Frankie Rockett Posted May 7, 2019 Share Posted May 7, 2019 (edited) Hi AS with everything else I know about LSL, I am self taught by looking at other's work and experimenting from there. In this way I've become 'average to good' with LSL, but every now and then I'm completely stuck, so I hope you guys and girls can help - even if I struggle to find the right way to describe the problem. Here goes. I was examining a mesh animal which when it's script runs, appears to move it's legs through about 8 positions, in a cycle. I have seen it done in the past using multiple meshs, each in turn being switched to visibility on or off, to create the effect, and I understand exactly how to do that. However, what new voodoo is this?! Now these mesh objects consict of only one mesh prim and worse, only 2 faces (0 and 1), and yet they have the shape and textures for 8 changes in leg position! So - how on earth would I address them to switch each on and off in turn, when the limit of apparent addressability is (assuming prim number / face number) is just 0,0 and 0,1? How do I switch any 7 of them off and one on, in turn, to create such animated illusions? Thank you for your insights! Frankie. Edited May 7, 2019 by Frankie Rockett Still learning how to spell, too. Link to comment Share on other sites More sharing options...
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