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Found 23 results

  1. I have what I hope is not a unique problem in the SL combat community. I have built an NPC enemy combat system that works fine with ordinary physical bullets and a simple open source HUD. However, the group / region that I do combat roleplay in (IndoChina - hi Sydney!) uses VICE weaponry. I love using VICE, but I have have hit the problem of VICE weaponry needing to be attached to an avatar (or sat on) for bullets to do damage Does anyone have any thoughts on how my NPCs could have VICE scripts added (to give and take damage) that would activate without being attached to or sat on by an avatar? Any guidance hugely appreciated. Kaylee
  2. Hello, I am looking for a professional scripter that can provide me a rough estimate upfront to produce a meter containing the following tags, Database, Meter, Combat, Drugs, Role Play System. Once I have your quote we can continue to talk but do not contact me and ask me for any more details or to Disclose my Ideas as there are many huds out there already which are similar to what I wish, just not HOW I wished mine to be. Therefore this work should not take too much time to do as the basic layout already exists. If your a true scripter, this should not take too much of your time, and I don't wish it to cost me a lot of money either. My work is Exclusive and NOT for sale to anyone under no circumstances. I look forward to hearing from you..
  3. This is a fun time for those who love gun fights and shootouts. We use the GRIM combat hud that is here free with free weapons as well for you to participate. All are welcome to come over and bring your friends too. We always have a lot of fun here and our community is a really great family of people who are nice and who care about others. Come over and see why we love our home of fun. http://maps.secondlife.com/secondlife/Creation Paradise/89/87/2100
  4. Hey, I'm not precisely sure where to put this as it's my first time posting here, but I help run a combat sim in the Second Life Military Community and lately we've been having an issue that's causing me to tear my hair out in frustration. So, to give a little background, most sims rely on passive interaction when it comes to scripts and whatnot, with RP sims, adult activity sims and such usually being functional even under comparatively heavy script lag (anywhere between 50-60% script run). Not so with combat sims, where that amount of lag causes a significantly reduced experience. Recently we've run into a problem where script run in statistics is consistently very high (around 94% on average over one minute), yet we are experiencing significant delays or simple script failures (without anything throwing an error) that we haven't had issues with previously. It's causing a LOT of scripts and devices that we rely on to not function properly. Vehicles aren't rezzing in the proper manner, contact-fuse grenades or instant trigger explosives are bouncing and hanging upon striking a solid surface or are significantly delayed in the case of manually triggered explosives rather than detonating immediately as they should, bullets are going a significant distance through walls or bouncing off solid surfaces instead of dying nearly immediately. In a competitive scenario, you can probably imagine my frustration, especially since our content creators try and stay as script-efficient as possible. We'd like to continue to provide a quality combat experience in a sim that runs well, but we simply can't do it like this. We have tried narrowing down the problem to no avail. Restarting, cleaning the sim up, checking for griefing objects through either debug panels or process of elimination has not helped. We have even contacted the chungs to request a datacenter move, which they have stated was completed as of earlier today. Nothing changed, and script run in statistics STILL reports around a 94% average over a minute with nothing much going on, which is pretty good with all the group infrastructure devices we use. Now, all this being said, something that I HAVE noticed is that other sims in the same community have not been suffering like ours has, everything still works fine in a couple others, and something I noticed was this: [22:18] Second Life: Teleport completed from NOT OUR SIM (212,149,121) [22:18] Second Life: The region you have entered is running a different simulator version. Current simulator: Second Life Server 2019-09-13T20:04:44.530946 Previous simulator: Second Life Server 2019-09-06T22:03:53.530715 [22:18] Second Life: Teleport completed from OUR SIM (245,224,41) [22:18] Second Life: The region you have entered is running a different simulator version. Current simulator: Second Life Server 2019-09-06T22:03:53.530715 Previous simulator: Second Life Server 2019-09-13T20:04:44.530946 The above is me teleporting FROM a sim that works fine TO our home sim (the defective one), then FROM our home sim TO another sim that also functions well. As you can see, the sims that are working share the same server version. To this end, I'm THINKING that it's perhaps a bad server update? So, in conclusion, my questions are: Does anyone have any idea what else we can try? Has anyone else noticed this issue? If anyone can get back to me on this, I appreciate it in advance.
