Jump to content

Dillon Levenque

Resident
  • Posts

    4,375
  • Joined

  • Last visited

Everything posted by Dillon Levenque

  1. Wildcat Furse wrote: heya all, congratulations with the movie...... 'mysterious feline' just popped into the wrong 'filmstudio' (too much milk ...I think), I will join the next movie for sure!!!!!!! :smileyhappy: *meows* Dynamite! We'll be looking for you. And, um, if you could maybe bring that guy on your left, that would be nice, too.:smileywink:
  2. Keli Kyrie wrote: There really should be a merge button for these forums. That way we can create SUPER THREADS! Nah, you'd swerve too much and miss it. I've seen you drive, remember? :smileyvery-happy:
  3. Melita Magic wrote: So, you feel the pain too? Have you seen this topic? Languishing on the second forum page at this point. Maybe we can all make a difference if we stamp our feet together. Merchants: Stop the SPAM! It's back on the first page now, Melita. :smileywink:
  4. Solar Legion wrote: Ah yes, someone complaining about what they believe is spam .... You do know that there are still companies out there that hand out or sell your e-mail address .... and they often do not explicitly warn you of this fact? Yes. And in fact by definition any message I get from anyone to whom they've given my email address is SPAM. By the by? Spam is defined as unsolicited mail/messages/calls, usually from a business. Like I said, you visited their shop .... Not spam until you ask them to cease and they continue to send. Baloney. My visiting a shop does not give permission for the shop to send me messages. Any message I'm sent for which I did not ask (by joining a group, subscribing, etc.) is an unsolicited message. SPAM. Edited for too many prepositions.
  5. Thr33Dawg wrote: So let me get this straight.... Only the paying customers are truly important to Second Life, so they are granted the best way to fix this mess? And in the end, if you dont pay a dime, your screwed if this happens? Thats messed up. Yes, paying customers are granted the best ways to fix things. That is one of the things we PAY for. It is true that non-paying accounts are welcome and in fact important to Second Life, but if you actually feel that those who pay monthly fees are not entitled to greater privileges, then I think that you are the one that is 'messed up'.
  6. kattatonia Wickentower wrote: Thanks for telling a great story and for letting me play a bit part There were no bit parts :-). We're stars. All of us. Strut. Okay, nobody but us knows that, but we can still strut. Thanks for volunteering to be Q'ute's bodyguard. Not an easy assignment. Besides, we were the ones who finally forced TOS out of the City for good.
  7. How could this have happened? I've been deliberately lied to and misled my whole life! I feel used. And stupid. Fie on pi!
  8. Is it Friday already? I read the OP and thought it was interesting, but how did this thread go dowhill so fast?:smileyvery-happy:
  9. Dresden Ceriano wrote: I'm just a sweet transvestite. ...Dres :smileywink:
  10. Guido Glendale wrote: I'll be back! :matte-motes-evil-invert: We'll be ready.
  11. Ceka Cianci wrote: i believe notices and IM's share the same cap.. Yes, they do. Happens now and then to me since I am sometimes not inworld for more than a day. I have two DJ friends who send notices to each other's groups, plus I get one from the club where the gig will be. Not unusual to be sent four notices for the same gig :-). I know I could turn off notices from one or more but really it doesn't bother me. A few clicks and I'm off and running. Not being able to find something in my Inventory because I didn't take time to drag it into the right folder and I remember the name incorrectly—now that ticks me off!
  12. Celestiall Nightfire wrote: Dillon, it was such a joy to participate in this collaborative free-flowing story. Thank you for sharing your well read adventurous mind with us. I'm in for the wrap party. Post details here, and/or send IMs to everyone on that list. Also, I'd be happy to help if needed, sending IMs, or in other ways. Don't forget to invite the 1920's Berlin lady... (Jo Yardley.... : ) I'd actually planned to say something about Jo in my 'credits' but the post was running long (even for me) so I left it out. I just now finished going back and editing the post to include what I was thinking. We're lucky she didn't AR us :-)
  13. I save you from the exploding undersea bubble. Rescue you from TOS. Practically blackmail my boss into giving you a free pass to MISL Headquarters. And this is how you repay me. edited for spelling
  14. Maryanne Solo wrote: Storm Clarence wrote: I think someone should alert alphaville herald and Sigmund so we don't have any unintentional mis-information printed. I am sure Sigmund would thoroughly enjoy himself. Especially when he sees the lengths everyone goes to ensuring enjoyment for all. I especially look forward to Live Reports coverage and Sigmunds possible first hand opinion 8^) This was my first reaction on arrival: (sneaks piccie in one more time) :matte-motes-smitten: Come to think of it, I'll probably still be wearing the same clothes. *shrugs It's only been a year ^^ I've also been thinking of how to turn an $L or two... A leg hair dreadlock stall should do it! roflz. Thanks for the pic again. I really like that dress; it's perfect! I still have my pic safely stored away too. @Hippie—you know I will be there! And thanks, again and in advance. :smileyvery-happy: Peace!
