VirtualKitten Posted April 19, 2022 Share Posted April 19, 2022 Hi I had some helpful instruction from Aquila for a bit which was very kind of him which has enabled me to make more progress on things . However I have been stuck again on one part of a projects physics now I don't have lots of tiny triangles or DEGENARATIVE TRIANGLES as pointed out by the importer as far as I can see but this will not import without this error message. I don't know what to remove t get rid of this error as everything I have tried so far gives this same error the off movement of only the physics also happened when i tried to move the object to give better view it has all transformations applied: Does anyone have any ideas please Thankyou Denise Link to comment Share on other sites More sharing options...
VirtualKitten Posted April 19, 2022 Author Share Posted April 19, 2022 Am really stuck Applied rotation to everything and the importaer is make a scrambled egg not a complete apple pie . Its nothing like t should be in blender Link to comment Share on other sites More sharing options...
VirtualKitten Posted April 20, 2022 Author Share Posted April 20, 2022 damn just a stray vector lol all sorted Link to comment Share on other sites More sharing options...
VirtualKitten Posted April 21, 2022 Author Share Posted April 21, 2022 These are all back again on different part but can find no tiny triangles As they are single faces how can the Secondlife Importer think that there are any tiny triangles? It seems to be detecting a single skined edged planes as having edges when they don't is the Importer having a mid life crisis? I have tried all the thigs i did before and there ddo not appear to be stray vector Link to comment Share on other sites More sharing options...
VirtualKitten Posted April 21, 2022 Author Share Posted April 21, 2022 Cricky I found them little vectors Link to comment Share on other sites More sharing options...
Codex Alpha Posted April 21, 2022 Share Posted April 21, 2022 (edited) Post irrelevant. Edited April 22, 2022 by entity0x Link to comment Share on other sites More sharing options...
ChinRey Posted April 22, 2022 Share Posted April 22, 2022 11 hours ago, entity0x said: Pretty sure I got this physics info from either @ChinRey, @Chic Aeon, @arton Rotaru It could have been either of us. There are a few things I probably would have done slightly different but nothing really significant. But VitualKitten's physics model is the same style and just as good once he/she got rid of those rogue vertices. Link to comment Share on other sites More sharing options...
dennis Rexie Posted April 24, 2022 Share Posted April 24, 2022 In blender select the psysic model in object mode. Press CTRL+A, hit location, press again CTRL+A, hit Rotation & Scale. Do the same with your model before export it. Make sure you model and psysics are on the same spot. Link to comment Share on other sites More sharing options...
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