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River Abonwood

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Posts posted by River Abonwood

  1. Just now, Phoebe Avro said:

    Yes my 11 year old club group goes up between 10-30 a day its currently at 15,383 members, sometimes as the owner or it i don't get notices when i am online, I was thinking some time ago of ejecting people that had not logged on in over a year but i am not sure there is a bulk way to eject avs like that and I am not sitting for weeks on end ejecting people one at a time.

    Exactly, @Phoebe Avro! Ours doesn't go up quite that much on a daily basis (WOW!) - but the majority of the time, we don't even get notices from our own club in our email.  And yet, with them cutting groups, can't exactly make a second one.  And, for clubs, the subscribomatics are a pain in the butt, we did try that for a while.

  2. 4 hours ago, Blueberryxx said:
    4 hours ago, Asadora Summers said:

    I find that hard to believe

    It isn't a lie. I had to split my store groups into 2, and between the 2 there are over 85000 members. We split the members into 2 groups because none of the functions work when it's that crowded.

    Maitreya V.I.P group has 115,000 members.

    My club group has over 7000 members.  Its not a lie at all.  Our group functions are sluggish a lot of the time, and chat doesn't always pop open, nor do messages always go through.

    • Like 2
    • Thanks 1
  3. 8 hours ago, Killer Perhaps said:

    Oh I agree there it needs to be revamped in a huge way. I think a good start would be making escort and stripper places have their own category and if they are caught listing incorrectly, they cant post for a long time. I do use it occasionally to find new places though.

    @Killer Perhaps -- Adult places do have their own category -- Its called Nightlife & Entertainment.

  4. 30 minutes ago, Sweet Valentine said:

    if you are making money to buy things, pay rent shop for fun things then yes i think anyone making a profit in Sl should be premium its not fair that free folks to make money and do nothing to cover the costs of having a business there...and im not taking about shopping for clothes or home decorating things that is my opinion...its how a real life business works also

    @Sweet Valentine I disagree!  I co-own a club, and I can assure you that I spend a ton of money buying things to improve and keep my place going.  Not to mention, paying the tier for the sim that we are on (because half of it is residential)!  To say that "free folk" don't add anything to SL is just crazy talk.  And guess what - we don't even make money.  We break even.  That's all we have ever asked of our place.

    • Like 4
    • Thanks 2
  5. 9 hours ago, Dove Darkfold said:

    The groups is a completely technical issue that they are working hard to resolve. This is a patch until they can upgrade their equipment. EACH GROUP is counted as a separate FORUM in coding. Can you imagine the server load on hundreds of thousands of forums? It's immeasurable to the human mind how much coding and upkeep that takes. 

    @Dove Darkfold -- They have been "working" on the group problem since 2007.   Check the JIRAs....  Sorry, but there are better ways to go about this.

    • Like 3
  6. 10 hours ago, Sasy Scarborough said:

    @Grumpity Linden @Kat Linden  thank you for taking the time to answer some of the questions.

    When this was announced I too was very concerned at the impact this would have on basic accounts. With Creators having to usually have up to 3 groups of their own store, land, bloggers and their staff matching them, then depending on their event load possibly another 8 - 12 each. Then on top of that ones they just want to be in, you can suck up 35 groups very quickly. 

    Bloggers then if blogging for stores group space, events group space, their own land, their own businesses maybe group space and so on. This will have a very large impact on how people are expected to suck up their groups for the needs of their existence to then find at the end of the day nothing they are in is anything but work related. That is rough that is the type of thing that weighs on people, makes them see that their Second Life is starting to be harder on them than possibly their first. I used my 60th group slot only this week. I have paid for groups, groups I own and run, ones that I need for land and manage and so on. While I do not pay for groups that I cannot afford to just leave, some have very limited incomes and are in fact in groups that provide gifts each month and that group slot is their way of enjoying and participating in Second Life with that limited budget. I have seen chat say that they just used Birthday money or something they sold gave them the funds to finally join such and such group, the having to drop 8 groups to gain one is going to hurt many. It also limits growth, someone opens a new event a new store etc and someone just cannot join in, you will have a divided SL that way.

    Kicking non active accounts out of groups takes hours, and is often not really an inactive account owner, because they ran out of group spaces on their main and may use offlines to email to see notices on an alt, this is actually a thing, so while they may not log in they are gathering the information they cannot get on their main.

    While I understand that groups are apparently a curse to function because of the way SL is set up they are a necessary tool. Group land needs a group, to ensure privacy in many cases, that people can rez items and so on group needed. To send out information as stated, groups are needed, there are still many that LL know that do not SL outside of SL, while many use things such as Plurk, Facebook and Discord, some others won't even read a blog post or open anything that in some way leaves a trail to SL. So again Groups are their only way.