  5. BMR is having a face lift and will now introduce RP this 7 sims region is undertaken a rebuild details as below of backstory of rp sim. NEW DAWN CITY , is set in a city dominated by a totalitarian regime. It’s gleaming, clean environment is hampered by the presence of invasive surveillance, tracking all forms of electronic communication in order to reduce crime to nearly nonexistent levels. Backstory Before the factions in Dawn City , the city slowly started to become a new City regime. Though some didn't mind the new form of government or just didn't notice, many hated such change. So, having a new leader, they made protests against the government, hoping to change their minds before the process of becoming a new one is completed. Early demonstrations (rallies, protests, and marches) seem to be nonviolent as there was no break in the plans. However, soon Riot Control Forces began to attack the protesters, either without reason or because the protesters attacked first. With such violence, damage, and even death to some, these protests were known as riots. The protests stopped because it couldn't go on with the damage done. Known as a piece of history in the city, these events were called the Main Street Riots. As police (CPF) And private sectors controlled and took the city back, the police remained in power and sectioned the city for safety of their citizens, However damage was overwhelming caused by such riots, the government started constructing a new city above the old one. As the New Dawn City was finally taking shape, the police and private sectors of security was instructed to filter the new citizens, in factions and leave the Black marks as they called them behind. Thousands of people was left behind to rot in the debris of the city once known as Dawn City, they was forced to live and survive by any means they could. The citizens that were chosen to live in NDC was faction into groups according to their wealth and other factors, they was housed, and fed by the city. After a period of time NDC citizens seem to forget the people they left behind, and started moving on with their lifes. Once the old city ran out of food they slowly started to rise and populated areas of NDC, fitting in and trying not to look out of place they started to blend in, As crime rate sours the police controlled city started to understand what exactly was happening, and ordered these outcasts "black marked " citizens to be arrested on the spot, some was returned some were imprisoned, and most of them were just missing, presumed dead by their loved ones, executed by the tyrant thats control NDC.. As New dawn City Suffers by the hands of the outcasts by way of crimes, The police chief released a law for all officers to enter into the ruined city and by all force bring all those to justice, by any means, Join us now and create your own NEW DAWN!. IM me or send me a notecard in world looking for rpers and staff Buckland Military Region
  6. The ROYAL Aviation Expeditionary Corps has finally expanded to point of being able to give birth to the RAEC Navy. We are looking for people who interested in combat as well and non combat role-play. A list of jobs are inclcuded below this. Also anyone with RL/SL Naval experience would be awesome! We are currently operating as whole in every part of the grid as well as Buckland. Additional Pilots are also need for the Air Det. Taken from the RAEC Job Guide Book 5: Naval. The Naval Detachment is tasked with providing naval and addition medical support to the rest of the RAEC as well naval power in any AOR. Including air support and marine deployment personnel the Naval Detachment commands the SAR and Special Operations Detachment as a single force within the RAEC. Members of this unit report to RA Admirals and the Senior Chief. 5N1 Basic Seaman Basic Seaman are the backbone of RA's sea power. From manning vessels on missions to basic vessel up keep and maintenance. All Seaman are needed for the success of that every vessel. 5N2 Surface Warfare Operator 5S3 Naval Special Warfare Operator (Seal Team) The equivalent of the Ground Det's Survivalist Special Warfare Operators are skilled naval operators who are tasked with carrying out special missions as well as defending the fleet through amphibious and board missions. 5G1X Marine Weapons Specialist(Gunner's Mate) The marine weapons specialist is responsible for the defense of the vessel through deployment of naval weapons. Including manning support and Anti-aircraft cruisers. 5M4 Corpsmen(HM) The Corpsmen is responsible for the well-being of the detachment while at sea on land. They are given directives from the RAEC commander and the highest ranks medical personnel. They may assist in land operators and peacetime SAR efforts. 