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LiamZander

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  1. Personally, as long as they're going to invest money into Second Life and keep it alive for years to come, 5% is not really a big deal. Sure, there are other transaction fees, taxes, insurance, accounting, tools, but this is what everyone has to deal with. I'd say that 5% is pretty generous. In the end it's just about making the best out of it. I would never think of increasing the price of my items to make the residents cover the extra fee. People have been supporting me for years and I think these are the people keeping SL alive and since money is a strong motivation - having creators learn, adjust and want to make better items. Instead of putting the costs on people that decide to put their hard earned money into SL, I'm just going to work harder to be able to deliver better quality items to make people happy so they come back and potentially attract new customers. It's not like the residents that don't have a particular interest in creating owe anything to the ones that do. If all the designers decided to leave, they would play around it their own way or move on and leave. As for the premium price increase, you were already getting almost all of it back in L$ stipend, so the real cost of the annual subscription was just a few dollars. I can totally understand the price increase. It's just my opinion and its fine if others disagree, but I strongly believe there is also a different perspective to it than just calculating losses.
  2. Has there been any information about this? I've seen that exchange rate has been stable for a long time, something started happening recently, but now it's pretty bad. Over last 2-3 days the amount of lindens to cash out that would give me $2000 few days ago, right now is equal to around $1850 and keeps dropping constantly, so I had to put a sell order because it seems to get worse even over a few minutes and didn't get any better. Not too happy.
  3. Hey! I've had the same exact problem since one of recent FS updates. Ive tried a bunch of things including changing the viewers and clean installs, but it is clearly server-sided. The thing that helped me was resetting avatar to default one, then putting outfit I want and saving it again. After a while it glitches for me again, but it works as temporary fix. It's a reason why I don't change that much ;p
  4. I changed the value, I will try and use it now for a while to see if its any better. It's quite a shame for me, because things used to work pretty well and then they made some different choices and....it is what it is. Thanks.
  5. Hey there! Since new Firestorm update I wasn't able to disable this option, it's just greyed out. It has always been causing a massive performance drop and I would rather wait for textures to load in over time rather than using this option, because freezes and massive lag spikes made going around sl quite frustrating for me. Has something changed in the way textures load or is there any way around to be able to disable it? It's quite a thing for me so I will appreciate any kind of help. 
  6. I have made quite a few Gacha machines and nobody ever had any issue wth these. I have bought a bunch of these and I only had problem with it once - there was a broken script in a wearable bag. But I just ignored it, because seriously, the price for most gachas is just 50L$....it's such an incredibly low price that it's a nobrainer when comes to purchasing something you like. Moreover, it adds the random element of what youre getting, which for many people is source of adrenaline / excitement as well, making them feel good when they get the rare one. I just see these people as having an expensive (sometimes) hobby. When comes to yard sales, I don't see anything wrong with "gacha yard sale". I have had my own at some point and the fact that it's not what it used to be 10 years ago is probably because it's not 2005 anymoreand it's hard to accept for people that things change. They always did, they do, and they always will. Gachas are a huge improvement to the market and some of the reasons were mentioned in this topic. I do not have an issue with "scrolling through pages of gacha ads" on marketplace either. The fact that some people sell gachas they have duplicated there is far from an issue from me, because marketplace defintely is not flooded as bad as it could be. It also gives and opportunity to some people who didn't know about the items find something they like and get it knowing what kind of item they're getting as most of these have permssions specified (that it's no copy).
