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Cinos Field

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Posts posted by Cinos Field

  1. Before I was notified and therefore started caring about scripts, I was commonly wearing 8 mb of them. The average person that I see is wearing about that.

    So assuming that you have a modest 20 people in a sim, that's 160 mb on top of all the scripted decor, vendors, what have you. And coming in with just 1 mb (what I managed to diet myself to, without losing any everyday functionality) is a noticeable difference... But only if others also do it.

    That's why I always recommend clothes and bodies and hair that's either mod or has removable scripts.

     

  2. 47 minutes ago, AyelaNewLife said:

    Your argument assumes that applier layers are now obsolete, and that system layers are all you need now. 

    Which is objectively false. In part because of the immense backlog of content which cannot (legally) be converted by the user to system layers, and in part because of the glove/sock/clothing layers which cannot be replicated by bodypaint-esque system layers.

    Hence why insisting that well over half a decade's worth of content must now be thrown out when there exists a perfectly reasonable and proportionate alternative is puritanical. Because it is puritanical, valuing philosophical purity over practicality and presenting that as the only option.

    The practical approach isn't to offer backwards compatibility for outdated technologies forever. It's to wipe the slate clean now and then.

    edit: Sorry, I'm not actually this invested in it, I just hate the idea of my preferred approach being somehow "fanatical" when it seems like the perfectly logical to me.

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  3. 53 minutes ago, AyelaNewLife said:

    This approach to BoM is pretty much ideal, to be honest. I know it will fall short of what the fundamentalists have been demanding for the last year or two, but this will deliver practical rendering weight savings without stripping the user of features. It's a fantastic compromise, which makes Slink look amateurish in her puritanical approach.

    I'm ambivalent on the attached hands/feet issue. It's nice to remove the subtle seams (yes, they were there; and oddly more visible on low graphics settings than high), but removing the ability for people to mix and match brands isn't ideal. No real strong feelings either way, from me.

    Feet autoselect is a nice QoL addition, however. And the auto-alpha logic upgrades are great, as is the splitting up of the layer sections into smaller chunks. So yeah, all in all this sounds like a great QoL update; no reason not to upgrade, bar a tiny handful of fringe exceptions.

    If you have two systems that do the same thing, except one does it better to the point of making the other completely obsolete, while also using fewer resources... why include both?

    It's a common-sense approach, hardly a "puritanical" one.

    (though that said  it's not that much of a resource drain, not like onion layers were, so for people who really enjoy chunking away at their bodies, it's a fine enough inclusion)

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  4. Definitely not a fan of permanently attached hands. The Maitreya hands are, or at least used to be, not... Great, compared to the competition, while also very heavy to render.

    I know you can hide them, but that's still tons or polygons that aren't even visible.

    Otherwise it seems like a good update.

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  5. 4 hours ago, Raspberry Crystal said:

    ...and no sky junk below 2000m!

    Honestly I'd say 1000 meters, the higher you go the more jittery all objects get, and it gets really noticeable around 2000.

    Plus 1000 is a fine number where they're not generally visible from even aircraft.

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  6. Just now, Raspberry Crystal said:

    Which bits of Belli would you keep? The covenant, the gaps between properties and the landscaping?

    Along those lines! It doesn't have to be the exact same details, but generally the "no plywood boards and junk randomly tossed about" kind of rules, no excessive script usage, no aggressive ban orbs and such. And yes, gaps big enough to at least walk through.

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  7. Script memory is what I go by, personally. Even with all bells and whistles a technically adept user shouldn't have more than 1mb, but you have to have some leeway for casual users. 5mb or so is, I think, a fair limit and what most people fall around.

    Script time is also an option, but it fluctuates a fair bit. 0.1-0.2ms seems like a fair range, though.

    One big problem is that a lot of creators, particularly those making women's clothing, will not let you delete recoloring scripts and the like, so people tend to have far more of them than needed, and it's not the user's fault. But that's how it goes.

  8. 1 minute ago, rasterscan said:

    B and L brand

    May I ask what B and L brands are ? Scuse' my noobness.

    That's what the brand names start with. I'd rather not give the full names here since some people do like them and might feel targeted, which isn't my intent.

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  9. Here's my most unpopular SL opinion I think: Out of the popular bodies, you really shouldn't wear the B and L brands at clubs and events.

    All the other ones are fine, really. Those two are the equivalent of driving a monster truck in morning traffic. Sure it's great if you're the only one doing it. If everyone did it nobody would get to work.

    What I'm saying is they're grossly unoptimized and laggy, as much as I love the shapes they're only really usable for private photography and encounters.

  10. I don't know if I'm just feeling more grumpy than usual but creators rigging non-tail bento items to the tail bones.

    Lots of people in SL have tails! Nekos, furries, demons, even a lot of humans have some kind of tail items. So rigging your wiggle nipples, hair and unmentionables to the tail bones makes things break.

    Rig to the hind legs, almost nobody uses those.

  11. Slink physique or hourglass, the latter more often. Mostly because they're beautiful enough while not excessively laggy.

    I do own the Freya and Maitreya but until they get updated to remove onion layers they sit in my closet like some kind of ghoulish trophies.

  12. I'm not sure why they wouldn't just have separate animations playing while you walk to make it move regardless of walking animation.

    If it did that, I'd buy it. As it is, no.

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  13. It's not like voice verification for gender means anything. Regardless of who you are, you can train your voice to sound pretty much exactly like the opposite gender with some daily practice.

    It's just such a weird thing to demand, and the thing is, sure, for a lot of people, real life gender might be important, but that's going to be on the table anyway before you actually start a serious relationship. Meanwhile demanding someone to get on voice, especially before you get to that point and particularly the shy introvert type common in SL, is just invasive and doesn't prove anything.

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