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Pushit1488312089

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Everything posted by Pushit1488312089

  1. I´ve uploaded tiny rigged avatars in the past folowwing this procedure https://www.youtube.com/watch?time_continue=255&v=F2KzOJ3KLZg But back then the rig I used was not fitted. I wonder if that has to do with the fact that now is not working for me. Any tips? thanks.
  2. Thanks rolig... that´s a smart solution, the problem is that this is an applier for creators to just write their UUID... I´d like them to o it only once. Freya... sorry about the code.
  3. Thanks for the reply freya... here´s the complete script that goes in the HUD integer channel = -1000001; // Channel for comms (Must be same as reciever). string texture = "3190028f-1397-4b3b-bc8d-23c5bb7b250d"; // UUID of Texture to apply integer link = LINK_SET; // Link number to apply the texture to (LINK_SET for all links). integer face = ALL_SIDES; // Face number to apply the texture to (ALL_SIDES for all faces).string SR = "*"; // Seperator to use in the list, must be the same // as the seperator to be used within the reviever // script.////////////////////////////////////////////////////////////////////default{ touch_start(integer total_number) // When object is touched. { // Say each texture property with the seperator inbetween so the reciever can parse it. llRegionSay(channel,texture+SR+(string)link+SR+(string)face); }} I don´t need to select different faces... just prims (linked parts of the mesh)
  4. Hi, Ip urchased a full perm script to change textures on a broken mesh avatar from a HUD. integer link = LINK_SET; // Link number to apply the texture to (LINK_SET for all links) The scripts works great on all sections of the avatar (link_set) or in 1 section of the avatar (integer link = 4; for example) My quiestion is: How can I choose 2 or 3 different sections of the avatar? I tried integer link = 4;5;6; or 4,5,6; etc with of course no success. Can anyone help me? Thanks
  5. Hi, I´d like to know if everyone knows a script to make a HUD to change textures. I bought a script and it works perfectly (I press the HUD button, a menu pops up, I select the name of the texture and the texture of the object changes). The problem is that when I wear the object, the HUD button works, the men pops uo, I select the texture, but then nothing happens. I bought a couple of meshes in which the skin texture could be changed via HUD, so it´s possible. Could anyone please guide me to where to find a script like that? I´d be very thankful. Thanks for reading.
  6. Oh sorry I didn´t mean to spam, I thought to ask for a finished script would be wrong in the scripting section.
  7. Hi, I´d like to know if everyone knows a script to make a HUD to change textures. I bought a scriptand it works perfectly (I press the HUD button, a menu pops up, I select the name of the texture and the texture of the object changes). The problem is that when I wear the object, the HUD button works, the men pops uo, I select the texture, but then nothing happens. I bought a couple of meshes in which the skin texture could be changed via HUD, so it´s possible. Could anyone please guide me to where to find a script like that? I´d be very thankful. Thanks for reading.
  8. I really appreciate your help and information Rolig (as usual ) I´m not a scripter AT ALL hhahahaha I just thought there would be a simple script to make a HUD (like the one I found but just works with non worn objects don´t know why).
  9. Thanks!!!! that certainly work. Unfortunately I need this for selling so copying and pasting texturess numbers are kind of a problem. Anyway this probes that is possible, I´ll continue my search, thanks again.
  10. Thanks for the reply Rolig, the problem is that this is a script I bought NO MOD so there´s no way to see what´s inside. Maybe this is the wrong place but what I need is to know if its possible to change textures to a worn object via HUD. I know its possible when the object is on ground cause it works perfectly, but when I wear the object it just doesnt. Thanks again.
  11. Hi, I have a script to change a texture via HUD. Everything works fine when the item is rezzed, but when I wear the object the HUD just doesn´t work (meaning the menu doesn´t pop up like it does when the same object is rezzed on ground) Any ideas? Thanks in advance.
  12. Thanks for the reply Charlar, and sorry for the delay. I leave the link here in case someone wants to vote. https://jira.secondlife.com/browse/VWR-28311?
