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Just a suggestion


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Hi All

Just a suggestion, in game when you fly air craft and space craft in second life you come to points where script is disabled or rez is disabled and the ship or craft stops working and or crashes,

It is up to the owner of the land on how they want this configured. so what would be really cool is if there where channels in the sky or channels where you could freely fly craft without interruption. At the moment piloting a spacecraft seems difficult because you are effectively blind to where you can fly.


If there where maps available that show where these restrictions are one could navigate around them.

Just a thought

 

Regards

 

Barry

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You can get HUD's that indicate locations that have ban lines and when you're over the ban line height. No-script land shouldn't keep your vehicle from flying unless for some reason you have to start a new script or modify a running one, and vehicles can fly right over no-object-entry land. There is a problem if you enter a lot that doesn't have enough free prims immediately upon crossing a sim border but that's a server glitch.

The mini-map is also a useful tool, especially the improved one used by the Catznip and Dolphin viewers.

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Unless you're specifically banned from a parcel,  I thought that the restrictions only worked up to 50 metres or so, precisely not to disrupt flight too much.

The usual complaint is about over-zealous security systems in skyboxes, which can be an issue at any altitude if you approach too closely.

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Urzul wrote:

On mainland they are a road ,fallowing the road you wont hit yellow shild like a bee in a windshield
:P

 

^^that^^

look for LDPW roads, oceans, rivers, railways.walkways and bridle paths. can go all over mainland if follow them

is quite a few HUDs can buy that make it easier to follow them

if flying cross country then stay up high at least 70m above ground/terrain level to avoid banlines and to stay out of no-script areas. the pilot flyer HUDs usual have a altimeter to help with that as well

+

edit add:

the banlines and no-script areas actual follow the terrain/ground level. can be a bit disconcerting that to start with. as the top of the area goes up and down depending on terrain height. not the 0 base meter level

you soon get used to it tho. so most long long flights never ever level. unless you go above about 420m

 

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  • 5 months later...

Actually, there is provision for what you ask.

The Lindens planned from the start to allow aircraft to fly and vehicles to drive as freely as possible so as long as your vehicle has a passenger and is scripted as a vehicle, it WILL work in NO-SCRIPT land and can enter NO-ENTRY land.

The worst hazard are security systems with a short fuse that blow you out of the land or send you home before you can cross the land and get out of range. I classify them as worst because you cannot detect them.

Second worst is ban lines unless you are flying high enough.

There are some other hazards like full sims and bugs like the oldest unresolved bug on record.  SVC22.  It is a little tricky, it is caused by the fact that when you cross a sim line the vehicle and the avatar are sent separately and re-united in the new sim.  When they first arrive, if the land right on the border is no-entry the vehicle gets blocked because for a fraction of a second it has no passenger.  It is a timing thing and only fails if the no-entry works before the avatar links to the vehicle.

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