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Head animations.


bbrasta Boa
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Hello everyone.
I've been trying to do some facial animations, but when I've finished one, and I've gone to try it in Second Life with my head, I see weird animation, as if this particular head, is not weighted with all the bones of the bento head, or at least, not in the same way as the original Second Life head. Are all Second Life mesh heads like this? to make facial animations work properly, will I have to be forced to make my own head?

Autodesk Maya 2019.1: untitled* --- file2 (gyazo.com)

Firestorm-Releasex64 6.5.3.65658 - bbrasta Boa (gyazo.com)

Thanks in advance.

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