  7. I'd go with PayPal, didn't have issues with it this far. And it's been a long time.
  8. Hi there! *** tldr; just message me or leave a post in here, your sex doesn't matter ʕ•ᴥ•ʔ *** I am leaving topic here in case if there was someone in the same situation, which is just looking for someone new to chat with. I'm 23 years old guy from Europe, currently occupied in a big part by studying. I live in Denmark and I am (as cheesy as it might sound) a really friendly and outgoing person. :o) In second life I am usually just hanging out with family and chatting with a person or two, I wasn't that actively seeking friends lately and I feel like it would be nice to get to know a new person just for a friendly chat or hanging out / playing games. I'm very flexible and easy going and I can talk about pretty much about anything, and if I can I can just listen and ask question as far as my curiosity goes. ;P In-world I am mostly working on items for my store and events I am participating in, still trying to get better and get more skill in Blender and Photoshop. I enjoy playing greedy and some other games inside second life, I used to be hardcore gamer and play a lot of computer games, but lately I just didn't have much time for that. However I wouldn't mind playing games as well, I still do sometimes! I am not really hanging out in clubs because I'm past that stage of my Second Life, so if you're considering that as boring I might be a no go. Outside Second Life I really design and that's my plan for the future - I am interested in 2D design, web design, 3D modeling and design, architecture, slightly into easy programming languages. I enjoy being a volunteer and helping others, I get involved into volunteer events as much as I can, I like video games as mentioned, photography, reading books, comic books, I enjoy card games, especially poker ( I used to play it in rl for a while) and there's a little of a gambler (but I am letting my inner gambler out mostly in roguelike games), fingerboarding, music, exploration, I like learning useless activities like playing with zippo and learning new tricks ( I am non-smoker), playing with coins, having a good conversation with other people and lots of good laughs. Some old wintery picture: If we have any common interests leave me a message in second life: liamzander resident, or just... LET ME KNOW ABOUT YOURSELF DOWN HERE ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
  9. I'm not sure right now, maybe that's it. I never had trouble with my meshes and I've been doing similar works as well...this just happened recently. So I'm wondering now. I know that in past ATI cards ( I have one) have had trouble with rendering with second life, with newer drivers it got better at some point, maybe they messed up something as well ( I know there has been a lot trouble with OpenGL). I made my family and my girlfiend today to relog multiple times and tell me if they see any flickering, but they didn't see anything. ..they thought I'm going crazy at some point But then I saw that meshes that weren't having this issue before now do...and some are perfectly fine. I have no clue what the problem is now. I even see stuff flicker sometimes when face is facing same direction, but its far from another face facing same way if I zoom out enough ( and once again, it's not LOD issue because I tested it with max LOD). Changing graphics settings, windlights and stuff doesn't change anything either. I think I will just carry on and see if that occurs more in future...or if anyone reports me flickering of my stuff. It might be just my computer. Liam
  10. Thanks for reply! I've been testing it for quite a while and I really don't get how it works. Sometimes it works fine couple times when im around it, and then when i relog it starts flickerng. Moreover, I've noteiced it on plenty objects it didn't happen before. At the same time all the people around me say they can't see any flickering. So i'm wondering if it's something individual? Is that because of that random alghoritm? I've tried numering layers of vertices so it renders them in proper order from top to bottom, but that didn't help at all.
  11. I see... Thanks for reply. First thing I was experiencing with was making sure that these cards aren't touching each other... Then I tried making larger gap between them, but I have to move them really far away to make flickering go away. I can't move it too far or it will look terribly unnatural. So I guess there's no simple solution to that? Liam
  12. Hi again! Last time You've been really helpful, so I've decided to post with one more thing. I'm having trouble with my meshes flicker out of blue while theyre close to each other, they keep overlapping... example here: It shows up as there black spots. However when I keep zooming away it keeps changing between being normal and showing these black spots, it keeps flickering. I've tried various LOD settings, uploading .jpg textures to make sure there's no alpha channel, changing blending mode to make sure theres no alpha...but it keeps happening. This is how it's supposed to look like: Sadly nothing helps.... Did anyone experience that before? Is that an issue with model itself? I'll be thankful for any advice, Liam
  13. Thanks for help! I am experimenting a little with it, and it seems like that "glitch" works.... that might be sort of helpful
  14. Thanks for your reply, ChinRey. I guess I will have to get over it and start making LOD manually, because it helps drastically. Thanks for tips! Liam
  15. Hi there! I've been into blender for quite a while, but because it's not easy to find decent low poly modeling tutorials, I'm still struggling finding my way into lowwering prim count in my models, and I would be really grateful for any help. In my projects I have been trying making as simple meshes as I can with multiple faces, but prim count is never satisfying compared to what I can find on the market and stuff people make without affecting lod in any way. For example here: That model is only 2 LI, however it cointains crazy number of loops and doesn't miss any faces on the back, yet LOD is great even on 2.0 settings in viewer. If I attempted making something like that it would be way more LI than that... I'm using LOD generator in viewer, I don't make my own LOD maps. I'm not sure if that's the reason, because while zooming out I didn't see LOD changing topology. Another example is making a chain. For exmaple trying to make chain necklace this way: ...ended up for me with chain itself being 50 LI and I used torus 6x6, and even if I've made all the LOD 0 it still was a crazy number of prims. And I've seen people makign necklaces with exactly the same geometry and it was LI prims. Are there any modeling techniques that help reduce consumption of resources? If anyone could share it with me or point me to any tutorials where I could look into it I would be really grateful...I'm not sure what I'm doing wrongg, Liam
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