5S5 Naval Search And Rescue Team The Naval SAR team is responsible to carrying out RA's civilian and military disaster response mission. From rescuing downed allied pilots to helping vessels in need. 5N4 Naval Intelligence Team Naval Intelligence officers train to gather, analyze and maintain all intelligence that is received and sent out. This includes maintaining databases and profiles on enemy naval forces and in some cases having get that information from the source. =====Enlisted Naval Aviation Jobs========= ABE: Aviation Boatswain's Mate Launch/Recovery Sailors in this rating prepare and fuel planes before take-off and after landing on aircraft carriers. They are responsible for maintenance on hydraulic and steam catapults, barricades, and other equipment, and operate firing panels, water brakes, and blast detectors. Most of their work is done aboard an aircraft carrier, in all kinds of weather, in fast-paced and potentially dangerous conditions. -------------------------------------------------------------------------------- AC: Air Traffic Controller The job of a Navy air traffic controller is very similar to its civilian counterpart. They're responsible for directing aircraft operating in different environments, from airfields to the decks of aircraft carriers. They control the movement of aircraft and vehicles on airfield taxiways and issue flight instructions to pilots by radio. Following "A" school, air traffic controllers spend one to two years getting on-the-job training at their first duty station. This includes individual training leading to certification at that airfield facility. Air traffic controllers may be stationed anywhere there is a need, including at traffic control centers, aircraft carriers, or at air traffic control facilities. -------------------------------------------------------------------------------- AD: Aviation Machinist's Mate Aviation machinist's mates are aircraft engine mechanics and keep the gears running. They repair, inspect and overhaul aircraft engines and propellers. They'll also do routine maintenance and help prepare aircraft for flight. They may also volunteer as Naval aircrew, where they earn additional pay for performing in-flight duties and operating aircraft radar and weapons systems. Technicians going to intermediate level maintenance facilities for their first assignment will attend advanced training after "A" School. -------------------------------------------------------------------------------- AE: Aviation Electrician's Mate These are the Navy's aircraft electricians. They maintain a wide range of electrical and navigational equipment, including power generators, power distribution systems, lighting systems, flight instrument, and fuel systems. They may also volunteer to fly as Naval aircrew. -------------------------------------------------------------------------------- AG: Aerographer's Mate (Weather and Oceanography) Aerographer's mates are trained in the science of meteorology and physical oceanography. They learn to use instruments to monitor air pressure, temperature, humidity, wind speed, and direction and are tasked with distributing this information to aircraft, ships, and shore activities. ------------------------------------------------------------------------------- AO: Aviation Ordnance man Aviation ordnance men are weapons specialists charged with storing, servicing, inspecting, and handling weapons and ammunition on Navy aircraft. Their duties include stowing and assembling aviation ammunition including aerial mines, torpedoes, missiles, and rockets. They assemble and test air-launched guided missiles, and supervise stowage of ordnance. These technicians may also volunteer to fly as Naval aircrew. -------------------------------------------------------------------------------- AW: Aviation Warfare Systems Operator The AW rating is divided into three categories: acoustic (AWA), non-acoustic (AWN), and helicopter (AWR/AWS). AWA sailors perform general flight crew duties, operate airborne mine countermeasure equipment, act as flight communications operators and flight attendants. AWN sailors perform general flight crew duties and perform specified pre-flight, in-flight, and post-flight operations in naval aircraft serving anti-surface, mine countermeasures, electronic, counter-narcotics, and land and sea rescue warfare missions. AWR/AWS sailors operate tactical weapons, sensors, and communications equipment, do in-flight maintenance, work with pilots to operate and control aircraft, perform mine countermeasure detection, rescue downed pilots with emergency first aid, and perform duties of flight attendants and load masters. AWs may work in hangars, shipboard hangar, and flight decks, administrative and operations departments. They often work on flight lines at air stations, usually around a high level of noise. -------------------------------------------------------------------------------- PR: Aircrew Survival Equipment man Aircrew survival equipment men (PR) have a pretty important job aboard Naval aircraft. They're the ones responsible for keeping parachutes, life rafts, personal flight gear, and other aviation survival gear like oxygen converters and regulators in working condition. They may also volunteer to fly as Naval aircrew. --------------------------------------------------------------------------------- ======OFFICER JOBS====== (A Naval Flight Officer (NFO)) is a commissioned officer in the United States Navy or United States Marine Corps who specializes in airborne weapons and sensor systems. NFOs are not pilots (naval aviators) per se, but they may perform many "co-pilot" functions, depending on the type of aircraft. Until 1966, their duties were performed by both commissioned officer and senior enlisted naval aviation observers (NAO). ------------------------------------------------------------------------------- Naval Flight Officer RIO Same as the Flight officer only sits as flight crew monitors second weapons systems and studies diagnostics before during and after flight. -------------------------------------------------------------------------------- Naval Aviation detachment XO Helps the CO which in this case is RADM Shadowsong with Certain things, could be anything at anytime, and is also the one to report to if RADM Shadowsong is not online. For inquiries please contact General Temp Harrison (mrharrisonofreaper) ,Vice Admiral Kalani Bishop(xxbishopkingxx) , Admiral Nick MᴄCᴀʜᴏɴ-Fᴇʟɪᴄɪᴀɴᴏ™ (major2013)
