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Ericsson Turbo

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Everything posted by Ericsson Turbo

  1. So, I've been having this annoying problem and it's been costing me a huge ammount of money in uploads to try fixing it. I've made some glasses and uploaded them but when i attached it to the avatar I got surprised, I couldn't resize it to fit the head, I mean, it was too big and I had to make it smaller but it couldn't go smaller than a certain size, which was still enourmous. I checked the mesh and noticed one of the axes of the lens was "0.100" which is the minimum possible. So I tried to move the mesh away from the origin point like I used to do to sculpts but it's no use. It's still stopping the resizing at the same size. Here's how it looks in SL That's the max i get it smaller. (I'm using blender) Does anyone knows how to fix this? Thanks
  2. I just can't understand what the hell is happenng. I've been playing for 6 years and that never happened before now its compeltely fu***d up, I'll end up leaving SL cuz it's ridicoulously laggy for me.
  3. hehe thanks. Well I did the ping test brazil ~ USA and it gave me 130ms but I'm still egtting 500 to 900 in many places of SL. Once again my ping changed suddenly while I was visiting a sim that was completely free of lag and I just can't find any logic for it...
  4. Ok, a few weeks ago my land suddenly became laggy and I had to leave it now I was RPing in a sim perfectly then it had to restart so I logged out and wited like 5 mins. When i logged back in the sim was RIDICLOUSLY laggy, like 930msec even thought 5 mins before it was 90msec. That's not just happening in 2 particular sims but in many others and all started like 2 weeks ago. It's been impossible to play SL because I just can't play since most of the places I liked visiting are now laggy for me but not for anyone else. Ok people will ask me to check on my internet connection so I did it in advance http://www.speedtest.net/result/1926738378.png <<=== I have 10mb connection and it's saying my connection os working perfectly fine but since I don't trust those webpages fully I called my internet service and they also said my signal was perfect. So my connection alone isn't to be blammed. Because of that I asked around if it could be a problem with the connection between my PC and the server of the SIM and they said it might be so I was like YAY SL is F@&#%#ing me. They also explained me that ares with many sims linked, like wastelands, have all the sims in the same server which means that if I lag in one of the 12 sims all lag in all of them, which is pretty logic. So I decided to try since I'm pretty stubborn, I teleported to wastelands and walked from a sim with 930msec to the neighbor sim, which tecnically is hosted in the same server. What happened? My lag dropped to 90... Ok from that moment I just had no idea of what was going on and decided going on with my theory that LL decided lagging people randomly for fun (no offense LL, of course I don't believe that...). So now I'm open for Ideas, I'm lagging, my pc is "awesome" for games which means no, i'm not having fps problems, my fps is 78 with max graphics on, my internet is running perfectly fine and the laggy sims are random for me. Ah btw I live in brazil, which wasn't supposed to mean anything since i've been playing SL for almost 6 years and never had this problem before (the problem happened on both second life official V3 and firestorm). Again, it's not a graphic problem Thanks, any help is welcome :(
  5. It's not working for me this is what i get whenever i try exporting
  6. Here, the image, it's not letting me edit the first message so i'm sending on reply
  7. Hi, this is the second time i try creating this thread cuz this forum is horrible today and it's not even giving me the menu bar to add pictures or anyother thing just to write a damn text (sorry if i'm annoyied) My problem is, I'm havving this horrible glitch that's not letting me upload any rigged mesh right cuz sl is open holes on my mesh's surface but i know what's causing i. I made a rigged hoodie and I didnt want the hood part to move when the joints of the arm and shoulders moves so i erased the weight over the hood part which should have done the work perfectly like the old times but when I try uploading this is what i get http://img4.imageshack.us/img4/4971/glitch2k.png (again i can't add any damn picture so i'm posting the link) I'm using blender 2.61 with avatar-workbench2.60 Idk what is happening but at this rate uploading rigged mesh will be impossible to me...
  8. try rigging using the process I posted, it worked to me
  9. Well since everybody here explained pretty well why the need for the billing i'll talk about the test. First it's not really a test since you are not being tested at all, first because in a test if you fail you fail, means you coudn't finish it right and you can not go on (like in school you have to redo the class). The mesh test is merely a way to make sure that every single mesh uploader is going to read the rules, because let's agree, nobody reads rules. Have you read that enormous txt that stands right before you creating your SL accont? 99% chance you didn't but in this case you have and you will read and the reason why it's not really a test is that once you pick the wrong answer the page warns you and lets you switch beteen all the options until you find the right one. So is the test ridiculously easy? Hell yeah cuz it's not a test it's a TOS presented in an intelligent way. By the way, about the billing info, if you think that TOS on SL is not really important you clearly haven't heard of all the problems TOS caused. We know that many brandmark's owners don't mind having their stuff represented in here, some like because it rises the popularity, I mean if every brankmask's owner attacked SL because of their icons being used in here half of SL would close like those Anime based sims (naruto bleach etc) but there were companies who wanted to sue Second Life or/and the users for using their stuff, and it wasn't just a few unknown ones but big companies, such as Disney, yep Disney attempted to sue a builder a few years ago for ripping textures from a game they were part of, Kingdom Hearts. The user stole and used the textures inworld, as result he was almost sued and had to remove all of his stuff. Another example was the company creator of the Taser, that eletric gun used by the police to imobilize hostiles, thwy wanted to Sue Second Life itself because of the taser's representation in world that was being used in adult sims as guns to imobilize people in order to rape them.
