers] is the best way to learn your aim. Brawlers typically know how to move on the battlefield, and know how to move to trick you into being exactly where they want you to strike. However, your gun is longer range than all melee weapons. All you need to do is aim, and keep your distance [kiting]] -------- At this point, you'll take a break for a day. Maybe go on some raids, and you can chill out and do whatever. Keep in mind if you're gonna hang out on base, you'll be required to be in tag, and in your awful looking aspir gear -------- 4. Advanced Knowledge Assessment [More difficult than the regular assessment and requires you to consult the creed. You get 30 minutes on it, but it shouldn't take you more than 10. I wouldn't copy paste from it, but just paraphrase the best you can. not everything the test asks is in the creed, some require your own knowledge] 5. Final Exam [Basically the same as the advanced knowledge Assessment, but much easier to fail. This is full of the more important rules that we strictly follow. We need to make sure that you won't make a bad example of the group] 6. Two Raids or Defenses [You can do these at any time during training. people will take note and are watching, but you might notify somebody that looks important whenever you are on a raid. Typically if the grid is quiet that day, an officer or OIC can lead a drill where we fight amongst ourselves, and those do count] and then you're finished. You will then be given our Discord where we will then direct you to the meat of it all. You will then be E-1 Dragoon. You at this point are now a full member of Coercion, and are given everything you see here and more completely free. Here is the rundown. - The Hud [Ever wanted something that had simwide communications, Landmines, grenade interceptors, umbrella shields, sitbarrcades, normal barricades, Bubble shields, a Jetbike, a mortar, 5 grenade types that vary depending on your class, deployables that depend on your class, a backpack for your resources, Alloy (our currency) and a dodgeroll? boy well do I have something for you. This has all of that and is constantly getting more added to it. You might picture the script time being massive, but all scripts are made with lag efficiency in mind] - The Punkin' Eris Armor [Coercion is defined by our appearance. Armor is earned and we are proud to be able to wear it. This is your first armor set and your first step into our ranks. Be proud, you've earned it] - Sebastiio War Banner [Named after one of our officers whos raiding habits heavily consist of beating the enemy to a pulp and then gloating about it, the banner can be slammed on the ground in a sort of chant. When an officer slams their banner on the ground, everybody else wearing a banner will slam simultaneously to demoralize the enemy - BP-100 [Butt Pack 100. It's our lowest tier of jetpack. Jetpacks can't be used all the time just like everything in the armory, but we have a different jetpack for every situation. This one is the best "all around" jetpack] - Ceres Dagger [Standard 5 meter melee. Melees are used to fill the gap between a gun's rez distance. Guns have rez distances so that we don't dodgeroll into our own bullets and die] - Contender [People like to call it the combat shovel and is used for competitive dueling. It's a 2-meter melee, but if you swing and miss, it will take 50% of your health. A lot of thinking is involved in contender duels, so have fun] - Combat Stick [Many armies have fallen by the sheer might of this 3-meter melee. It is used in unison by the army when relations with another military have broken down so much, they've banned everything in our armory. Imagine cultivating your military only for people to defeat it with twigs. This is why we own this] - Copperhead Stinger [Standard dumbfire Rocket Launcher. Mainhand. Deals 35 AT to armored sitbases] - PP29, PP57, (PP19) [Standard assault rifles with varying spreads. Used for different situations] - Faulken Spec-OP [Standard Sniper, and burst rifle. Bullets are quite a bit larger to balance them out with full auto weapons] - Kestrel Reskin [The kestrel trainee pistol has several skins for different ranks, and is still a favorite amongst the veterans] - Access to the largest private armory SL has to offer, and the means to get it. Welcome to the Combine, Brother or Sister If you have any questions regarding more about what this post is about, please visit THIS PAGE
  20. SWORD TOURNAMENT ⊱Friday August 10th, 2018 ⊱Board Open 2pm ⊱Board Start 3pm Prizes Include: ⊱1st place - 15,000 Lindens ⊱2nd Place - 10.000 Lindens ⊱Third Place - 5.000 Lindens ⊱Open fight - Free For all - 2k Lindens Any questions IM What LastChance Safe Paths Allowed weapons. EZ The Forge, Equinox, LR Weapons, VF Weapons, Markz Weapons, PFC, GTS Weapons, A&W weapons, and Iroas. Location - http://maps.secondlife.com/secondlife/Forgotten City/47/23/7
  21. Hi - I'm interested in Martial Arts in Second Life; how do I find groups and places to fight other players or regions where you fight monsters ? Grateful for all the advice and thanks in advance.