  7. Hey All, Just posting looking for people who are interested in joining the largest modern combat sim in second life. Currently with 7 sims and still growing we have heaps to offer, post war apocalyptic region with vice combat we have air sea and land combat many groups are currently deployed here, 5th fleet, NATO forces, Us forces, Canada forces and even Australian forces. Settlements scattered throughout the region for RP community's, join a group or create your own, bases hangars ships and so many options here for rent even full sims!!. Weekly events with Linden Prizes. Rentals for groups or even role players, new RP full sim coming soon so come be a survivor, civilian or a combatant settle in one of our Settlements. Hope to see you there ! contact me inworld if any questions. BUCKLAND MILITARY REGION
  8. I am in the process of making a gladiatorial arena style role play with a combat system. I have everything set up however was thinking of adding an additional feature. However it falls in a very grey category. First the arena: People use combat huds to battle in scheduled battles [PvP] and survivals [PvE] each participant must go through an application process and goes through a process to become a combatant and agrees with the outcome of each fight (mainly because RLV is apart of it) The "grey" area idea: I want to put a side area so people can choose whether or not to put money on who wins. The table is manned with a person real and whole who explains in detail "This is not a betting station for gambling, this is a process where the victor of the fight receives your donation for completing the fight." However the person they choose to donate to gets 75% of what was donated and 25% goes into a pool where every person in the group tag VIP is in. At the end of week/month all [all not just the 25% from the arena] sim earnings go to this pool. Ten people are randomly selected from the VIP and get a small token of appreciation for being a supporter of the land. The losers money goes straight to sim maintenance. My concern is I know that betting is a huge nono and so is any gambling. So before I even consider this idea a possibility I want to make absolutely sure this does not in any way violate the Gambling grey area. I have read it from cover to cover and it does state in one section.... Does this policy apply to "skill contests?" This policy only applies to wagering games that involve an element of chance. This includes, for instance, any game involving random number generation, simulated dice, cards, poker, lotteries, bingo, or any other "chance" game. Games of pure intellectual or physical skill, such as puzzles or other skill contests, may not fall under this definition. If your game or contest does not meet the above criteria, it is not restricted under this policy, but other applicable laws and local practice may apply, and you are expected to conduct your activities in Second Life in a legal way. Since the matches are definitely based on a persons skill at fighting and not random chance does this count? As I said this is a very part I am sitting on trying to determine if I should do this idea or just trash it before putting it on my sim. Thank you for anyone putting constructive ideas into helping figure this out. Your friendly Second Lifer Shade Dash
  9. Just to let everyone know those who are interested. their is finally a modern combat sim with vice combat airstrips even rentals, Pvp. Pve, even Rp sim getting built. A must check out for all those modern combat enthusiasts,lets support it and keep it running. Buckland Military Region
  10. Ok guys i am kinda looking for a hud or something like that, that is able to basically lvl up trough training as we want to have special martrial arts abilitys in it one for elements wepons and beast mode and one for unique abilitys that you can get trough training or trough consuming items or somehow forge together with beast like shapeshifting for teh beast mode. has to have a health bar to and something for the class to We want to create a asian time traveling roleplay sim with a Typicial asian kingdom and theier ranks everything is still in progress of developing if you guys have other ideas to it i would love to hear them or if you have interest in it you can also IM me inworld P.s: Sorrrrry if everything is a bit confusing
  11. SWORD TOURNAMENT ⊱Friday August 10th, 2018 ⊱Board Open 2pm ⊱Board Start 3pm Prizes Include: ⊱1st place - 15,000 Lindens ⊱2nd Place - 10.000 Lindens ⊱Third Place - 5.000 Lindens ⊱Open fight - Free For all - 2k Lindens Any questions IM What LastChance Safe Paths Allowed weapons. EZ The Forge, Equinox, LR Weapons, VF Weapons, Markz Weapons, PFC, GTS Weapons, A&W weapons, and Iroas. Location - http://maps.secondlife.com/secondlife/Forgotten City/47/23/7
  12. Hi - I am trying to find players, groups, zones where I can fight with other players or creatures. I use Martial Arts as combat technique. Can anyone sign post me please ? Thanks so much !