  10. Gaia Clary wrote: "Thank you for your kind feedback and congrats for mastering the process of rigging." I didn't mast it yet , just for like pants and shirts, I didn't find out how to make a full body yet, I tried bot only the last bone weight i copied would workm like only the legs instead of the torso and legs And thanks for fixing the tutorial hehe ^^
  11. Sure thing, i'll post all my process with details then a quick tutorial with the right links since i think this might help people who haven't used blender 2.60 yet or are having the same problem as i did 1 - The whole problem started after I exposted the model (with the UV) i made using blender 2.58 as an ".obj" and impirted in blender 2.49b because i didn't know how to export it using the 2.58. in 2.49b I used the "avatar.blend" file that i got on domino designs page to parent the hoodie's model to the armature (rig, skeleton) and transfer the weightbone from the avatar's mesh to my hoodie's mesh, after that i did how the tutorials instructed me to, pressed the button "make real" and exported it as an ".dae" file and uploaded it to second life with weight on. After uploading i also uploaded the texture i've done for it and applied to the mesh inside of SL and wore it. I started receiving e-mails of people saying my mesh's texture was not loading and it was all blurry, which was the reason why i came here and created this thread. After that day i satrted talking to Gaia, who helped me a lot through all this path. 2 - After a few talk in here and SL's blender mesh group i found out that the "avatar.blend" file was not working right and the 2.49b version wasn't exporting right so i decided going to version 2.59 adding the script " space_view3d_copy_bone_weight_enhanced.py" to it to copy the weight of the avatar's mesh to my hoodie. I did all the process again still using "avatar.blend" since i didn't know yet about the other new version and exported as ".dae" again but once I was on second life and tried uploading it i noticed that the model wasn't ther, so i tried exporting again and the problem continued, there was no hoodie mesh inside of that file, that was when I saw the new post of Gaia telling me about the new version of the avatar file and bones. 3 - I downloaded Belnder 2.60 and installed it, right after i re installed the weight transfer script and activated it. I had a few trouble to get used to the new bones and since my PC is pretty bad right now my blender wasn't working right but managed to do so. I imported the hoodies ".obj" file to that new avatar file and parented to the new rig like i learned from the old avatar.blend tutorial and joined all the 3 parts of the avatar in one single object (head, torso and legs) which f*cked up the rig and didnt work like the old avatar.blend file so I restarted it and didnt join them all anymore 4 - I selected the hoodie's mesh then the legs mesh and transfered it's weight to the hoodie with quality "4", then it was done i soelected the hoodie again and then the torso and once i again i transfered the wight, this time the torso's weight, also with quality "4" and it worked, the hoodie was moving perfectly with the rig but i had to edit a bit of the weight manually which was what cause those holes on my mesh's surface, the chest joint's weight wasnt covering all the chest so i covered it and exported the hoodie's mesh once again as ".dae" file and uploaded on Second life but this time people could see my mesh's texture perfectly Quick tutorial: (Only working for one part fo the body, I still learning to make full body rig sorry) 1 - first of all download Blender 2.60 and install it 2 - acess this page http://blog.machinimatrix.org/bone-weight-copy-in-blender-2-52-6/ and download the file "space_view3d_copy_bone_weight_enhanced.py" then find the folder where your blender is installed and export the script to this folder "\Blender Foundation\Blender\2.60\scripts\addons" 3 - Open this page http://blog.machinimatrix.org/avatar-workbench/ and download this file "avatar.workbench-260.blend" and open it with blender 4 - Once your blender is open select "File" on the upper menu bar and choose "User Preferences". The User Preferences window will open, select the tab "Addons" and then search for the script "3D View: Copy Bone Weights". After finding it mark it to make it avaliabble on your tools window and press "Save as Default" 5 - make or import your mesh with the file "avatar.workbench-260.blend" open and position it over the avatar as you desire then in any empty layer avaliable. 6 - Now you will parent your mesh to the avatar's rig, to do that select the layer of your mesh, press ans hold "shift" and select the layer number "10" to also show that layer. Select your mesh (it has to be your mesh first, not the rig) then press "Shift" again and select the rig (skeleton), after that press "ctrl + P" and a small window will open, select the option "With Empty Groups". Done your mesh is parented to the rig. 7 - Now it's time to transfer the bone's wight to your mesh, to do so select your mesh's layer and then the layer number "1" to also show the avatar's mesh. Select your mesh (once again it has to be your mesh first since the last selected mesh is the one to have wights copied from) and then select the part of the body you are making the mesh for. For example, if you are making a shirt then select the shirt's mesh and the torso's mesh. Once both are selected press "T" to open the tools window and scroll it down until you find the "Bone Wight Copy" option. Mark this two options "Only Named Bones" and "Copy Empty Groups" then set the "Interpolation" to something like 2 or more, they define the quality of the wight it transfers to your mesh. Hit the button "Copy Bone Weights" to start copying which might take a while. 