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How to make seamless clothes in Gimp


rachel435
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What you need to do is look closely at the upper body template. The front and back do connect at certain points. There are templates out there that have the seams marked so you can draw them correctly. One thing you can do is actually upload the templates into SL and wear them. You will see how the template image looks on an avatar and from there you can look at the template in Gimp and it should give you an idea on how the seams come together.

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If you're using an intricate texture, it helps a bit to blur the seams, just a little. On the top layer, people aren't likely to notice unless they're looking very closely.

Another idea is to work with the seams. Add stitching to make them look more intentional.

If you want something completely seamless, then apply your base texture to the front, copy, flip horizontal, and move the copy to the back. you will need some points of reference to make it match exactly, and even then, there may be some imperfection. And the base texture should extend beyond the edges of the template.

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All RL clothing has seams. So if SL clothing is to be realistic, it will have seams. In RL, even patterns are broken across seams.

There are some methods to reduce the effect of seams, however. When a tga file is uploaded, you can, before it is uploaded, see what it will look like in 3D using the preview feature dropdown list. If a correction needs to be made, you can make it before the upload. Bra straps or sides that don't line up are worse than seams.

It is also helpful to use design elements. For example, if a dress is made from a shirt and a skirt, a horizontally oriented pattern at the bottom of the shirt or the top of the skirt may prevent any necessity of lining up vertical patterns.

Marybeth

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