bbrasta Boa Posted July 10, 2022 Share Posted July 10, 2022 Hello everyone. I've been trying to do some facial animations, but when I've finished one, and I've gone to try it in Second Life with my head, I see weird animation, as if this particular head, is not weighted with all the bones of the bento head, or at least, not in the same way as the original Second Life head. Are all Second Life mesh heads like this? to make facial animations work properly, will I have to be forced to make my own head? Autodesk Maya 2019.1: untitled* --- file2 (gyazo.com) Firestorm-Releasex64 6.5.3.65658 - bbrasta Boa (gyazo.com) Thanks in advance. Link to comment Share on other sites More sharing options...
Quistess Alpha Posted July 10, 2022 Share Posted July 10, 2022 As far as I know, Yes, all the the different head brands use not-entirely-compatible bone weights. Link to comment Share on other sites More sharing options...
EnCore Mayne Posted July 10, 2022 Share Posted July 10, 2022 your mesh head may have animations already running. turn those off before trying your own. Link to comment Share on other sites More sharing options...
RohanaRaven Zerbino Posted July 12, 2022 Share Posted July 12, 2022 I believe you will find a good explanation in here: Link to comment Share on other sites More sharing options...
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