Krystle Poikolainen Posted July 16, 2018 Share Posted July 16, 2018 (edited) My animated texture (32 frames, 8x4) works perfectly on the face of a prim cube, but when applied to a triangular mesh surface insists on 'tiling' itself into many small squares each static and displaying the moving animation at a different stage. I can change the angle of the texture, but not the scale at which it displays. Any ideas, please ? Edited July 17, 2018 by Krystle Poikolainen Link to comment Share on other sites More sharing options...
Rolig Loon Posted July 16, 2018 Share Posted July 16, 2018 You cannot change the scale of an animated texture. See the caveats at http://wiki.secondlife.com/wiki/LlSetTextureAnim#Caveats Link to comment Share on other sites More sharing options...
Fluffy Sharkfin Posted July 16, 2018 Share Posted July 16, 2018 @Krystle Poikolainen It sounds as though the mesh surface is displaying the entire sprite sheet and not running the texture animation at all. Any chance you could post a copy of the script and maybe a screenshot? Link to comment Share on other sites More sharing options...
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