ainst Composer Posted April 3, 2019 Share Posted April 3, 2019 Hello! Sometimes I have to do poses and I use Animare for this. and there is a problem with the width of the shoulders. if I do a pose on a male avatar, then on a female avatar, the arms are too narrow. and vice versa. poses are mostly unisex and that's the problem. Is there an average shoulder width or does it all depend on the skeleton? Link to comment Share on other sites More sharing options...
OptimoMaximo Posted April 4, 2019 Share Posted April 4, 2019 12 hours ago, ainst Composer said: Hello! Sometimes I have to do poses and I use Animare for this. and there is a problem with the width of the shoulders. if I do a pose on a male avatar, then on a female avatar, the arms are too narrow. and vice versa. poses are mostly unisex and that's the problem. Is there an average shoulder width or does it all depend on the skeleton? It all depends from the worn shape. This is something that most can-t see as it-s not exposed in the user face, but the shape sliders system is based upon joint scaling to achieve a bone length. So, since the difference between a default male and female shape sits in their joint scales, the first thing that happens is an accumulation error of the final joint in a chain in world space due to its parents' relative distance: the hand location in world space won't be the same between two different shapes even if forearm, upper arm and collar bone are rotated by the same amount. There is no such a thing as unisex or "fit everyone" animations/poses. 2 Link to comment Share on other sites More sharing options...
ainst Composer Posted April 4, 2019 Author Share Posted April 4, 2019 52 minutes ago, OptimoMaximo said: It all depends from the worn shape. This is something that most can-t see as it-s not exposed in the user face, but the shape sliders system is based upon joint scaling to achieve a bone length. So, since the difference between a default male and female shape sits in their joint scales, the first thing that happens is an accumulation error of the final joint in a chain in world space due to its parents' relative distance: the hand location in world space won't be the same between two different shapes even if forearm, upper arm and collar bone are rotated by the same amount. There is no such a thing as unisex or "fit everyone" animations/pose ok, thanks! but what to do? maybe i should use somekind "universal" male shape with shoulder width close to female? what you advise? Link to comment Share on other sites More sharing options...
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