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Showing results for tags 'tile'.
My animated texture (32 frames, 8x4) works perfectly on the face of a prim cube, but when applied to a triangular mesh surface insists on 'tiling' itself into many small squares each static and displaying the moving animation at a different stage. I can change the angle of the texture, but not the scale at which it displays. Any ideas, please ?
I've been banging the rocks on my head for about 2 weeks to no avail; need help and icebag. I'm working on a simple mesh kit for a man's coat. I found some very nice quality fabric that the texture creator provides as 1024's, a convenient size to work on and then I know to reduce the size to 512 for use in SL. The kit came with the usual sample textures and shadow/UV map to use as examples for making shadows and so forth. It looks great if I simply slap the 1024 on the mesh kit and set repeats, but then using the kit creator's shadowmap/AO isn't an option with the repeats. I was wond