  15. Argus Collingwood wrote: Well,since it is Friday, try this and report back;-) Bouncy Stuff Naturally you only happened to see that item because as a member of the Merchant Committee it's your job to know what's in the Marketplace.:smileywink:
  16. My heartfelt thanks to all of you who conrtibuted. And if by any chance anyone has actually read this interminable nonsense from start to finish (something I seriously doubt), my heartfelt thanks and my sincerest apologies.
  17. You Only Live Twice Cast, in order of appearance Dillon Levenque MISL/TOS Double agent Mags Indigo Woman at the dark end of the street Charolotte Caxton Miss Caxton Quinn Morani Q'ute Lillie Woodells TOS Sniper jjccc Coronet Documentary Filmmaker Kelinda Nobody Really Knows Keli Kyrie MISL Rangemistress Redacted McRedacted M Guido Glendale TOS Strike Team Leader Mysterious Feline* Cat's Meow Storm Clarence News Junky/LiveReport Tipster LiveReport Annoying Reporter Snugs McMasters M's Deputy Celestiall Nightfire MISL Armorer & Explosives Expert Zeke Morani MISL Agent Sylvia Tamalyn MISL Combat Instructor Canoro Philipp The Mole Brise Jinx Big O Gypsy Quixote MISL Interviewer Allegory Malaprop Fae Agent/MISL Ally Kattatonia Wickentower MISL Combat Instructor *The producers, cast, and crew regret the disappearance of Mysterious Feline and hope that we will see her in another episode. We don't know why she came here; we don't know why she left. We enjoyed her all too brief visit. Directed By Most of the Above Written By Most of the Above Additional story ideas provided by stolen from Ian Fleming, John le Carré, Len Deighton and a host of others. Director of Photography James Wong Howe Costumes Edith Head Produced By Harpo Marx Filmed Entirely on Location at: The Forgotten City La Citta' Perduta Japan Dream "The Jaguar" (mature audiences only) The 1920's Berlin Project The producers thank linkin Slate for generously providing one of his available rental offices at Ginny Business Center for "Dillon's Audience With M." A special Thank You to Jo Yardley for not coming down on us like a ton of bricks despite the fact we broke the rules of her sim by brandishing weapons and using a totally anachronistic laptop computer. In our defense I will say that we did our filming when there were no visitors close by, but even so we should have behaved better. I do think that Jo should alert her people to revoke kelinda's passport at the earliest opportunity. You only live twice Once in the life you think real Once in Second Life
  18. I join Quinn on the zeppelin platform, looking out over the City. The fires have all been extinguished and there are already signs and barricades in places where there are damaged areas. Work to repair all that will no doubt start at first light. "We're still here. We're still strong. But it has been quite an experience.", I say. "It has. I do still reserve the right to strangle you for not telling me you were one of us all along." "Need-to-know, Quinn. Need-to-know." "Strangling you right now would work for me. Just keep talking." I smile in the darkness. "I'll be quiet. Be a shame to break up a good team, and we do make a pretty good team, Soccer Mom." Quinn drapes a friendly arm over my shoulder as we survey the ravaged City. "Indeed we do, Pink. Indeed we do. I probably wouldn't have survived this without your level head." She looks pensive for a moment as we ponder all that occurred in the last weeks. Then she glances at me with a funny smile and stifles a laugh like a kid who has just dreamed up a practical joke, and somehow I know that I've not heard the last of my secrecy. I'm almost certain she is still plotting her revenge.
  19. As darkness falls I visit my quarters long enough to take off my gunbelt, leaving me feeling 10 pounds lighter. There's a message asking me to meet M at the saloon. I arrive to find M already seated. With a wave and a nod to the bartender, I take a chair and sit. "It seems we are out of danger, for the moment.", M begins. "I believe we are. There were no further TOS captures or confirmed kills, but I know they are out of the City, and I believe they are too badly beaten to rally soon." "We're accustomed to having you destroy the enemy's facilities, Dillon, rather than our own. I do hope this won't become a trend." "I had to take some tactical measures. A certain portion of the infrastructure will require repair. Given that TOS was here, I felt I had little choice." That comment earns me the famous M stare, reminding me I should not remind her that it was, after all, her plan. "I see you've given Miss Caxton a holiday.", I say, just to break the silence. "Yes. I wanted