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Deploys for the week of 2011-11-14


Oskar Linden
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Next week is Thanksgiving in the US and the LL offices are closed Thursday and Friday. Because of this the entire week is in a No Change WIndow (NCW). There will be no server code updates or rolling restarts next week. This week we're still good to go though.
 
Second Life Server (main channel)
The updated Havok project from Magnum is getting promoted this week. This keeps us inline with the latest updates from them. There are no features or bug fixes and there should be no impact to vehicles or physics. This has been in RC for a few weeks now with no major issues. 
There is a new LSL call "llSetKeyframedMotion". Have fun with that.
  • Bug Fixes
    • SVC-7424 Error rezzing certain mesh objects: "Unable to rez object because its mesh data is invalid."
    • Fix for root-prim meshes from an 'old server' not permitted to enter a 'new server'
  • Upgraded physics engine to Havok 2011.2. This brings in the latest work from Havok. We do not expect any noticeable change from this upgrade, but please let us know via jira if you see any new physics related issues.
  • Implemented llSetKeyframedMotion (http://wiki.secondlife.com/wiki/LlSetKeyframedMotion)

2011-11-15, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11
 

Second Life RC BlueSteel
This contains the same project with the enhanced threaded region crossing code. You may or may not see region crossing enhancements. This code is a prototype of an infrastructure we may build on in the future. There shouldn't be a noticeable increase in region crossing failures.

2011-11-16, 7-11:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11
 

Second Life RC LeTigre
This is the same "Maint-server" project as the last two week.
  • Bug Fixes
    • SVC-5927 Temp on Rezzed objects get queued
    • SVC-7360 Driving a vehicle over into a full region gives strange error message: You can't enter this region because the sebehavior is full
    • SVC-7379 For group notices groupID is being sent in the AgentID field
    • SVC-7343 llMinEventDelay Bug
    • SVC-7354 Simulator fails to load notecard asset (Intan won't read config card)
  • New Bug Fixes
    • SCR-234 Loops throttled by a short sleep run twice per frame on Letigre
    • SVC-7397 impossible to enter the sim of blossom at elven forest realm. Nobody can enter the sim. message is "failed to grant capabilities"

2011-11-167-11:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
 

Second Life RC Magnum
This project updates the mutelist to be part of the People API instead of simulator side. We changed simulator behavior to send create/delete events in the mute-list to the People API. Social features on my.secondlife.com including web profiles will fully respect the mutelist i.e. no one should see messages etc from someone they have blocked. 
This feature is disabled until full release to all channels.

2011-11-167-11:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11
 

We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place.
I appreciate your help. Have a good week!
 
__Oskar
 
p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
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I'm assuming llSetKeyFramedMotion isn't quite ready as it doesn't seem to work on Le Tigre and the code doesn't turn red when you enter llSetKeyFramedMotion in a script. I have got it working on the main channel, although the code doesn't turn red there either.

At least I can play around with it for a while before rushing into making anything this way :)

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Ciaran Laval wrote:

I'm assuming llSetKeyFramedMotion isn't quite ready as it doesn't seem to work on Le Tigre and the code doesn't turn red when you enter llSetKeyFramedMotion in a script. I have got it working on the main channel, although the code doesn't turn red there either.

At least I can play around with it for a while before rushing into making anything this way
:)

These things move in specific patterns. :-) New features move from a single Release Candidate channel to the main channel. Then the other RC channels pull the code from the main channel and merge it into their projects. Then the updated RC code gets deployed on Wednesday mornings. So right now LeTigre and BlueSteel do not have the updated code containing llSetKeyFramedMotion. They will in about 24 hours.

__Oskar

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Hey Oskar :)

Last week I posted a JIRA and requested info here on a sim problem I was having where it would suddenly lag and crash. I may have found out why and wanted to offer my idea on it to consider or trash. What I discovered was soon as the newest viewer was released the problem suddenly stopped. Coincidence? Maybe who knows but this did happen before and was cured when a viewer upgraded with plugged memory leaks. Just food for thought that it may not always be the server causing problems :)

thanks

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Ayesha Askham wrote:

Hi again Oskar

So, now that the new Release notes are up....Still I see nothing new.  Are we getting revised software?  Maybe I should know but I don't see it from the notes!

Looks like a "wait and see" job to me!:smileywink:

Magnum has new code. I outlined it above. The rest are just updated with merges from server trunk.

__Oskar

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MB Robonaught wrote:

Hey Oskar
:)

Last week I posted a JIRA and requested info here on a sim problem I was having where it would suddenly lag and crash. I may have found out why and wanted to offer my idea on it to consider or trash. What I discovered was soon as the newest viewer was released the problem suddenly stopped. Coincidence? Maybe who knows but this did happen before and was cured when a viewer upgraded with plugged memory leaks. Just food for thought that it may not always be the server causing problems
:)

thanks

Please update the jira with your new findings. Maybe you already have. :-)

Thanks!

