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Voodoo Schnyder

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Everything posted by Voodoo Schnyder

  1. I can do sim build and clothing, and full avatars. IM me in game if you want to see a few things
  2. Is this still open? You never answered me after I told you what I charge, which isnt even much *rollseyes*
  3. - With over 7 years of photoshop, texture craft experience. - Photo realistic concept art maker - 3D designer (mesh) Contact me: Voodoo Schnyder - through IM
  4. I need someone to help creating a character creation screen online, that will later be linked to a database in SL. the LSL part is taken care of by someone else on the taem, and I need you to cpode that char screen, possibly a news posting system, and a login field for the community. The design is done by me, so no HTML needed from you. IM me or email me at ignitiongfx at hotmail dot com
  5. it's a sculpt, and im using maya. sculpts arent just as flexible as mesh and im having a little trouble because of that.. i made two planes, placed them for both sides but I need to merge them so it'll only take 1 prim in SL. once i merge them (im not sure if im doing that correctly), the texture will only display correctly at one of the sides
  6. Do you recommend any method to merge the two planes together? I've tried to stitch isoparms and vertex points but the texture is still readable on only one side, on the other side, I cant control how the UV is readed
  7. Im trying to make a double sided plane object, for grass, i want the grass alpha to be displayed on both sides of the plane, but when i upload it, only one is showing, if SL doesnt support double sided planes, what is the work around? thanks!
  8. fixed by exporting a new map with a larger width, just like the stretched area used by the texture
  9. Hi all, Someone asked me for these grass set sculpts, I dont know why but they are all smudged and wrapped inside out. Im using maya 2013, deleted all history before exporting and Im exporting with this mel script exporter for sculpts: http://www.qarl.com/qLab/pile/ant/sculpt.mel Im attaching a picture of the display error, in maya, it shows just fine but in SL its not really what I wanted.. Ugh, anyone has any ideas? Its my first time doing sculpts so maybe I am exporting them wrong?
  10. I have managed a few roleplaying sims in SL, since 2008, I have a marketing plan traced very carefully and I have designed most of the HUDs and website mall for in game items. Im currently going to learn PHP very soon and I have over 7 years of photoshop and texture crafting. IM me for more info
  11. skilled game builds? Im not sure what you mean by that, you want a ''game art'' quality build, for someone skilled enough to do it?
  12. just as the title says, need to host a mainstore with this size, let me know what you have by either here or IM inworld. thanks
  13. Looking for animator for claw attacks, including a stand animation and right, left, up, down arrow movements attacks. Before you recommend marketplace, I've already been there and all full perm animations there suck. IM me or email me at ignitiongfx at hotmail dot com
  14. Edit your .DAE file and look for the centimeters part, set it to 1.0 and give it a try, if its still blurry, you can set it a little higher until it starts displaying correctly.
  15. i had that problem too and it was a matter of playing with the perspective. ill try to set custom light sources and see if it fíxep it
  16. Maybe you have more than one uv set? im not sure i can help much but I must ask, did you say you used a maya tool to bake that light and shadow to your texture? how did you do that?
  17. So after a good practising I've managed to finish a werewolf in zbrush, imported it to maya and to export it later as .DAE from there and upload to SL, although this error shows up on the uploader: "material of model is not a subset of reference model" I reduce the poly count about 3 times until it finally accepts the upload, but it lost a lot of detail, I read somewhere that the vertices or face count is too high and SL wont allow to upload anything above 65k faces. But the mesh has around 49k. The vertices dont seem to be very high either, although in the SL uploader they show of around 55k instead of the 25k that show in maya... can anyone tell me of a way to upload this without sacrificing the mesh quality? Thanks in advance!
  18. I made a design, some vector shapes, and I need the fading look that I can't get. People who just add a blur filter need not apply. IM me in world
  19. It was a problem of multiple UVs somehow merging meshes together produced multiple UV maps, deleting the one that I didnt want fixed it easily, thanks!
  20. Tried it on non rigged mesh but got same result, this was a chest belt and although it looks just fine on my 3D viewer (maya), the texture wont apply at all, the only thing i get is the UV slapped on two feathers of the chest belt... any ideas?
  21. Tried to 'Take off items' or 'Replace current outfit'?
  22. I dont see how that answers any of the topic of the thread, I had the opportunity to deal with Onrez much later after they sold the xstreetsl and they were still had building services in SL and other services in other virtual worlds Saying that LL rebuilt an whole system from scratch that was already build when they could just modify it... i dont know what that is, but if you want to make a competition out of here go ahead, just do it without me cause i have better things to do, that wasnt even the point of this thread
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