her to get any idea of becoming an active agent out of her head. I allowed you to 'borrow' her because the situation seemed to require it. I'll not allow it again. I'm fully aware that she would like nothing better than to get an operational assignment, but I need her here. She's quite an asset." "Yes, she has." "IS." M glances away briefly; her equivalent of an actual human rolling her eyes and sighing. "Where do we go from here?", I ask. "That remains to be seen. If I were you, I'd start shopping for a space suit." With that, M stands and walks away, leaving me to pay the bill. As usual. I pay the tab and buzz Quinn on the comm link. "Still up?", I ask. "Just out here looking at the view. I'm on the zeppelin platform." I walk out and grab the elevator. It's been a very long day, but somehow I'm still too keyed up to sleep.
  20. I take a quick look at our quarry and at the same instant hear Lillie's rifle fire. Big O, if that is who the woman is, staggers and appears to fall into the canal. Guido freezes and turns; he must be looking straight at Lillie. She fires again and I see a cloud of splinters explode from the bridge support next to Guido's head, but his only reaction is to put a hand to his face. Then he calmly turns and jumps into the canal. I race to the spot in time to see some kind of strange looking boat racing away from me. I fire a shot at it, more in frustration than anything else. They weren't bringing in reinforcments; they were bringing in an escape route! Nightfire is over the bay in her airship and drops a couple of charges but she says the thing is going too fast. Quinn keeps up a steady stream of range, speed, and direction numbers. The boat goes straight out into the bay, and finally moves out of sensor range, still accelerating. We lost them. Lillie and Katt join me at the drawbridge. I look at Lillie with a raised eyebrow. She gives me the poker face and says, "Darn. Missed him."
  21. Katt and I follow Guido and his companion through the Market Quarter. A few shots are exchanged. It seems clear that he is just trying to keep us at bay; there is no attempt to set a position and fight it out. I don't know what his game is, but it makes little sense. Katt and I have a quick conversation and we split up. She moves to the City side of the Market as I move to the canal side. As I come out from under the awnings I see both GG and his female companion in front of me and realize they must both be traveling directly into Lillie's line of fire. I snap off a quick shot and before the echoes die down I hear Q and Nightfire almost simultaneously on the comm link, telling me a watercraft is closing on my position at high speed. Is this a second wave of troops? Have I been completely outmaneuvered? I speak quickly into the comm link to tell Katt company may be coming.
  22. Randall Ahren wrote: Below is a list of what I believe about SL. How about you? What do you believe about SL? What I believe about SL: ● Porn is not bad. ● The world is made of prims and if you know the prims the world is made of, you can make of it whatever you wish. ● V2 was a bad idea. ● There are two types of residents, those that build and those that should. ● I build, therefore I am ● It’s never too late to have a happy childhood. ● The future is a great idea. ● SL does to your mind what spring does to cherry trees. ● Scripting makes you smarter.  A very interesting topic. Since I lack the editing skill to address them one at a time I'll just pretend your bullets have numbers: 1,2: Agree 3,4,5: Disagree. I have built a few things and I love doing so but it seems to me that those that DO build in SL have provided a universe of ways for others to exist here. I don't think my slife would be any less fulfilling had I never created a single thing. As for V2: not for me, but I am not knowledgeable enough to say it's a bad idea. 6,7,8: Completely agree. Especially 8. 9: I doubt that, but it will certainly teach you to concentrate your thoughts. As will any type of programming. What I believe, apart from your suggestions: There has never been anyplace anywhere ever in my lifetime that allows the free interchange of ideas and personalities and minds that Second Life does almost without even thinking about it. I really do not have words to describe how much pleasure and enlightenment it has brought me. I've been touched by the thoughts and feelings of so many people I'd never even have heard of without this place that it is no longer even remotely unusual when that happens. ETA emphasis on Point 8 (seems to me I've seen that line before; it's accurate) Edited a 2nd time to correct some really bad grammar.
  23. Well, that's just bad civil engineering right there. How are we supposed to drive on the sidewalk if they put street lamps in the way?
  24. You just like that picture because you're the hottest thing on two crutches, Quinn.
  25. I'm just smiling. But you may have gone too far; a sandstorm wouldn't stop me from going for a free beer, much less dust. I'm glad I came back to look at this thread :-).
×
×
  • Create New...