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MB Robonaught

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About MB Robonaught

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  1. From what I’ve experienced and have been told by people in charge is that the process is done through automation. As there are thousands and thousands of items on the MP it would be impossible for a human to keep track of them all. The process works as the program randomly picks a seller then uses a keyword search to determine which category the item should be placed in. For example, a friend of mine created figurines of small woodland animals and one of those animals was a beaver. Through the programs search algorithms, which tend to lean to the X-rated side, it pulled the animal object and d
  2. Perrie Juran wrote: During my early days in SL someone told me that it was psychological research in mind control that they were doing and that I should be very afraid and concerned that I was being used as a guinea pig. Market research is psychological research in mind control where you see on tv that a lizard has got a car he was driving stuck in a tree so you buy thier car insurance Oh btw Perrie check out http://www.psychologicalscience.org/index.php/publications/observer/2007/june-july-07/get-a-second-life.html for a very interesting read on what you said:)
  3. I did not equate it to a financial transaction. A database transactions are a sequence of steps performed on a data base. Second Life is a database based operation so only definitions that apply to databases are correct unless you think a stock car drives into big hole when they pull in the pits. Please let's get back on topic I posted. Linden Lab blew the marketing of Sansar period.
  4. Phil Deakins wrote: I suspect that English isn't MB's first language and he's confusing the word 'concurrency' with 'currency'. Concurrency is the ability of a database to allow multiple users to affect multiple transactions. This is one of the main properties that separates a database from other forms of data storage like spreadsheets. https://www.techopedia.com/definition/27385/concurrency-databases guess again, I manage databases every day to create data such as that. It boggles my mind that nobody replied to the topic of my post on the very poor marketing techniques by Linden Labs
  5. Thanks for the heads up on that but please forgive if I'm ignorant on saying isn't that just a graph of the median number of transactions through the database and not the number of people online? I also never said that there was a sudden drop of people leaving SL but a decline over the 2 years.
  6. As far as I can see that survey only goes back 60 days and not the almost two years needed to view the change. The survey only registers logins and does not reflect the number of users online at any given moment. I base my info from being a succesful SL business person since 2008 that watches the online count very close to dictate when the best oportunities for sales occur. The other night there were less than 30,000 online which is a far cry from before. Also try looking at the entire point of my post.
  7. Compare the numbers online from before the annoucement and recently. Read the posts in this thread of all those that claimed that Second Life was doomed by the imminent release of Sansar and that drop in numbers is quite obvious.
  8. I don’t know what Linden Lab is up to but this has to be one of the top ten examples of how NOT to do marketing. It is one thing to announce a possible future direction the company may decide to go in and it is quite another to announce that a project will be finished soon. For one thing, any major business will not announce a new product is in the works until that product has already been completed and only minor tweaking is still required. After two years it is obvious that this is not the case for Sansar. Secondly, the entire concept of announcing a new product is to generate positive inte
  9. Let me clairify my question: The selections to report a copybotter/theft have been removed from the file abuse window and search yields no results for filing a DCMA. Does this mean copybotting is now allowed? Alwin, I AM the direct victim of a copybotter. I found a car motor I spent over 12 hours a day on in Blender to create. This copied motor is identical to mine, not only including the same colors on the faces but even the small errors I made setting the faces and in setting the vertices. So my “bad mod” is with reason. With Linden lab removing the option to report a copybotter in the repor
  10. I'd like to know two things as a creator. One, why isn't there any information for us creators, as real businesses, to prepare for prior to release such as specific building criteria and scripting limitations? Two, if it is going to be like YouTube will we all be slammed by popup ads every few seconds like on YouTube?
  11. In a perfect logical world it would be like I said. However given what is actually going on I agree with everything you said. As far as LL listening, it may be easier to find out if the NSA is listening. Sure at the start of this thread there were responses back to questions, but that quickly faded as the panic set in and took over the thread plus the off topic posts. I would love for them to respond to this post to prove me wrong that they quit listening. You’d think there would be a team that were regular users of SL to understand what, we as their customers, want. I’ve never seen any evide
  12. Keep in mind that even if they were to deploy 2.0 as I type this, it would take 1-2 years to get the initial bugs out where it would really be useful. Then there would be an additional 2 years before LL could even think of it making a profit let alone as much as SL makes them currently. Then again, I do remember the teen grid and the noobie browser ideas 0.o
  13. What surprises me in the 216 pages of posts on the topic of a new platform just how many ignored Ebbe Linden’s words in the very first post. He says “Does this mean we’re giving up on Second Life? Absolutely not. It is thanks to the Second Life community that our virtual world today is without question the best there is, and after 11 years we certainly have no intention of abandoning our users nor the virtual world they continually fill with their astounding creativity. Second Life has many years ahead of it, and in addition to improvements and new developments specifically for Second Life, we
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