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PoisonEyez

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  1. light/shade tab then down to batch bake played with them settings then convert/close in it bakes the lights but my uv maps always turn black when I do that
  2. Okay so uv mapping in maya....I always use automapping it tends to break it down just how I want it but when it comes to laying my textures outin bake my lights its like okay they bake & the texture adds but when i place them inworld its always black empty spacees like this.....why is that?
  3. okay ill try to google some right now, mean while I just exported the room inworld in only thing that didnt come in right was the floor... but everything else had the correct texture .... why is that?
  4. what is it that your trying to upload? it may not need such a high level of detial...
  5. Nope I been using Maya for a while nothing major just you know trying things out like you said in I currently just did what you said I tet out different ways in the best way was to just do one block in extrude only beacuse it gives you both faces when you extport it inworld outside & inside just as long as your face normals are set correctly so thanks with helping me with that. I know I ask alot of questions lol but my last main question is the main step that I been having problems with for some time now it has to do with my lights. I think im confusing myself when it comes down to baking. My steps are simple 1.assign new material....in this case it would be ....lambert> flie> in my wall texture 2. one I have that made I go inside in select all my wall that I want to have that texture in apply it 3. I do the floor texture same as my 1st step...lambert>flie>in floor texture once I have that i apply the floor 4. my sunlight in area lights are already placed in their correct places. 5. I render my baisc room to see it in live time AFTER that im stuck ... with baking my lights to my own textures I dont no witch tab to go to or should I have a uv map 1st?
  6. Okay so my next question is you no how when people who build INWORLD use one single block of a cube for each part of the wall who you say it was okay to do that in maya for the mesh homes? or would you say one block with extrudeing?
  7. hmmm...how would I break this down into a uv ? heres a picture of the room.
  8. L0L, okay ill check but I dont think its has to do with my naming :matte-motes-frown: what i'm trying to understand is if the room is a 4 sided room nothing to big or small does it still need a UV MAP?
  9. I'm having troubles with baking my light & textures in Maya.... Its for a MESH room....wasn't sure if I had to give the room itself a UV MAP? Basically its a 3 walled room 4th wall is all windows.... Basic white wall texture wooded floor... Have the sun light beaming in ..I thought maybe if I created a shadeder for the texture it could maybe work? Another thing could I do global-illumination-texture-baking-lightmapping????
  10. THIS, is what it looks like in phys mood
  11. OKAY, now I think I got it BUT its now invisble outside of this I dont no what I did wrong....
  12. In that would only work if I have a phys shape 1st correct? also in maya in order to be able to see inside & out side of the building I need to make my normals visble correct? For my phys mesh/map they need to be single planes on the outsides of the house top in bottom left an right correct?
  13. I think thats what it is I need a physics mesh as you said....think thats where im having my problem at because I cant walk through it in world in I tryed to create a physics mesh but its wrong.
  14. ALL, I said that I was new to modeling in MAYA 2013 excuse me if you over read that part..... In I understand ploy very well what I don't understand is how to mapping it up for SL uses in make it able for me to walk inside of the buildings.......... There are no TUTS clearly if their was I would of watch them 0.o but thanx anyway ill keep looking around in trying it out myself ....
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