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How to change script fro 'Inventory texture" on "UUID"?
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Question
KennyChidorie
ParticleImage(string tex, vector scale)
{
list params;
//set texture and size
params += [PSYS_SRC_TEXTURE, tex];
params += [PSYS_PART_START_SCALE, scale];
//make particles follow source
params += [PSYS_PART_FLAGS, PSYS_PART_FOLLOW_SRC_MASK];
//use drop pattern, which has no velocity
params += [PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_DROP];
llParticleSystem(params);
}
default
{
state_entry()
{
//make the prim invisible
llSetAlpha(0.0, ALL_SIDES);
if (llGetTexture(ALL_SIDES))
{
string tex = llGetTexture("XXX-XXX-XXXXX-XX-XX-XXX");
ParticleImage(tex, <1.0, 1.0, 0.0>);
}
}
}
XXX-XXX-XXXXX-XX-XX-XXX - UUID of my texture (i hide it)
Plz.. tell to me what i doing wrong.
I want -> get static particle image by UUID.
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