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Avatar stretches when imported!
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Question
Yoshimaster96
For some reason my avatar is stretching wildly when I import it via Build>Upload>Model and then wear it by attaching it to Avatar Center:
This is what it's supposed to look like:
It seems as though it's trying to conform my mesh's proportions to that of the male base, which I don't want. How can I fix this?
Also, I can't seem to drag+drop a texture image onto the mesh. Importing it via the same method as the mesh by checking the corresponding box doesn't seem to work either. How can I fix this as well?
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