"Prim" is short for "geometric primitive"...the basic shapes that can be created with the Build tools right in Second Life, like a cube or a sphere.
Land can only support a certain number of prims. After it reaches its capacity, the land parcel will not allow any other objects to be rezzed or brought in.
In the old days, all we worried about was prim count. But with the advent of Mesh objects, a new way of accounting for objects had to be developed. So now, a land parcel's ability to host objects is termed "parcel land capacity" and an object's "weight" is now called "land impact". Land impact, or LI, may be the same as the number of prims in the object, but it may not.
It's relatively easy to make a mesh object in a 3D modeling progam like Blender. But tweaking that object so that it has the lowest possible LI and the highest possible visual quality can be a laborious process involving many test uploads. It's a good idea to use the Beta grid to do this, since uploads don't cost anything there. Only upload your mesh creation to the main grid after you are sure you have got everything right!
Question
Lindal Kidd
"Prim" is short for "geometric primitive"...the basic shapes that can be created with the Build tools right in Second Life, like a cube or a sphere.
Land can only support a certain number of prims. After it reaches its capacity, the land parcel will not allow any other objects to be rezzed or brought in.
In the old days, all we worried about was prim count. But with the advent of Mesh objects, a new way of accounting for objects had to be developed. So now, a land parcel's ability to host objects is termed "parcel land capacity" and an object's "weight" is now called "land impact". Land impact, or LI, may be the same as the number of prims in the object, but it may not.
Land impact of a simple cube is 1. Land impact of a mesh object depends on the number of polygons in the object, its level of detail settings, its physical size, and its physics (collision) envelope. For a discussion of how LI is calculated, see this link: https://community.secondlife.com/t5/English-Knowledge-Base/Calculating-land-impact/ta-p/974163
It's relatively easy to make a mesh object in a 3D modeling progam like Blender. But tweaking that object so that it has the lowest possible LI and the highest possible visual quality can be a laborious process involving many test uploads. It's a good idea to use the Beta grid to do this, since uploads don't cost anything there. Only upload your mesh creation to the main grid after you are sure you have got everything right!
Link to comment
Share on other sites
3 answers to this question
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now