  13. We are trying to set up an MMO sim and are on DCS2 right now. We are running into problems with the spawning system and lack of support. We started to switch to zCs but it doesn't look to have a region claim system and seems GOR related which we are not interested in. Which system should we choose to use for a live action combat sim where players increase their points, levels, and class?
  14. Vinewood Hills is the newest and upcoming modern day, urban role play and combat sim. We're looking for new players to come and join us, to be part of our community and story. We currently have availability as police Officers, fire fighters, hospital staff, brothel girls, gang leaders and members. This sim is versatile for the casual role-player or those who wish to hang and enjoy the company of another. We are a friendly community and often hold out of character events. We also run classes to help teach new players to role play and combat. An adult and human only sim with adult themes, set in a fictional city. Its a great build with beautiful houses to rent and various businesses to play in. We also have sky boxes to rent for those of you who like more privacy. Come help us write our story! Enter if you dare, fight if you wish to survive.
  15. So I’ve noticed there aren’t many places to use combat systems or even certain add ons on the grid . Anyone know any places on the maps that I am use my weapons or even partake in some modern combat? Also what’s is everyone’s opinions on griefers ?
  16. 7th Coast Guard Needs You! http://maps.secondlife.com/secondlife/Kasparov/134/115/23 So you're interested! That's awesome... We're looking for Dedicated People. Just like you, to step forward and take on the most important job ever "Saving lives". This is more than simple roleplay, it's a reality! Just like the real life Coast Guard, we take our jobs seriously, with 46 rescues to date... Its definitely challenging. Not a day goes by where the excitement and adventure is being part of this team. "That's why we need you, to become team player". Never know what situation will arise. Heist, kidnappings, either air or ship rescue. But with your help, we all succeed. Currently have opportunities for you, with the advancement and training. Position opportunities (Listed below positions needing filled first to last in order) can be filled by any Gender: RB-45 Patrol Boat crews Cutter Crewman Cutter Commanders MSST Team MSRT Team Medical staff =Doctors,Nurses (Large Hospital) Pilots Rescue Divers Air Medics Info on MSST Teams (MSST "Maritime Safety and Security Teams" dealing with Anti-terrorism) Providing waterborne anti-terrorism and shore-side Anti-terrorism, force protection for strategic shipping, high interest vessels, and critical infrastructure, Maritime Law. (Special capabilities include) Waterside Security Maritime Law Enforcement K9 explosive detection teams Info on MSRT Teams (MSRT "Maritime Security Response Team" is the only unit withing the CoastGuard that has counter-terrorism capabilities to conduct action against hostile targets) (Special Capabilities include) Counter-terrorism (CT) Direct Action (DA) Advanced Interdiction (AI) Hostage Rescue/Personnel Recovery Small Unit Tactics Counter Assault Tactical Maritime Law Enforcement Medium to High risk boardings (Level III & IV) Airborne Use of Force (AUF) K9 explosive detection Now there are roles that do require - Capable computer systems! Ask about opportunities just for you... Contact: achillez resident - 7th coastguard CAPTAIN noelspromise resident - 7th coastguard DOCTOR/COMMANDER natsumi latour - 7th coastguard DISPATCHER/NURSE
  17. The Crest is entering an age of Twilight and Chaos! The Hallows have been cast from Hell to try and overtake the lands. The now strong Iron Covenant, with a new leader at its helm has stepped forward to fight the evil that threatens its beloved home. The Maelstrom Wings dragons search the skies, a presence ever humbling and deadly. The Sanguine Circled ruled by their Blood Queen, is a mystery that no one can decipher, are they friend or foe? The Court of Seasons has come forward to safe guard the woods and its inhabitants. The Obsydian Heart faction... waits for the moment to strike. The Guilds flourish and thrive... But on the horizon The Empire looms. A presence none in Vrek'mar can fathom...The Emperor's Voice and people infiltrating the very life and heart of Vrek'mar... Threatening to take over and subjugate the very people of the beloved Island... Or so we think! Come Join us as we dive further into the stories and events that make Vrek'mar a place to roleplay! Crest of Vrek'mar Website We offer immersive roleplay, events, rentals and more! Come ring the bell to get an Admin and help set you up. Join us in the crest of Vrek'mar!
