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Showing results for tags 'animate'.
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My animated texture (32 frames, 8x4) works perfectly on the face of a prim cube, but when applied to a triangular mesh surface insists on 'tiling' itself into many small squares each static and displaying the moving animation at a different stage. I can change the angle of the texture, but not the scale at which it displays. Any ideas, please ?
Hi all, since the introduction of Bento on the grid I have been having an issue that I can't quite figure out. When I am animating a piece of furniture (I use Avsitter & have for years) I can set the male & female animation in a couples pose & it looks fine. I dump the info, add it to the AVpos note card & retest & my avatars body breaks. It contorts into a weird back broken stance & won't change until I hit un-deform avatar. That fixes me until I run through the animations again & it breaks again. It's not always the same animation causing it either. It's weird I can put a totally different animation in and it will break in the same place. Some people see it break for them as well & others do not. I'm at a loss as to how to fix it. In my 8 years, I've never encountered this issue & it only happens if I have bento animations in my furniture, but, I can't be the only person not using Bento on the grid. Any ideas on how to fix it? I took off my ankle lock, all my huds to do with head or body & my AO. Still happens. Is it possible that it was uploaded wrong or something?