  13. Oh thank you very much all of you!!!! Kaluuga for the amazing scripts and Nuclear and Fluffy for the pricelss help. It works like a charm!!!!
  14. Thanks Nuclear... you are right. Unfortunately now the problem is OWNER_KEY = llGetOwner(); it asys type mismatch :matte-motes-confused: I´m sorry to be a pain... I can not script as you can see. Thanks! EDIT: hahaha sorry Keluura I should have looked up that one in google... shame on me :matte-motes-bashful-cute:
  15. Thanks so much kallura for taking this time. The helmet script saves perfectly... I have a problem with the HUD script in this line string name = llTolower(llGetLinkName(i)); it says "name not defined within scope" I tried some small changes but had no luck. Thank you again.
  16. Thanks a lot Kaluura for your time and help. I tried but still didn´t work, I´m obviously doing something wrong in the HUD script. Let me show you... integer ci_SYSTEM_CHANNEL = -1409001000; // Base Communications Channel for NI01 Project.key gkOwnerKey;string gsOwnerName;integer giSystemChannel;//integer giSystemListen;unStartUp(){ gkOwnerKey = llGetOwner(); gsOwnerName = llKey2Name(gkOwnerKey); //giSystemListen = llListen(ci_SYSTEM_CHANNEL,"",NULL_KEY,"");}default{ on_rez(integer eiStart) { unStartUp(); } state_entry() { unStartUp(); } touch_start(integer eiNum) { if( llDetectedKey(0) == gkOwnerKey ) { integer viLinkNum = llDetectedLinkNumber(0); if( llGetLinkName(viLinkNum) == "HUDBUTTON" ) { llRegionSayTo( gkOwnerKey,ci_SYSTEM_CHANNEL,"NI01|MWS|NULL|USERINPUT|"+(string)llGetLinkPrimitiveParams (viLinkNum,(list)28) ); } } }} And this is the helmet script particle(){ I didn´t paste the code to save space in the post }default{ state_entry() { particle();//start the particle effect llListen(0,"","",""); llListen(1, "", NULL_KEY, ""); } changed(integer change) { if(change & CHANGED_OWNER) llResetScript(); } listen(integer channel,string name,key id,string msg) { if (llGetOwnerKey(id) == llGetOwner()) { string msg = llToLower(msg); if(msg == "l1") { particle();//turns the particle on } else if(msg == "l0") { llParticleSystem([]);//turns the particle off } } }} THanks again
  17. Sorry for the confusing title hahaha... but that´s what I was looking for. I have a helmet taht turns on a laser particle when I use the chat comand "/1l1" (it´s a lowercase L). Ihave a hud that works for other functions, but I wanted to add that one. My question is... can I put a script in the HUD button that simply "recreate" the chat command"? If not I´ll post the HUD script I have. Thanks a lot as usual.
  18. Sorry to insist... but I really need to know if anybody knows anything about this issue. One more hint... it only happens with rigged meshes, rigged worn meshes. I have an AMD Radeon HD 6700 series and tried with every single viewer... the same with all of them. Thanks.
  19. Great tips Innula I got to work that set of scripts linked above and I´m very happy. I´m not a scripter so I had to spent some time reading everything twice, but the result is amazing. Thanks again.
  20. Thanks both of you for your answers. That was very helpful. I´ll try to set up correctly the Nexus Industries scripset which usees the second was described by Innula. I put the link HERE in case someone need it (it´s free) Thanks again.
  21. Hi... I´d like to know how to (simply if possible) make a knife able to make damage in combat sims. I bought and setted the NOIR set of scripts and animations. It´s great, but apparently it has no damage. I tried with every single free full perm sword but had no luck. I looked for full perm knives too, to see if I could exctract the scripts, but I dont find what I look for. If someone can point me a direction I´ll be very grateful, thanks. BTW, I was reading this topic... HERE it´s interesting, still doesn´t help me very much.
  22. wowww your work is amazing Gaia, thank you very much.
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