  22. Hi - I am trying to find players, groups, zones where I can fight with other players or creatures. I use Martial Arts as combat technique. Can anyone sign post me please ? Thanks so much !
  23. Want to shoot some stuff? Want to haul freight and get yourself on top of the leaderboards and get a nice trophy? Come try out LANCE today! Bring your friends, more players active means a higher earning for people playing. PS: We're adding aircraft soon! You can find screenshots and info here! Getting started guide! LANCE is a freight and combat system. You can earn points with LANCE for free. There's 3 free tier ships you can start with. With those points you can get upgrades for your LANCE ships, paints for your LANCE boats and several products, legacy VICE tanks and VICE SHIPS that are normally sold for 1500 L$ and up! The way points are earned depend on what kind of LANCE ship you use. The Different boat types The Basic Freighter The freighter is the primary ship of LANCE. You rez it out in Tulagi, Lordshore, Subak or Darcy’s Harbour, attach your freighter manifest hud and select your cargo destination! You’ll then have cargo to transport to that location and earn your points. Start your engines and go. Watch out for Submarines! Bring a friend in a Round Table for combat escorting purposes. The Round Table Getting attacked by submarines? Make sure you have a friend with you in a Round Table. As pictured on the left, the round table’s only purpose is to escort you. Round tables earn points by staying close to freighters. You rez it out in Tulagi, Lordshore, Subak or Darcy’s Harbour, attach your combat hud, type “lance on” and follow your friends. More freighters means more points! Be sure to get everyone set to the same team by having them click their boat and set team. Make sure to tune your depth charges to have the right detonation depth to hit the submarines. The Type-A The Type-A submarine is the main combat unit. Hauling fuel too boring for you? Attack and destroy freighters to earn points.You rez it out in Tulagi, Lordshore, Subak or Darcy’s Harbour, attach your combat hud, type “lance on” and attack some unsuspecting freighters! Watch out for those Round Tables with their depth charges. The S-18 The S-18 submarine is the main combat unit. Hauling fuel too boring for you? Attack and destroy freighters to earn points. It’s one of the ships for LANCE you can buy. You rez it out in Tulagi, Lordshore, Subak or Darcy’s Harbour, attach your combat hud, type “lance on” and attack some unsuspecting freighters! Watch out for those Round Tables with their depth charges. The T2 Tanker The T2 Tanker is the tanker for LANCE. Specialized in carrying large amounts of cargo(and thus points). It’s one of the ships for LANCE you can buy. You rez it out in Tulagi, Lordshore, Subak or Darcy’s Harbour, attach your freighter manifest hud and select your cargo destination. You’ll then have cargo to transport to that location and earn your points. Start your engines and go. Watch out for Submarines! Bring a friend in a Round Table for combat escorting purposes. So where do I get all this stuff? You can find all the free ships and huds you need at the Tulagi Quartermaster Store. For more information, there’s an in-depth guide here. And remember, Speak softly and carry a big stick!
  24. We have a lot of fun lined up for our family and friends and new visitors this month. Our land has 6 platforms all related to one another in some way or form including King Kongs Jungle, NZ Mountains, The Great Castle, New York CIty, NY suburbs and a new Gold Rush Village being completed. This month we have the following events lined up Feast & Ball New Movie Release of our King Kongs Jungle Combat training Combat Tournament Funkilicious Pimps & Ho's in NY City Photo Contest DJ Battle Tug of War Unity Pouch training MJ Tribute Concert Male Review Show plus more. Stop and and say hello and meet our friendly people who reside here. IM
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