Sim crossings are stressful, because you are moving from one server to another. All of your avatar data has to be transferred, and your viewer has to download a new set of textures and position /velocity data. The servers alway hiccup a bit when anyone comes or goes, and your own viewer may rubber band or stall. It's likely to be worst if you are on wireless, and if you have a lot of baggage to carry. Wearing alot of attachments, espcially scripted attachments, gives the servers more work to do. Also, if you are crossing in a vehicle, the servers have a hard time handing off the physics at the boundary. All of those bad effects used to be lotsworse. Today is like a dream. If you're on an old or underpowered machine, or have any of the negatives I just mentioned, though, it can be pretty bad. If you truly get stuck, logging off is sometimes the best choice. It's better to avoid getting stuck in the first place, though.
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Rolig Loon
Sim crossings are stressful, because you are moving from one server to another. All of your avatar data has to be transferred, and your viewer has to download a new set of textures and position /velocity data. The servers alway hiccup a bit when anyone comes or goes, and your own viewer may rubber band or stall. It's likely to be worst if you are on wireless, and if you have a lot of baggage to carry. Wearing alot of attachments, espcially scripted attachments, gives the servers more work to do. Also, if you are crossing in a vehicle, the servers have a hard time handing off the physics at the boundary. All of those bad effects used to be lots worse. Today is like a dream. If you're on an old or underpowered machine, or have any of the negatives I just mentioned, though, it can be pretty bad. If you truly get stuck, logging off is sometimes the best choice. It's better to avoid getting stuck in the first place, though.
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