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Found 4 results

  1. Hello! How to set the size of the mesh model in a Blender? I have shown in a blender: 0.591 x 1.132 x 0.730 (x,y,z) and when uploading in sl size: 23.263 x 44.574 x 28.726 (x,y,z) Of course, I can change it in sl after uploading, and what to do if this is a rigged avatar?
  2. Hello, I would like to try and create my own eyes applier with Gimp, but I was wondering what size of of new image should I create ? I was thinking 1000x1000 but not sure if that is ok any tip would be greatly appreciated Thank you
  3. My animated texture (32 frames, 8x4) works perfectly on the face of a prim cube, but when applied to a triangular mesh surface insists on 'tiling' itself into many small squares each static and displaying the moving animation at a different stage. I can change the angle of the texture, but not the scale at which it displays. Any ideas, please ?
  4. Hi all, I repetitively change the size of an attached prim by script using the llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_SIZE, mysize]); function and I have a problem of refreshing : the prim is not always displayed at the right current size and I need to right click on the prim to have it refreshed and displayed correctly. Do you know this issue yet or is it a new one (I am using Firestorm 5.0.11 (53634).) ? Is there a workaround I can use to oblige the viewer to refresh ? Thank you in advance
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