Macciata Posted July 22, 2019 Share Posted July 22, 2019 An apparently common type of skin-applier HUD for mesh bodies frequently mentions in its description, and instructions, that the user can add their own "skins". The instructions are quite clear, but the process they describe only works with "texture" objects, not "skins" -- which appear to contain textures, but not in a way the texture editor can find. What information am I missing? Link to comment Share on other sites More sharing options...
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now