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Help with Lola's applier for clothes mesh


FridaAasen
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Put the UUID of the clothing texture into the config notecard for the applier. Set repeats to 1 or .5, and offset to either 0 or .25.

Those are the values you'll find in the samples in the developer kit.

If you lack the UUID, you will have to consult with the person who owns permissions on that texture and get them to make an applier for you.

 

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Ok let me illustrate the problem you face.  In the first picture, there's a tube top on a normal avatar and on the right is the upper avatar mesh.  System clothing is drawn to that template and the mesh boobs are UV mapped such that the top left quarter of that texture matches the mesh boobs.  Thus to make a system texture work, you just set the repeats such that it's offset 0.5 accordingly and it matches.

 

 

 

avatarmesh.png

In the next picture is the UV map (and texture) of the tube top.  As you can see there's absolutely no correlation between this and the avatar mesh.  Now, if you were feeling keen, you could mush the texture up into the top left quarter to match and it will work but here's the problem.  You would have to a) obtain the UV map for the items you're trying to work with and the next is the killer b) you would have to repeat this for every single mesh item you were trying to put the system texture on.  They'll all be different.  If it's your own creation, it's not too bad if you can bear the effort but if you're trying to make your system texture work for any mesh, it's just not going to happen.

 

 

tubetop.png

So just to be specific, the bottom part of this UV map is for the front of the tube top, so that texture would have to be warped and manipulated to line up to the top left quarter of the avatar UV map such that the alignment for breasts and such was correct.  Then and only then would could it be applied to Lola's but that is just for one mesh texture for one item.   The next item will have a completely different UV map.

Edit:  Just to complete the process, in the next picture is a texture for the tube top in with the Lola's UV map so you can see the mismatch.  However this is actually an EXTREMELY easy one because of the way it's laid out.

tangoplustube.png

So to make this work as a texture suitable for an applier, I can remove the top part and mush the bottom part around to give something like this, which can then be applied to the mesh boobs and since it's mapped directly to the Tango UV map, the offset won't be 0.5 but will be 1.0 (it's not using the whole UV map texture space of the avatar map but the Tango UV map as a whole).

Final result (done quickly as an illustration)

tangotubefinal.png

But again, just to stress that this was a very very easy example.  Given a different UV map, it would have been a completely different proposition as the source texture could have been spread all over the place.  The following are equally valid versions of a UV map for the same tube top and the texture would have been spread somewhat differently:-

Tube Top alt uv1.png

Tube Top alt uv2.png

Tube Top alt uv3.png

Tube Top alt uv4.png

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Well not really because from my illustrations above, the problem is that a solution isn't universal.  The example above shows that it *could* be done but the resources that you'd need, i.e. the UV map of the clothing you're trying to match and its texture are highly likely to be unavailable.  Plus, it would need to be done differently for every single piece of clothing as pretty much every mesh clothing item has a different UV map.

It's not an end user option like applying a texture to a notecard and using the "applier" to send the texture to the boobs.

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