nachtai Posted March 18, 2020 Share Posted March 18, 2020 Hello Everyone, I am still on my journey in learning the best practices for meshing in Secondlife. While browsing through the forums I see a lot of people complaining about the overuse of 1024 x 1024 sized textures. I can understand this as this is a large size image to have to generate and if everything is at 1k size, then this makes a heavy object/clothing. My question is, when would you suggest using 1k uv sizes over say a 512 or smaller? Thank you for any answers. Link to comment Share on other sites More sharing options...
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