    One group need is again associated with Land. Early Access to Bloggers, Store owners to access an event and rez etc and then all the info sent out to let people know things , Groups and Groups etc.

    A suggestion to help in this matter in some ways, as things can be sent with senders, not always perfect but they can. So if land was set up like the covenant where the names that are added to a sim could be done with a notecard not having to enter each name manually and wait and so on, if a list could be added to land allowing a whole list of early access people to a Region, that is one less group needed by every event, every blogger, every store manager that does not actually rez anything and so on. 

    As far as the fee hike, the increase is big, doubling down is hard to take when the same work is being done, and if someone makes more than someone else they pay more than those others because of it, that seems very unfair as people have mentioned there are fees taken along the way in many forms and those doing better are paying them over and over. In banking if someone is bringing more cake to the party they usually get a better option of how it is served. I think that like the tiers you have for processing credit, you should allow the higher earners to pay less at the gate because overall you earn more from them already, while some may think that seems entitled and so on and they are already making enough etc, at the end of the day no one knows what peoples expenses are in RL what they really end up with at the end of the day, and while there are a few lucky creators that made a thing and that thing just happens to be a very profitable thing, most that make a lot work a lot to do so. If someone is cashing out for this person and they get charged 80 dollars usd and the next person gets charged 340 while it may have only been 170 dollars last time that 170 dollars could be someones health insurance, or someones home care nurses fees etc. They are not making more money than the previous fee, they are making the same but paying double. This is also out of nowhere for many, working out how to re-budget for this may just be too much for some, we may again lose some people along the way. Not every successful creator in SL is making millions of dollars, some are making just enough to get by, but yet doing so in a 24/7 economy, if you look at that vs just going to work in RL and getting to have time off, not having nasty IMs demanding this and that, or deadlines and competition etc, some may just choose to return to First Life.

    I would add to this.   I am the co-owner of a club in SL that has been around since 2007.   For our club, we have the main group, the staff group, and a training group (learn how to send notices etc etc), as well as our management group.  In addition to that, I also send notices in 6 other groups to advertise events.  That is 10 groups that I -NEED- just for the day-to-day running of our club.   

    We already have staff members who are capped on groups and unable to join the advertising groups.   If we are cut down on groups, there are a lot of people who won't be able to join the -MANDATORY- groups - staff and main group.   

    Advertising is a huge part of the club business, not just creators.   And, the main way that we advertise, is with groups, because that is how things were set up to be from day dot.  

    • Like 3
  7. 10 hours ago, Kat Linden said:

    Hi! So, I am very afraid of pitchforks - please be gentle.

    I just wanted to briefly address groups maths. It's true that the groups of Basic accounts are being lowered by 7, and the groups of Premium accounts are being raised by 10 - and if you look at that math alone, it might not seem to add up. However, most residents have at least one alt. Technically, you can have up to 5 alts, and many residents are not entirely limited by that technicality. But let's you had one Premium Membership and 4 Basic alts - the number of groups you could have on your main account would go up by 10, but the total number of groups you could be a member of would go down by 18. This is important because all members of groups contribute to lag, even inactive group members. This is especially true for group chat. There are residents who have a lot of alts that they have not used in years that are still part of groups, and they are slowing those groups down. Lowering the number of groups for Basic accounts will not be a quick fix for this issue, but reducing the number of groups Basic members can join could help keep it from building further as we go forward.

    Hi Kat - I am replying to this without reading anything that's come after, so if its already been said, I apologize.   Its true that people have alts.  However, not everyone does.  It seems to me that, it would be worth it to comb through groups that are "inactive" and delete them - say, a group that has not had any activity in the past 6 months.  Same for avatars, really.  If they have not been active in 6 months, send a warning to the email on file that clues them to log in or lose it.   There have been problems with groups going back at least as far as 2007 - probably longer, but that's when I joined.   Chat lag, notices not going thru - and the larger the groups get, the worse it gets.    I understand that Second Life wants to give us new, shiny stuff to play with, but honestly, please just go back and fix the bugs that have been in JIRA for years and years.  Fixing those things would have to be a help, server-side as well, I would think?  

