Tenly Posted December 25, 2015 Share Posted December 25, 2015 So I have a purchased .dae file. If I import it to blender, which I will not use, the objects come in righ side up.Now when I import into MODA (which I love) the shoes come in sideways. When I attempt to rotate the shoes all the parts rotate but lose their relationships to one another. some of the parts offset considerably.Its a trial version of MODA so Im evaluating it and cant figure out what I need to do to make all the parts stay together. Ill include a pic of what it looks like imported..one shoe on one side of the floor grid and one on the top side and both sideways.In addition when I try to save the file from blender in another format, the shoes then import rightside up, when when I try to do anything the scene goes all haywire and then I cant even see the objects.ugh. I finally find a tool where many things seem intuitive but I cant accomplish the simplest thing with an imported .dae. I really believe Im doing something wrong. so hope there is a moda expert in here.thanks for your time! Link to comment Share on other sites More sharing options...
Pamela Galli Posted December 25, 2015 Share Posted December 25, 2015 You probably would find more Modo (not Moda) information in a Modo group. There are probably some Modo users here but for a fast answer, go where there are a lot. Link to comment Share on other sites More sharing options...
arton Rotaru Posted December 25, 2015 Share Posted December 25, 2015 This is a common issue with most modelling applications. Most DCC apps have the Y axis as the UP axis. Second Life has the Z axis as up axis though. Do a google search for "modo y up to z up" and you'll get an answer under the first hit, second post of the forum thread. 2 Link to comment Share on other sites More sharing options...
Chic Aeon Posted December 26, 2015 Share Posted December 26, 2015 Also note that unless this was a mesh file from an SL creator, the file you are uploading would not be legal for import into SL. Reading the TOS is important. Any "outside" files are not allowed. Perfectly good for testing of course. Just letting you know. Are you SURE you don't want to try Blender again ? LOL. Lots (LOTS) more help out there. Link to comment Share on other sites More sharing options...
Nacy Nightfire Posted December 27, 2015 Share Posted December 27, 2015 You may have restrictions to your trial version of Modo which may restrict your access to changing preferences, but here is where you (in MODO) can change the up orientation of a collada file on input (and/or output, I'm guessing) Link to comment Share on other sites More sharing options...
Tenly Posted January 4, 2016 Author Share Posted January 4, 2016 chic, I purchased my files from a creator that used to sell in SL, and Ive used many of his full perms inside SL. Currently he has pretty much left SL (though you can still find his products in the marketplace) and now sells FULL PERM on a 3D sales website OUTSIDE of SL and yes, it is allowed to be used for games etc and that includes uploaded to SL or inworldz for that matter. For personal or commercial use because I PAID for that licensing. Ironically I think he left because lindens were saying anything uploaded into the world became their property? I might be wrong about that. Certainly hope they still dont have that mindset because I wouldnt dream of uploading anything into any world where anything I purchased or created they automatically claimed was theirs. thats nuts. Link to comment Share on other sites More sharing options...
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