  18. We have a lot of fun lined up for our family and friends and new visitors this month. Our land has 6 platforms all related to one another in some way or form including King Kongs Jungle, NZ Mountains, The Great Castle, New York CIty, NY suburbs and a new Gold Rush Village being completed. This month we have the following events lined up Feast & Ball New Movie Release of our King Kongs Jungle Combat training Combat Tournament Funkilicious Pimps & Ho's in NY City Photo Contest DJ Battle Tug of War Unity Pouch training MJ Tribute Concert Male Review Show plus more. Stop and and say hello and meet our friendly people who reside here. IM
  19. Vendui, I am looking for active builders, knowledgable leads/admins and role players to add to my new sims. If this genre interests you please contact "Zekirahc" inworld with a notecard. Thank you, CIG
  20. Hi, I am the creator of URA Kombat, a meter to make raids to Ancient World. I am looking for animations to make new modes. Does anyone know ? I want to make a team to start new jobs. ps: Animations to Swords, standing, running with sword..., jumping...
  21. Looking for a place to spread your wings to fulfil the true potential of your character? Than crest of verk'mar is looking for you. We seek the good and the bad, we seek the colourful and the quiet, come join us, come join the story and add to it and make it your own. We are seeking these types of characters and many others. Antagonists Protaganists Anti-Heroes Monsters Beasts Temptresses Thieves Side Kicks Rogues Devils Jokers Bards YOU NAME IT! Come Visit us http://vrekmar.enjin.com/ http://maps.secondlife.com/secondlife/On Point/24/120/21
  22. [Player Perks]: Welcoming and active community. Access to a dedicated full-region with a land capacity of 20,000 and ~ 1,631 in traffic. Access to our Private Discord server. Free standard issue equipment for new recruits. *Regular Updates* Free Pandorium Alliance Exclusive RP System. *Regular Updates* In-game currency and armaments shop. Resource gathering system. Frequent defense and assault combat operations using LLCS *Linden Labs Combat System* *Prospective members can join Pandorium Alliance by filling out an in-world application found at the SLURL below. When complete please send it to the account name listed in the application or place it in the dropbox in the lobby* VISIT US HERE!
  23. About The Sim: We are a fairly new Medieval Fantasy sim that opened in December of 2016, We are looking for active dedicated roleplayers who want to get a early grip on a up and coming sim! We have events running and feature a dynamic seasonal shift that effects the roleplay environment along with faction events and general role play. We feature a comprehensive magic and combat system along with featured races and the ability to customize your character should you not find something you enjoy on our featured races list. We do not enforce any sort of points, xp or skills other than our dynamic magic system, so anyone can jump right in and get active in our story lines! Setting: Silverwind is set in a unique,original world developed by our owners. Wild magic used to run rampant here, but a war between elves and men created disturbance in magic that has yet to be explained, and a dark forest is encroaching in our woods, putting all forest dwelling people in danger. Map of Silverwind Factions: Everyone of our Featured races has it's own faction, Humans, Elves, Faefolk,Merfolk,Demons & Undead, and Shifters all with IC player rulers. We also feature neutral guilds for different play styles including Fighters, Thieves, Healers, Mages, and Merchant guilds. Website and Landmark: Silverwind Website Sim URL - Come Visit Us! We still have lead positions open so feel free to I.M. Alyiah(larxel12) or Olivia(forevermorefallen) for more information. Tell 'em Kain sent ya! I look forward to meeting all the new faces in Silverwind!
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