Gaia Clary Posted January 11, 2012 Share Posted January 11, 2012 This Thread ONLY applies to Blender 2.59 - 2.61 !READ THIS FIRST: SL Collada is a workaround for serious bugs in the Collada exporter provided by Blender 2.5 up to Blender 2.61.This addon must not be installed on all newer Blender versions starting from Blender 2.62Beginning with Blender 2.62 the Collada exporter works reliably for Second Life. Please update to at least Blender 2.64. Actually i recommend updating to Blender 2.68a. If you still want to use an older Blender, then prcoeed. Otherwise close this thread immediately :)About SL Collada: SL Collada 1.11 is a free standalone addon only for Blender 2.59, 2.60, 2.61 !Its main purpose: export weighted meshes to SL (with or without Joints)The exporter adds missing weight groups on the flyIt is aware of Shape keys and applies the current shapekey settings to your exportIt exports rigs correctly, even if they contain control bones and custom shapessupports Blender orientation and SL orientation of the Rig (as export option)one hint for Avastar users: both addons like each other now :)Changes from SL Collada-1.10: FIX: The addon terminated with an exception when the armature was on another layer and not visible.FIX: The addon terminated with an exception when the armature was left in pose mode and not selected.Changes from Sl-Collada-1.9: IMPROVE: Invisible (and selected) objects where exported too. I found that inconvenient. So i added a filter so that only visible AND selected objects get exported.IMPROVE: The exporter was a bit unstable when you export while in Pose mode. I fixed a few issues related to these instabilities.And now go and dance Collada.have fun,Gaia 11 Link to comment Share on other sites More sharing options...
Pushit1488312089 Posted January 12, 2012 Share Posted January 12, 2012 wowww your work is amazing Gaia, thank you very much. Link to comment Share on other sites More sharing options...
Nalates Urriah Posted January 12, 2012 Share Posted January 12, 2012 Thanks! Link to comment Share on other sites More sharing options...
hibit Spad Posted January 12, 2012 Share Posted January 12, 2012 I don't even want to think about what we would do without you, Domino, and Masami Kuramoto. Link to comment Share on other sites More sharing options...
MaxTux Wonder Posted January 13, 2012 Share Posted January 13, 2012 thank you Gaia! Link to comment Share on other sites More sharing options...
Gaia Clary Posted January 13, 2012 Author Share Posted January 13, 2012 Please, if you encounter any problems with the script, then send me your .blend file and maybe a short explanation what you tried to do and how i can reproduce the issue. I have heard some that a few people had trouble with the script. But i can not reproduce any error. Please send your example to gaia.clary@machinimatrix.org That can help a lot to find issues. Link to comment Share on other sites More sharing options...
dazhazit Posted January 14, 2012 Share Posted January 14, 2012 I love you. I've just spent two weeks learning how to do this manually. (Learning blender at the same time). This was real easy to use! Does this mean that the morph groups for breast physics etc will actually work now? The current collada export function in blender doesn't support them. I'm going to play. Oh joy. No more mangled avatars yay! Did I say I love you? Link to comment Share on other sites More sharing options...
Gaia Clary Posted January 16, 2012 Author Share Posted January 16, 2012 Hi. I got a few reports about instable behaviour. I think that i found all issues by now and so i updated the exporter to version 10. I hope this will be it For users who work with avatar.blend and avatar workbench.blend: Please always DISABLE(!) the checkmark "rotation z -90" when you export. Otherwise you get distorted meshes. HINT: You can make your life easier as follows: go to object mode go to front view select the armature (ONLY the armature) rotate it by 90 degrees (such that the character looks towards you) Object -> apply -> Rotation From now on you can keep "rotation z-90" at its default value. Have fun Gaia Link to comment Share on other sites More sharing options...
Ericsson Turbo Posted January 16, 2012 Share Posted January 16, 2012 It's not working for me this is what i get whenever i try exporting Link to comment Share on other sites More sharing options...
Gaia Clary Posted January 16, 2012 Author Share Posted January 16, 2012 If you not already have done so, please update to SL Collada-1-10. I fixed some glitches. If you still get errors with SL Collada-1.10, then please send me your blend file so that i can inspect the problem and hopefully fix it [edit]: I believe your particular issue has been solved with version 1.11 Cheers, Gaia Link to comment Share on other sites More sharing options...
Voodoo Radek Posted January 18, 2012 Share Posted January 18, 2012 I have to test it. Thank you so much guys! Link to comment Share on other sites More sharing options...
DKOO1 Doobie Posted January 19, 2012 Share Posted January 19, 2012 Thank you very much,Gaia;)) Link to comment Share on other sites More sharing options...
JarooUK1488311719 Posted March 15, 2012 Share Posted March 15, 2012 hi I have problem witch instal addons SLCollada-1-111 when Im instal this I have warning like this what should I do with it???? thank you for helphttps://picasaweb.google.com/czarny403/15Marca201202?authkey=Gv1sRgCN-UycPfr46gigE#5720152769338067170 Link to comment Share on other sites More sharing options...
JarooUK1488311719 Posted March 15, 2012 Share Posted March 15, 2012 I reinstalled blender now is okay Link to comment Share on other sites More sharing options...
JarooUK1488311719 Posted March 17, 2012 Share Posted March 17, 2012 hi all I have big trouble ,My hands are crossed, deformed, what is the reason anyone knows the answer? ty for help Link to comment Share on other sites More sharing options...
Gaia Clary Posted March 17, 2012 Author Share Posted March 17, 2012 if you use avatar.blend or avatar-workbench.blend: ensure rot z-90 is unchecked in the export options if you use avastar or a skeleton with avatar looking to negative y:ensure rot z-90 is checked in the export options In any case ensure that you have applied rotation in object mode before you export Link to comment Share on other sites More sharing options...
JarooUK1488311719 Posted March 18, 2012 Share Posted March 18, 2012 Here is my movie, maybe doing something wrong when exporting Link to comment Share on other sites More sharing options...
Gaia Clary Posted March 18, 2012 Author Share Posted March 18, 2012 Try "Clear Settings & Reset Form" and see if the distortions are still there. Also try "apply Scale" before export. And check if the same issue happens also on the default SL viewer. If all that does not help, please send me a .blend file which has this issue. You always can use http://pasteall.org/blend and add a password protection. then send me the link and the password by email. BTW, with Blender 2.62 you no longer need the SL Collada plugin. The Collada Exporter has been fixed. Link to comment Share on other sites More sharing options...
superstarfamous Posted April 4, 2014 Share Posted April 4, 2014 :cathappy: hi Gaia , Avastar is awesome! and nice! i have some question ,may be it supposed to be addressed not to Avastar, but i dont know where i can ask if you know please forward me . The question is : "is it possible to create or use a <<blendshapes>>(shape keys) like for face animation or expressions SL morphs?". i dont know , but may be we have some "way" to set blendshapes and name them in blender to be uploaded and recognized in SL like facial expressions for talking and chatting like morphs on standard SL Avis ? here is what i mean by "blendshapes": click thank you ,cheers happy cat:cathappy: Link to comment Share on other sites More sharing options...
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