    Also, please consider, your basic members are IMPORTANT.   Even though we don't pay a membership to be on SL, we are still spending a lot of money in SL.  We buy lindens, we spend lindens on things like tier/rent, clothing, landscaping, events, etc etc etc.  All of which, when people go to cash out, Linden Lab gets to take another piece of.  This really feels like you are penalizing non-Premium members of SL.  I think its a bad road for Linden Lab to go down.   Sure, Premium members should get perks.  But don't take things away from the non-Premium members that we've only just gotten, and been begging for, for years. (Groups)

    • Like 3
  8. Fallen Angels BDSM Club is now hiring for all positions!! Come and join a long-standing BDSM Club - we've been around since 2007 and are still going strong!  Great traffic, strong events, and excellent tips!  These are tip paid positions only! Stop by the club and touch our Info Board to access our online application!   See you at Fallen!!

    http://maps.secondlife.com/secondlife/Crystal Cove II/104/146/3923

    https://www.facebook.com/Fallen-Angels-BDSM-Club-1486789274907328/

  9. Same issue here, was not able to purchase Lindens.  Deleted my card and went to re-add it (same card).  Got the same message as Michael got.  Added Paypal card in just fine, but still not able to purchase Lindens.   Tried calling billing support just now, and was told that my bank had probably put a hold on the card.  (My account is set up with fraud alert so I know that is not the case.)  I was informed that they were not able to clear my billing info, as they did with Michael, that I would just have to call my bank and get them to unblock it.  (Hi, its not blocked!!)  And then once they do that, I should be able to re-add my card.  So I guess I will call my bank when it opens, to be told its not blocked, and then called them back again.   GRRRR.

  10. Only ONE 2048sqm Waterfront Parcel Left on Crystal Cove II!

    Features Include:
    ★ 2048sqm Waterfront Parcel
    ★ 468 Prims
    ★ L$850 Per Week
    ★ FULL Land Permissions
    ★ Skyboxes Permitted over 500m
    ★ Low Lag, Full Region, Adult Rated Private Estate
    ★ Lifestyle/Kink Friendly Neighbours on SIM
    ★ NO Premium Membership Required! ★

    Visit our Rental Office on Crystal Cove II!
    http://maps.secondlife.com/secondlife/Crystal%20Cove%20II/121/130/23

    Tier box available for payment in the Fallen Paradise Sales and Rental Office.

    Contact Yannis Boucher or River Abonwood (via notecard please) for more information.

  11. Only 1 Waterfront Parcel left on Crystal Cove II !!Only 

    Features Include:
    ★ 4096sqm Waterfront Parcels
    ★ 937 Prims
    ★ L$1695 Per Week
    ★ FULL Land Permissions
    ★ Skyboxes Permitted over 500m
    ★ Low Lag, Full Region, Adult Rated Private Estate
    ★ Lifestyle/Kink Friendly Neighbours on SIM
    ★ NO Premium Membership Required! ★

    Visit our Rental Office on Crystal Cove II!
    http://maps.secondlife.com/secondlife/Crystal%20Cove%20II/121/130/23

    Simply purchase the parcel of your choice for $L1, and then come to the Sales and Rental Office, to pay your rental box.

    Contact Yannis Boucher or River Abonwood (via notecard please) for more information.

  12. Crystal Cove II (Fallen Paradise), now has 3 Residential Land Parcels available for Sale on our Full Sim Crystal Cove II!

    Features Include:
    ★ 4096sqm Waterfront Parcels
    ★ 937 Prims
    ★ L$1695 Per Week
    ★ FULL Land Permissions
    ★ Skyboxes Permitted over 500m
    ★ Low Lag, Full Region, Adult Rated Private Estate
    ★ Lifestyle/Kink Friendly Neighbours on SIM
    ★ NO Premium Membership Required! ★

    Visit our Rental Office on Crystal Cove II!
    http://maps.secondlife.com/secondlife/Crystal%20Cove%20II/121/130/23

    Simply purchase the parcel of your choice for $L1, and then come to the Sales and Rental Office, to pay your rental box.

    Contact Yannis Boucher or River Abonwood (via notecard please) for more information.

  13. The Exile Club, located on Crystal Cove II, is looking for experienced staff for all shifts!  We are particularly interested in finding staff members who are available to work European hours!   Hosts and DJs receive 100% tips, and Dancers receive 80% tips.   Please note that we are an Adult rated SIM and club on a low-lag, private estate.   If you are looking for a fun place to work, hang out, and bring your friends to, then look no further!   Please use the following SLURL to grab your application, or send a notecard to River Abonwood or Yannis Boucher, for consideration.    See you soon, at Exile!!

    http://maps.secondlife.com/secondlife/Crystal%20Cove%20II/47/214/23

  14. You might try lowering your bandwidth to 500 or 1000 - it sounds crazy, but it actually does help because if your bandwidth is set too high, you will lag.  Also, try setting to gaming mode instead of hybrid mode in your graphics card settings, that helped a little bit for me.   I am currently back to running Phoenix 1185 again, and I am able to run on mid, but with a lot of things tweeked to give me better fps.  I completely turned off antialiasing, Anisotropic Filtering, turned off enable VBOs, and Open GL Vertex Buffer Objects, and took texture memory down to 256.   All of this can be found in edit>preferences>Phoenix>Graphics>Hardware Settings. I also unchecked, under Avatar Rendering, in Graphics, Hardware Skinning and Avatar Imposters.  That seemed to help some also.  Also, set your lighting detail to sun and moon only, instead of nearby local lights.   

