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Showing results for tags 'size'.
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My height slider has been at 85 since my noob days and is supposed to be appear as 6'2" or 1.88 meters but the shape editor in the LL viewer says I'm actually 7.08 feet or 2.16 meters tall. So I set out to rescale my avatar to a more normal height close to 6'4" or 1.94 meters. So far, so good. But I have no idea why that height detector thing said something different. So when I looked at the the sliders again in the Firestorm viewer, it tells me something different.... 2.13 meters or 7 feet?! One of them is lying.
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Not counting space simulator games such as Dual Universe and No Man's Sky which span thousands of kilometers (or even light-years) I think Second Life is the biggest virtual world compared to open world games like Grand Theft Auto V and The Crew 2. There's so much real estate in Second Life to live and explore in!
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(Copy pasted from my previous post in the wrong section) So i don't know if this is the place to ask this (or if there is anyone that can help me with this), But i want to know if there are any furniture (beds, couches, chairs etc..) that have options for Size play.In particular Normal/average size characters doing things with Tall or short partners. I know that technically you can do this already with certain poses and characters. However I do not know of or see any furnishings that allow for specific size play options.If there isn't anything like this out there id be willing to work with someone on developing something like this. Honestly im quite useless as i dont know a thing about coding and wouldn't be able to help Outside of ideas, 3d reference poses and research.
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Hello! How to set the size of the mesh model in a Blender? I have shown in a blender: 0.591 x 1.132 x 0.730 (x,y,z) and when uploading in sl size: 23.263 x 44.574 x 28.726 (x,y,z) Of course, I can change it in sl after uploading, and what to do if this is a rigged avatar?
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Hello, I would like to try and create my own eyes applier with Gimp, but I was wondering what size of of new image should I create ? I was thinking 1000x1000 but not sure if that is ok any tip would be greatly appreciated Thank you
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My animated texture (32 frames, 8x4) works perfectly on the face of a prim cube, but when applied to a triangular mesh surface insists on 'tiling' itself into many small squares each static and displaying the moving animation at a different stage. I can change the angle of the texture, but not the scale at which it displays. Any ideas, please ?
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Hi all, I repetitively change the size of an attached prim by script using the llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_SIZE, mysize]); function and I have a problem of refreshing : the prim is not always displayed at the right current size and I need to right click on the prim to have it refreshed and displayed correctly. Do you know this issue yet or is it a new one (I am using Firestorm 5.0.11 (53634).) ? Is there a workaround I can use to oblige the viewer to refresh ? Thank you in advance