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Cinos Field

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Posts posted by Cinos Field

  1. Unnecessary rigging, or not including unrigged options.

    The most obvious example would be short hairstyles. Rigging has no benefit at all and makes it impossible to adjust. Other examples would include simple earrings (the ear already has an attachment point!) and bracelets and whatever else...

    It bothers me! As if rigging by itself was a selling point!

     

    • Like 2
    • Thanks 2
  2. 51 minutes ago, Jennifer Boyle said:

    Huh? This is nonsense. I have occupied a house on the Mainland that fronts on a Linden road since 2009, and I have seldom seen one. They hardly "dominate all sims and all roads."

    I "live and work on the Mainland," since 2007, and I've never had a problem with them.

    Not all sims, but they are very prolific in the roadside ones. Prok is correct in that the ones that drive around without passengers effectively amount to spam.

    If the whole system was purely on demand and I think everyone would enjoy it.

  3. 25 minutes ago, Drakonadrgora Darkfold said:

    which is why most rl bdsm communities laugh if you mention sl bdsm as your experience since its nothing like rl bdsm for the most part.

    No? At least the part you described is very similar. Namely, "if your partner is an *****, you're going to have a bad time".

    The specifics of the equipment matter far less.

    • Haha 1
  4. This got on my nerves a lot too, and I'm both a woman and support the same positions she does. I still loathe being forcibly advertised to!

    Sadly, with no refunds, the only real options are moving back to the free open source scripts, or scripting your own if you can - the latter being what I opted for. The only tricky part was having the follow function because I'm vector-challenged.

    edit: extra bit deleted - regular Opencollar works just like the Peanut clone, it's just harder to figure out where to get the scripts. OpenCollar Headquarters, for the record, and you too can stop being annoyed!

  5. 9 minutes ago, Mortified Wanderer said:

    If the timed demo means I get to actually see all of the outfit or item I want to buy, I'd be happy.   

    It would give me a better idea of if it fits my general style without having to assume I'm getting what's being advertised, ads tend to use a lot of photoshop as a result you don't always get what you see.

    If it wasn't going to add lag to the store, I wouldn't mind seeing demos on what would essentially be dummy.  There is a shop I knew of that did that with their products or they'd have it kinda hanging in place of where an ad would be.   They'd have all points of view filled or sealed to something to fill in where you'd have your body to prevent theft and left it unscripted.

    Oh, it's a great idea for stuff that isn't rigged. But for rigged clothes you do kinda have to see how it moves with the body.

    • Like 1
  6. Just now, Drakonadrgora Darkfold said:

    the sellers who do this, dont really care, its not about the bottom line to them. its about the type of customer not how much they may have made from other customers that were driven away.

    its not always about selling as much as possible to as many as possible for everyone. 

    Why sell their things to the public at all, if some arbitrary customer type is all they want? Undesirables might slip through. A private shop or club would be a better idea.

  7. 2 hours ago, Drakonadrgora Darkfold said:

    The sellers using short timed demos don't care if a few get upset and don't buy or come back.  Those who act like that are not the customers they are looking for. 

    It's an interesting way of doing business for sure. Losing some number of sales by putting in extra effort, while gaining nothing, isn't historically successful, though.

    Personally, when selling my craft, I want as many people as possible to buy it. I'm certainly not picky about customers.

    • Like 4
  8. It all depends on the specifics. 5 minutes isn't enough (I need to try it with different outfits, and check how much it clips with different animations).

    There's only one kind of demo that definitely and instantly ends a purchase for me. The timed demo, with textures that say it's a demo, and big attached prims that also say it's a demo, and a picture of the texture hud instead of one that lets you actually preview textures.  There are a couple of clothiers who do that. :P

    • Like 1
  9. It's surprisingly low. Generally because I only demo things that appear to be high quality to begin with. More or less, if I get a demo and don't buy something it means it was poorly made for one reason or another (clothing that spams text, entirely too much clipping that's annoying to alpha out, a misaligned skin, hair that floats above my head, grotesque amount of polygons...) which happens now and then... but I'd approximate it's only about 5 demos to 1 purchase.

    edit: And I have a personal blacklist of vendors who are frequently rather poor, so I know not to bother with their demos.

  10. I managed to slot myself in and... the whole setup is just weird. You have to register for limited-hour events to just walk around and play games. If you want to play any more involved games, it costs money. There's very little with any kind of mass participation or spontaneous drop-in stuff. And then, like I said before, the sim shuts down instead of letting people explore freely once scheduled events end.

    I dunno, I strongly feel like they should've looked at how SL events usually work before trying it. Better luck next time. I do hope it doesn't discourage other conventions from trying to have events on SL.

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