8 - Once the transfer is done test it to see if it's working right, to do so select select your meshe's layer, the avatar's layer and the rig's layer. Select the rig and switch it to pose mode like in the picture Now slect one of the weight parts (the dots that represents the joints of the rig) and press "R" to activate the rotation mode and move your mouse to rotate it, if your mesh moves right at the same tiem as the rig and the avatar it means you've succeeded if not try again you might have done a step wrongly (or i teached wrongly in this case I'll fix this tuto) 9 - Now it's time to export your mesh. Select it and press "Files" again then hover "Export" to open the export part and select "COLLADA (.dae)". A window will open where you will choose the folder and the name of your file but first you have to say you only want to export your selectd mesh, to do so look at the left area of this window, you will see the option "Export only selected", mark it and hit "Export COLLADA" to export your file (don't forget typing ".dae" after he name of your mesh, for some reason some blenders don't save that kind if you dont type it in) Done you have exported your rigged mesh, now upload it to second life with the option bone wight on and add your texture , if something goes wrong tell me and i'll try to help tho I'm also new at this If your mesh has holes in it might be because of the bone wightm it might not be well set but I can't teach this yet as I didn't master it yet either Thanks for all the help Gaia Clary, if it wasn't for you i wound't have made it ^^
  12. okay, didnt try fixing the holes yet but seems like the blurry texture is fixed finally thanks, now I'm finding a problem, another one, I applied the torso and legs weight to the hoodie (selected the hoodie then the legs then the torso) and pressed export weightbone, but the legs weight isnt applying to the hoodie which makes the lower part looks odd when moving and the tummy now looks as buggy as the sl's avatar like it shows in the picture (btw, thank you vermuch for helping me all these days, i hope i'm not bothering you)
  13. Alright, now it's working, I managed to transfer the weights to my hoodie and export it rigged now I have a new problem T_T this is how i see the hoodie when it's with wight on
  14. I can't even rig at this avatar.workbench-260.blend here is the result of how even the default avatar from the file looks like when i move the rig if I use the other rig from the last layer the avatar doesn't even move so I can't even get to actually imprting the hoodie cuz it wont rig no matter what I try, even after parenting and exporting the boneweight
  15. I'm using the new armature 2.60 from that page you passed me
  16. yeah, i tried many other textures and re uploading the hoodie's one but still had the same problem Now I'm trying to re export the mesh using blender 2.60 but when I try exporting it rigged the uploader window on sl seems empty, like there was no model there
  17. it's not only happening to me its also happening to everybody around me, nobody can see the texture so i dont think clearing the cache would help Gaia does that site has a tutorial teaching how exactly export rigged meshes to sl? or is it just a blneder site? I know how to do everything but export the mesh rigged on blender 2.6 and 2.5, cuz i dont know where is the "make real" button is to apply the mesh
  18. yeah i did the second kind, that got me into this problem do you know any tutorial to 2.60? how to export etc? Thanks
  19. Gaia Clary wrote: Ericsson Turbo wrote: I did create the UV map for my mesh, the texture loads perfectly on my hoodie if i open it directly from my inventory but unless I do that or the others do that too we wont be able to see the texture, just a blur. I do not exactly understand what you say here. Maybe you have imported your objecct without an attached texture. then when you rezz it, it gets only the material color applied (probably black in your case ?) As soon as you drag a texture on your object the texture gets displayed.That would be a normal behaviour (in my opinion) So it seems that i have not understood what your issue is. Imported with attached texture? what you mean? What i meant before was that I created the UV
  20. I did create the UV map for my mesh, the texture loads perfectly on my hoodie if i open it directly from my inventory but unless I do that or the others do that too we wont be able to see the texture, just a blur. I used blender 2.58 to make the model and exported it .obj to open on blender 2.49b to transfer the boneweight and rig before exporting it in .dae here: this is how it was supposed to look like when loaded but instead everybody sees it blurry
  21. Somebody? can't believe i'm the only one on SL who can't make rigged clothes cuz the textures will seem blurry for everybody... it's highly disappointing...
  22. Hi, I've been working with mesh for a while doing normal attachement accessories and it always worked fine, mesh's texture would always load but now i've started making rigged clothes and it seems like every time i relog the rigged mesh hoddie that i've made get's all blurred, I mean, it's texture is completely blurry and the only way to make it loading is opening the texture from my inventory... I've tried saving the same texture in many different kinds, png, tga, jpeg and none of those works, all get's blurred to me and everybody around me. My texture's size is 512 x 512 pixels Here is a picture of it (Ignore the dog) Does anybody knows how to fix this? thanks.
  23. Meh after waiting for a long time I did the Tutorial and added the payment info, got both green but i have no option on SL3 to upload mesh :( what should I do?
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