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Is there Anyway To Stop Floating Text From Going Through The Walls


Luxz Blessed
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i'm not aloud having  hover text in my shop because  it  goes through  other peoples shop wall, is there anyway to stop it from going through the wall...becausei have a tip jar/orb and i wanted to have it up , but it has text, if i get rid of the text then no one will know its a tip thingy unless i import a texture and add a  sign next to it , but i dont feel like wasting 10L and  adding a prim to my shop , i have a limitation on how many prims i can use..i dont want to waste it on a sign. :/

anyone have any ideas?

 

this is the script im using:

 

integer giSum;
default
{
    state_entry()
    {
        llSetClickAction(CLICK_ACTION_PAY);
        llSetPayPrice(5, [10,50,100]);
        llSetText("Orb - click me to donate!\nSo far, we have collected 0 L$", <1, 0, 0>, 1.0);

    }
    
    money(key id, integer amount)
    {
        llInstantMessage(id, "Thanks for the tip, Brightest Blessings!" );
                giSum += amount;
                llSetText("Orb - click me to donate!\nSo far, we have collected " + (string)giSum + " L$", <1, 0, 0>, 1.0);

 

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I know of only two solutions... put it farther from the wall or put an invisiprim behind it.

ETA: I just tried the old invisiprim trick and it doesn't work any more.  Some update must have killed it. Frankly, I avoid hover text as much as I can.  If the buyer needs important information, I put it in a texture on the vendor or in a notecard or chat message available on touch.

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Change the position of prims in your object (if it is multiple prim) in a way that the prim that contains the code of llSetText in is the farthest from your neighbor wall. Or if it is a one prim you either have to change the chape in a way that the z axis of the geometric center is a little further from your neighbours ( I mean try different alteration of x, y and z in size) .

I hope that idea would help! :)

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