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Going about selling Mesh?


Syle Devin
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So I am working on making mesh to sell. I used to sell fullperm sculpts with just ambient occlusion textures but stopped quiet awhile ago due to time. Now I have more time and am thinking about selling mesh but not sure if selling a fullperm mesh with just some basic textures would be good enough as it has been awhile since I've ventured in that market. Would investing more time and selling working items that aren't fullperm be better?

Does anyone have any advice on selling mesh? There is so much fullperm mesh but does it sell better than mesh furniture and props that are already set up with textures and animations?

 

I know I have to decide this on my own but I could use some experienced adice.

Thanks for your time :)

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Thinking that you might get better response in the business forum. While there are certainly creators here that sell things, this seems to be more out "how the heck can I get myself out of this" sort of post :D. I make them often -- but not as often as I USED to *wink*.  

 

Good luck. I sell original retail mesh. I think you need to decide what suits you and your thoughts on business. I am a small shop and I mostly make things for me and then sell them to the public. Sometimes they are BIG hits (mesh or not) and sometimes not. But either way, I have the item that I needed so it works.

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Thanks for your reply :)

 

I'll probably go post this in the business forum also then, thanks for the suggestion. I am sure mesh sellers are in the mesh forum though, or atleast I would hope but maybe. 

With my business atleast I don't really create things for my own use. I am kind of aiming more towards selling fullperm mesh since I like to invoke creativity through my creations but I am curious what people usually package their mesh with and such.

Anyways gonna go post this in the business forum also. Thanks :)

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A lot will depend on the quality of your work. This is both for the full perms market as for the end consumer market. I think the main difference is, that to be succesful for the end consumer market is that you much specialise in something, best would be a niche where is not much mesh available yet.

In the full perms market you can concentrate on a niche or a marketsector, but it is not necessairy to be succesful.

I don't have time to watch close what all my collegue merchants do, but my idea is that there is still a big market for meshes that come with just shadowmaps.

When you are really good with modeling, but only so so with texturing, I would consider to look  for a good texturer who likes to work with mesh but is not able to make it him/herself. Taste the water of cooperation, do a few project together. When the results are good, en you both enjoy to work together it might lead to a strong brand.

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I understand the quality of work. In my own mind i am not to worried about quality as I feel mine is good enough to sell full perm and sich. I can also make textures but they take more time than shadow maps and the fact that there are so many possibilities with textures, for example different colors, patterns, and textured materials. If I have put so much into a product I am trying ot figure out if it would be better to sell an item as fullperm or go ahead and add animations and other interactions to just sell it on it's own. 

Maybe I am just unsure if there is a need for full perm mesh vs premade items that are fully interactive. It has been a while since I've been in the market of fullperm creation items.

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It all depends really, there's no way to say if your going to make better sales selling non full perm or full perm. As for me, full perm has always been where most of my sales come from, but I also spend alot of time branding my products, advertiseing and marketing aswell as making sure I have top notch display images for my products. I'd say try both! Put some items out as full perm and some as non full perm and see where most of your sales are coming from. :) good luck <3

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You might consider the amount of time you want to spend doing customer service. I get the impression that selling to creators means selling to people who all understand pretty well what a box is, how to copy to inventory, how perms work, etc., and most know when something is a grid or viewer or inventory problem. 90% of my customer service has nothing to do with the functioning and quality of my products.

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