__Oskar

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My apologies to all concerned and especially Oskar (thanks for running a very helpful forum here) but Im not sure if this is the best place for this enquiry (but I think  its not the worst so ill start here)....

Im trying to get the overall picture of everything that is happening, from the perspective of a (sshhh) Sailor.  Yes one of the rabble thats been trying to understand whats happening (re: lag and sim xings).

We heard late last week that "stuff" was about to happen to improve things but it might have some initial pain. (Ultimate source Vale Linden supposedly)/  Wasnt able to ascertain really what that was.  Nothing visible in the fora that I frequent.

I see a number of "the usual" type things listed here; and also new Havoc (now there IS  a name - who does their marketing?) which, if we are lucky , will have no impact (my words lol).

I have heard also that some sims have been moved to "new hardware".   Not clear if the new hardward is just 'faster' or if they have stated to make sure that adjacent sims are on servers that are at least in the same building; and also the same server software version.

The point is --- MAYBE things are better in Blake Sea (def fewer crashes I think, Lag - not surre) but also mixed reports elsewhere.

Sooo ... how do I get the overall pisture of whats going on (re: sim xingsand lag) and what to expect or not).  I havent found anythoing in fora about the allged sim hardware changes.

 

 

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Oskar

I know this isn't strictly your job, but...

In your heading post you say that there will be no rolls in the week commencing Nov 21st, yet the Grid Status Page is blithely announcing rolls on all channels for Tuesday and Wednesday.  It'd be nice to think you were all reading from the same page!:smileywink:

 

Also there are dozens of SL business owners screaming about traffic figures in the JIRA...Talia mentions it...SVC-7459.  What is going on there?:smileysurprised:

 

I don't expect we'll get much out of LL until Thanksgiving is through, though.:smileysad:

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@ Oskar or anyone at Linden Lab who is in work this week

1) Despite the announcement that this week will be a "No Change Window", rolls are announced of the Grid Status page for Tuesday 22nd and Wednesday 23rd.  How come?  To say that "It's Thanksgiving and we're all full of Turkey (Wild?)" will not wash at all.

2) The status of SVC-7459 is still unassigned, despite 200 watches and way over 300 votes.  A simple acknowledgement of the fact that Linden Lab is aware of the concerns would go a long way towards cooling the rarther heated atmosphere there.  More than that, it would be common courtesy.

 

I have to wonder just what is going on behind the smoked glass windows at Linden Lab, and it is high time that either Rod Humble or Philip Rosedale made damn sure that all LL employees were reading from the same page.

Linden Lab and Secondlife is becoming a laughing stock in the cyber world.  That is an unfair reflection on the hard work put in by many at Linden Lab and many others in-world to make Secondlife so good.

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Ayesha you must not have been in sl a year and a half ago when things were bad or the grinch in you is coming out cause I've seen vast improvements since then. In that time I've seen I these forums several ideas put forth by users deployed so they are listening. Sure SL need more work but if you've ever done programming work it takes time to follow proper procedures instead of just tossing sever code out there and hope it works. Some bugs are extremely hard to trace especially when you can't restart the system every 5 minutes while you try a fix. Though I'm sure they have a separate world for creating fixes there most likely isn't anyway to load test it like you can in SL main. As one that has been a programmer irl it amazes me how well SL works given the limited number of staff.

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MB...

I have been in SL for nearly 4 years now, and, Yes, I have seen huge progress in the way that this platform performs.  That is NOT my point.

You have only to visit other fora pertaining to MMUs to see how SLs reputation is being slowly trashed.

My points regarding Linden Lab's internal wrangling are extremely germane to the current situation.  Those Linden employees that connect with Secondlife do indeed treat it with the respect it and its residents deserves.  Sadly some (many?) others do not.

I know Linden Research is a small company, but it cannot abrogate its responsibility for its creation.  Linden Labs are not ALL on Thanksgiving leave...I worked for years in a small company that never allowed itself to be found "asleep at the wheel".  As a result it was acquired by an incompetent larger organisation that needed our business model, a "win-win" result, I believe.

And just one brief personal item - I am NOT a grinch - but I DO have a work ethic that is offended by LL's current performance.

I have never advocated putting out rapid fixes to perceived issues without due QA process.  If you read my post again you will see that what I was asking for was simple courtesy.  If LL cannot manage that, them maybe Linden Lab and Secondlife deserve to perish.

Now I do not think that this is the correct place for what is becoming a personal exchange.  I will not further this aspect of this thread.  But...I will not be moved from my opinion.

 

Addition 10:32am SLT Monday:

At last a response in SVC-7459.  "Charlene Linden" posted, and a notification has appeared on the Grid Status Page.  Thankyou Lindens! :matte-motes-smile:

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