animats Posted May 6, 2019 Share Posted May 6, 2019 Watching a tutorial on how to create rigged mesh clothing, I saw this. Dumping mesh as an OBJ file from the viewer. Is that still allowed? Firestorm today does not seem to have those options. Link to comment Share on other sites More sharing options...
0 animats Posted May 6, 2019 Author Share Posted May 6, 2019 (edited) http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh has the less than helpful instructions "Follow one of the many tutorials for rigging avatars in your modeling program of choice. (Where?) Links to video tutorials on rigging mesh avatars in Maya and Blender can be found in Uploading and wearing a rigged mesh." which suggests the tutorials at https://www.youtube.com/user/ashasekayi#grid/user/11D6E99BB51A2BB2 which require OBJ export, a feature removed from viewers at LL insistence. So where are valid instructions for making rigged clothing? Edited May 6, 2019 by animats Link to comment Share on other sites More sharing options...
0 Whirly Fizzle Posted May 6, 2019 Share Posted May 6, 2019 (edited) The OBJ export was removed years ago. I think the V1 based viewers may still have that feature, so CoolVL Viewer & Singularity. FIRE-1727 - Meshes & Morphs - Ability to export avatar shapes Edited May 6, 2019 by Whirly Fizzle Link to comment Share on other sites More sharing options...
0 animats Posted May 7, 2019 Author Share Posted May 7, 2019 Hm. What I'm really trying to do is this. I have an purchased animesh character. I want to attach a waitress-type tray to the right hand. Animesh cannot use attachments, of course. So this has to be done by linking a rigged tray object to the animesh object. I don't have Blender files for the character. But it's a standard bento skeleton, according to the creator. How to approach this? Link to comment Share on other sites More sharing options...
0 Coffee Pancake Posted May 7, 2019 Share Posted May 7, 2019 There is this on the wiki, but it aappears to be pre bento http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh There is the bento page ... that helpfully states one of the dae files is broken http://wiki.secondlife.com/wiki/Project_Bento_Resources_and_Information I really have no idea.. this is coming up pretty high on my todo list, so I would also be very interested in any actual up to date guides that preferably don't involve Maya or a 3rd party commercial plugin for blender. Link to comment Share on other sites More sharing options...
0 Nalates Urriah Posted May 17, 2019 Share Posted May 17, 2019 It is possible to get the free Workbench avatar model from Machinimatrix.org. This is the model of the SL avatar based on what is built into the SL viewer. It is the best model of the SL avatar that I know of. In 2012 or so I wrote a tutorial for making mesh clothes. At the time there was copious confusion about which model of the available avatar models was best and closest to the SL System Avatar. I compared them all, almost vertex-by-vertex. The workbench is the closest and easiest to get into a usable state. The SL files provided by the Lab for the model are great and the standard for the classic avatar. But, you gotta set them up in Blender and that is where problems start. The classic avatar uses morphing. Rigged bodies using the 'fitted bones' that allow scaling based on vertex weights never matches the size changes from morphing. Thus the departure into mesh bodies for better fitting clothes. But, you do not have to buy AvaStar just to make a rigged tray. You will find, or in your case have likely found, that there are a number of Blender to SL gotchas. They can all be worked around as you learn what they are and how to compensate for them. I used to do plain Blender. It becomes tedious. When the mesh bodies came along the developers began making Dev Kits designed to work with Blender-AvaStar. The current state of affairs is such that if you work with mesh bodies, fitted clothes, and/or animation of the SL avatar it is far FAR less tedious to just buy AvaStar and avoid the pain. But, Gaia is generous and provides the base model used in AvaStar for free. Besides, the real time savings is in the AvaStar code and that is what I am paying for. To rig a tray for an Animesh NPC this is all overkill. Link to comment Share on other sites More sharing options...
0 animats Posted May 18, 2019 Author Share Posted May 18, 2019 Got it! Thanks, everyone. It's not that hard, just badly documented. I left this sports bar waitress running in Animesh1 on the beta grid. If you visit Animesh1, she'll find you and say hello. She won't bring you a beer. Not yet. Notes on further work here. Working to get the land impact down and have more clothing options. Link to comment Share on other sites More sharing options...
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animats
Watching a tutorial on how to create rigged mesh clothing, I saw this.
Dumping mesh as an OBJ file from the viewer. Is that still allowed?
Firestorm today does not seem to have those options.
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