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Voodoo Schnyder

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Everything posted by Voodoo Schnyder

  1. Umm, the only difference is that linden labs bought the system from onrez and changed its name, redirecting the old url to the actual, if they are not the same I wouldnt be able to migrate my items from xstreetsl to marketplace why they removed this feature and kept useless things like sales tracker is beyond my understanding, anyway i guess the question is answered.
  2. well i closed my store for some months, and then I reuploaded everything on the new marketplace after the reopen it and i never got notifications of that again, I used to get notifications of the reviews and be able to disable the notifications of sales I get, its sad that you're trying to tell me that a old version of the marketplace was better than what we have now
  3. SLM may not ever had review notifications, xstreetsl had though
  4. I just stopped receiving my reviews on email, and on top of that I cant unsubscribe to every single sale I make, they all go to my email and I dont want that to happen, unlike the reviews, which I appreciate. Was this taken off, or ?
  5. They are 512x512. updated main post with that and pictures of the issue, step by step
  6. Hi, I have been facing some issues while trying to apply a texture to a rigged mesh object, although same problem happens when I apply this texture to a prim cube, so I think, it may be a texture related issue. I did some claws with lava effects and erased some of the wrists, leaving some alpha parts there, to make the it fade into the skin underneath. What happens next is, when I log out of SL and log back in, the texture appears blurry, as if rendering and it stays like that forever, or until I go into edit mode > texture menu: where I notice, the texture is loaded (no 'Loading...' shows, but it is there, all blured out, after 2 seconds, it'll turn back to normal. Log out, log in back and there it is, blured again. Any ideas? I tried to use .tga and .png, different compressions, 512x512, the mesh has around 200-400 polygons, still the problem persists.
  7. Does it also support all the bump maps and displacement map effects? or does it just import without those?
  8. I need a script that makes one prim invisible (out of a set), then runs a loop to set the next prim to it visible and the others invisible, this is to simulate a wagging tail. :) let me know if you can do this
  9. you can see my folio for web in my signature, let me know if interested
  10. After some intensive searching, found the answer in the forums: http://community.secondlife.com/t5/Mesh/Maya-Error-When-Exporting-Rigged-Mesh/m-p/1489391/highlight/false#M13519
  11. I tried to import my SL avatar shape and the skeleton, did a quick rig and still, skin weights doesnt show available.. so Im guessing its either me getting broken skeletons or I have to tweak the settings for importing to SL... Anyway would this be the line of code that refers to the bones? <accessor source="#savedprocess_rig_bagless_clean_set_polySurface8Controller-Joints-array" count="26"> The code is big, Im not sure if I looked at it right! The bones appear to be named correctly.. but I'll try out your suggested page and let everyone know how it went.
  12. I can't seem to find a solution for this, I tried google and a search also here on the forums but didn't find many solutions... When I try to upload my rigged mesh, the skin weights option just won't show up available :/ I am running Maya 2013, have tried two different skeletons, tried playing with the skin bind options, but nothing works. Has anyone ever had this problem and found a work around? Screenshots: Thanks in advance,
  13. I fixed it~the skeleton.ma by just lowering the joint size. Display > Animation > Joint size
  14. I am also wondering about this, I have not uploaded any mesh yet because of my payment info on file, but the preview shows no textures on my model, even though I have the show textures options, ticked. I'm using Maya 2013
  15. I'll talk to who sent me the file, in world and point them to this thread edit: nevermind, looks good but doesnt seem to work, still searching!
  16. So I finished a furry creature avatar, and now, to rig it! Is it possible to add extra bones to the skeleton, for SL use? I've heard that it is possible for some games, does it apply here? thanks!
  17. Someone ended up tossing me a skeleton that just worked perfectly in maya 2013, thanks though
  18. Well my avatar is finally done and when I was about to use the skeleton.ma kindly refered here, it just looked all wrong... this is how it looks like: (any ideas?)
  19. I need 3 pictures of a shugo, character in aion, Im paying 1000L for each, if you can log in your aion client, take the snapshots and send them to me, Ill pay you for your time. IM Voodoo Schnyder or reply here
  20. Ah! Very helpful files! Ill try them out and post the results later thank you a lot
  21. Using Maya 2013 on windows 7.. no use for me then, thanks though for the try
  22. thats for blender... does maya support it?
  23. Hi, I recently learned how to model, the basics, and after watching some tutorials on how to rig, I wonder, where can I find the skeleton everyone uses in Maya? If someone can point me in the right direction, I'd be grateful
  24. I'm tired of resorting to templates and low quality full perm stuff when I need something, I have no knowledge of 3D, I know photoshop, illustrator and other digital art mediums for 8 years now and I want to know if it is too hard to start making 3D sculpts/mesh, is it possible to learn that myself through internet?
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