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Using the Oculus Rift with Second Life? but please use in WebGL!


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Sense SL is openGL and always has been, I do not think they will be using "webGL" since the viewer is not a web browser and is not serving content to web users.

 

WebGL has it's place, but it's not with SL.  that would screw the pooch if they went "screw it, guys, were gona switch to this"  do ya realize how many pissed off high paying people who help us maintain SL's operations would be screaming.  yeah let's just let this go.

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Remmock wrote:

Except the Lindens have made it clear that their WEB Project is no longer in service. Is there any other method to submit recommendations/suggestions?

We can always make suggestions for new features and present ideas in the JIRA.

There really is no other way, besides the JIRA. (As far as I understand anything how stuff works...)

https://jira.secondlife.com/secure/Dashboard.jspa 

Select:

Create Issue

 

Then:

 

Select:

• Project: 1. BUG Project

• Issue type: New Feature Request

If some project or BUG report is closed it does not prevent making new suggestions.

 

(This post was just for the benefit for those who did not know how to report a bug or how to make suggestion for new features).

:matte-motes-smile:

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Remmock wrote:

Except the Lindens have made it clear that their WEB Project is no longer in service. Is there any other method to submit recommendations/suggestions?

new feature suggestions are taken within the BUG project, even for web stuff. that pool is for the current Second Life service, there is not yet a public bug tracker for future products.

it really is nice that JavaScript can easily access OpenGL now, but ultimately it's still the same old thing. the things that can really make a next generation VW cool are on a different layer.

 
 
 
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