    Again, these are just some things that worked out for me, with my graphics card - maybe they will work for you as well, as you also have an ATI.

    And yes, for the record .... SL was not designed for just those with top of the line specs/machines.   I could not have said it better myself.  I really wish that LL would just stop messing about with things that no one has asked for, that no one wants, and just FIX the issues that have been around since 2006!!!  

  15. Luc, no, I didn't always have problems with the other viewers.  Quite honestly, it started around the time that mesh came into being - which is why I wondered why perhaps it was something in the coding or the graphics rendering engine.  Another thing that I have noticed is that, my graphics keep rendering over and over again, even if I am looking directly at them - it cycles, in rendering.

    With Phoenix 1185, which isn't mesh enabled, I run fine.  But, in 1185, I don't get the updated features that Firestorm and LL 3.3 have.  

  16. @ Luc - No, I don't have deferred rendering on.  I can barely manage sun and moon!  :(

    @ Teresa - I already have turned off OpenGL - I actually get better performance when it is turned off.  Its another setting that drops my fps for some reason, even though it is supposed to improve them.  :)

     

    Here is the info from Help > About SL that you both asked for, for Phoenix and then for v3 (LL 3.3 viewer)  Both are the current versions of the viewers.

     

    From Phoenix:

    Phoenix Viewer 1.6.1 (1691) Mar 19 2012 11:12:11 (Phoenix Viewer Release Mesh)
    Release Notes

    Built with MSVC version 1400 (SSE2, LAA)

    You are at 275015.4, 234467.3, 21.8 in Isolabella located at sim9759.agni.lindenlab.com (216.82.45.93:13010)
    Second Life Server 12.02.24.249991
    Release Notes

    CPU: AMD Phenom II N970 Quad-Core Processor (2194.53 MHz)
    Memory: 3839 MB
    OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
    Graphics Card Vendor: ATI Technologies Inc.
    Graphics Card: ATI Mobility Radeon HD 4200 Series
    Windows Graphics Driver Version: 8.17.0010.1119
    OpenGL Version: 3.3.11554 Compatibility Profile Context

    libcurl Version: libcurl/7.20.1 OpenSSL/0.9.8j zlib/1.2.3
    J2C Decoder Version: OpenJPEG: 1.4.0.697, Runtime: 1.4.0
    Audio Driver Version: FMOD version 3.750000
    Qt Webkit Version: 4.7.1
    Vivox Version: Unknown
    Packets Lost: 97/104051 (0.1%)


    LL V3

    Second Life 3.3.0 (251182) Mar 15 2012 11:29:12 (Second Life Release)
    Release Notes

    You are at 275,015.0, 234,467.0, 21.8 in Isolabella located at sim9759.agni.lindenlab.com (216.82.45.93:13010)
    Second Life Server 12.02.24.249991
    Release Notes

    CPU: AMD Phenom II N970 Quad-Core Processor (2194.52 MHz)
    Memory: 3839 MB
    OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
    Graphics Card Vendor: ATI Technologies Inc.
    Graphics Card: ATI Mobility Radeon HD 4200 Series

    Windows Graphics Driver Version: 8.17.0010.1119
    OpenGL Version: 3.3.11554 Compatibility Profile Context

    libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
    J2C Decoder Version: KDU v6.4.1
    Audio Driver Version: FMOD version 3.750000
    Qt Webkit Version: 4.7.1 (version number hard-coded)
    Voice Server Version: Vivox 3.2.0002.10426

    Built with MSVC version 1600
    Packets Lost: 50/4,536 (1.1%)

  17. Perhaps someone here can answer this question for me.  I'm honestly not sure where else to post it at.

    With any of the V3 coded viewers, my fps drops to under 5 and my bandwidth goes to hell in a handbasket.  I do not have this issue with Phoenix.  I have tried all sorts of tweeks, and the only relief that I can find from it, is to take my settings all the way down to low.   I should not be having this issue, as my computer is less than 3 months old, running Win 7,a quad core processor, and 512 video card.  

    I really love the features that LL V3 and Firestorm have to offer, and would love to use them ... however, I simply can't.  I know that I am not the only one with this issue - both my partner and the owner of our sim, both running Macs, are having the same issue.

    Could this be a problem in the V3 coding, or perhaps the way that the render engine is working now, due to having to deal with mesh?   It seems to me that those are the main differences between Phoenix 1185 and LL V3 and Firestorm Beta.

    Answers would be appreciated.

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